Added basic elevator system

This commit is contained in:
2020-06-01 01:58:19 -04:00
parent ac1c935ca0
commit 1980139acb
36 changed files with 657 additions and 56 deletions

View File

@ -0,0 +1,67 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://Assets/Art/Objects/elevator/elevator-button-color.png" type="Texture" id=1]
[ext_resource path="res://Scripts/Entities/ElevatorButton.gd" type="Script" id=2]
[ext_resource path="res://Assets/Art/Objects/elevator/elevator-button.png" type="Texture" id=3]
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 3 )
region = Rect2( 0, 0, 16, 8 )
[sub_resource type="CircleShape2D" id=2]
radius = 16.0
[sub_resource type="Animation" id=3]
resource_name = "Done"
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 1 ]
}
[sub_resource type="Animation" id=4]
resource_name = "Waiting"
length = 0.4
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 1, 0 ]
}
[node name="ElevatorButton" type="Area2D"]
script = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
texture = SubResource( 1 )
hframes = 2
frame = 1
[node name="Color" type="Sprite" parent="."]
modulate = Color( 0.0941176, 1, 0.14902, 1 )
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Done = SubResource( 3 )
anims/Waiting = SubResource( 4 )