Dev env & bugfixes
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@ -63,8 +63,9 @@ func play_audio():
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else:
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playing_speech = false
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if len(soundQueue) == 0:
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emit_signal("finished_text")
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done = true
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if not done:
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emit_signal("finished_text")
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done = true
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func del_obj(obj):
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obj.queue_free()
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@ -1,11 +1,14 @@
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extends "res://Scripts/Component/Interactable.gd"
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export var start_on_play = true
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func _ready():
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connect("interacted", self, "_on_interact")
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$Speaker.speaker = "fast_talker"
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$Speaker.speaker_name = "Dr.Thadd"
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$Speaker.connect("dialog_exited", self, "give_tip")
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$Speaker.start_dialog("intro_science")
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if start_on_play:
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$Speaker.start_dialog("intro_science")
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func _on_interact():
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$Speaker.start_dialog("intro_science_followup")
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