More sections, more art, and slightly more gameplay
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@ -3,7 +3,8 @@
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[ext_resource path="res://Assets/Sfx/intro/processed.wav" type="AudioStream" id=1]
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[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
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[ext_resource path="res://Scripts/Entities/NPCs/Aura.gd" type="Script" id=3]
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[ext_resource path="res://Assets/Art/Characters/aura.png" type="Texture" id=4]
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[ext_resource path="res://Scripts/Art/Characters/aura.png" type="Texture" id=4]
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[sub_resource type="AtlasTexture" id=1]
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atlas = ExtResource( 4 )
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@ -2,7 +2,8 @@
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[ext_resource path="res://Scripts/Entities/NPCs/CEO.gd" type="Script" id=1]
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[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
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[ext_resource path="res://Assets/Art/Characters/business.png" type="Texture" id=3]
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[ext_resource path="res://Scripts/Art/Characters/business.png" type="Texture" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16.0863, 8 )
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@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Assets/Art/Characters/soldier.png" type="Texture" id=1]
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[ext_resource path="res://Scripts/Art/Characters/soldier.png" type="Texture" id=1]
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[sub_resource type="GDScript" id=10]
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script/source = "extends Node2D
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@ -2,7 +2,8 @@
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[ext_resource path="res://Scripts/Entities/NPCs/IntroScientist.gd" type="Script" id=1]
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[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
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[ext_resource path="res://Assets/Art/Characters/scientist.png" type="Texture" id=3]
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[ext_resource path="res://Scripts/Art/Characters/scientist.png" type="Texture" id=3]
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[sub_resource type="AtlasTexture" id=2]
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atlas = ExtResource( 3 )
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@ -1,9 +1,10 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=1]
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[ext_resource path="res://Assets/Art/Characters/worker.png" type="Texture" id=2]
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[ext_resource path="res://Scripts/Art/Characters/worker.png" type="Texture" id=2]
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[ext_resource path="res://Scripts/Component/InteractableDialog.gd" type="Script" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 13.908, 10 )
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