Added basic elevator system
This commit is contained in:
174
client/Nodes/ElevatorDoor.tscn
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174
client/Nodes/ElevatorDoor.tscn
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@ -0,0 +1,174 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Assets/Art/Objects/elevator/elevator-door.png" type="Texture" id=1]
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[ext_resource path="res://Assets/Sfx/door.wav" type="AudioStream" id=2]
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[ext_resource path="res://Scripts/Entities/ElevatorDoor.gd" type="Script" id=3]
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[ext_resource path="res://Assets/Art/32x32mask.png" type="Texture" id=5]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 1.65761, 15.9043 )
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[sub_resource type="Animation" id=7]
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length = 0.3
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Top:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Top:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( -24, -0.25, 0, 0.25, 0, -8, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Top:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/3/type = "bezier"
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tracks/3/path = NodePath("Bottom:position:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/4/type = "bezier"
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tracks/4/path = NodePath("Bottom:position:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"points": PoolRealArray( 24, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/5/type = "bezier"
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tracks/5/path = NodePath("Bottom:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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[sub_resource type="Animation" id=8]
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length = 0.3
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Bottom:position:x")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/1/type = "bezier"
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tracks/1/path = NodePath("Bottom:position:y")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"points": PoolRealArray( 8, -0.25, 0, 0.25, 0, 24, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/2/type = "bezier"
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tracks/2/path = NodePath("Bottom:rotation_degrees")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/3/type = "bezier"
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tracks/3/path = NodePath("Top:position:x")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/4/type = "bezier"
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tracks/4/path = NodePath("Top:position:y")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"points": PoolRealArray( -8, -0.25, 0, 0.25, 0, -24, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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tracks/5/type = "bezier"
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tracks/5/path = NodePath("Top:rotation_degrees")
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tracks/5/interp = 1
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tracks/5/loop_wrap = true
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tracks/5/imported = false
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tracks/5/enabled = true
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tracks/5/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.3 )
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}
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[sub_resource type="RectangleShape2D" id=9]
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extents = Vector2( 14.4443, 16.0621 )
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[node name="ElevatorDoor" type="Area2D"]
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script = ExtResource( 3 )
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource( 1 )
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[node name="Bottom" type="Sprite" parent="."]
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position = Vector2( 0, 8 )
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scale = Vector2( 1, -1 )
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z_index = 25
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texture = ExtResource( 1 )
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[node name="Top" type="Sprite" parent="."]
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position = Vector2( 0, -8 )
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z_index = 25
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texture = ExtResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/Close = SubResource( 7 )
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anims/Open = SubResource( 8 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 9 )
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 2 )
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bus = "Sfx"
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[node name="Mask" type="Light2D" parent="."]
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enabled = false
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texture = ExtResource( 5 )
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mode = 3
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range_item_cull_mask = 2
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