Added basic elevator system

This commit is contained in:
2020-06-01 01:58:19 -04:00
parent ac1c935ca0
commit 1980139acb
36 changed files with 657 additions and 56 deletions

View File

@ -0,0 +1,174 @@
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Assets/Art/Objects/elevator/elevator-door.png" type="Texture" id=1]
[ext_resource path="res://Assets/Sfx/door.wav" type="AudioStream" id=2]
[ext_resource path="res://Scripts/Entities/ElevatorDoor.gd" type="Script" id=3]
[ext_resource path="res://Assets/Art/32x32mask.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 1.65761, 15.9043 )
[sub_resource type="Animation" id=7]
length = 0.3
tracks/0/type = "bezier"
tracks/0/path = NodePath("Top:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Top:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( -24, -0.25, 0, 0.25, 0, -8, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("Top:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/3/type = "bezier"
tracks/3/path = NodePath("Bottom:position:x")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/4/type = "bezier"
tracks/4/path = NodePath("Bottom:position:y")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"points": PoolRealArray( 24, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/5/type = "bezier"
tracks/5/path = NodePath("Bottom:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
[sub_resource type="Animation" id=8]
length = 0.3
tracks/0/type = "bezier"
tracks/0/path = NodePath("Bottom:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Bottom:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 8, -0.25, 0, 0.25, 0, 24, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("Bottom:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/3/type = "bezier"
tracks/3/path = NodePath("Top:position:x")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/4/type = "bezier"
tracks/4/path = NodePath("Top:position:y")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"points": PoolRealArray( -8, -0.25, 0, 0.25, 0, -24, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
tracks/5/type = "bezier"
tracks/5/path = NodePath("Top:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.3 )
}
[sub_resource type="RectangleShape2D" id=9]
extents = Vector2( 14.4443, 16.0621 )
[node name="ElevatorDoor" type="Area2D"]
script = ExtResource( 3 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 1 )
[node name="Bottom" type="Sprite" parent="."]
position = Vector2( 0, 8 )
scale = Vector2( 1, -1 )
z_index = 25
texture = ExtResource( 1 )
[node name="Top" type="Sprite" parent="."]
position = Vector2( 0, -8 )
z_index = 25
texture = ExtResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Close = SubResource( 7 )
anims/Open = SubResource( 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 9 )
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 2 )
bus = "Sfx"
[node name="Mask" type="Light2D" parent="."]
enabled = false
texture = ExtResource( 5 )
mode = 3
range_item_cull_mask = 2