Added basic elevator system

This commit is contained in:
2020-06-01 01:58:19 -04:00
parent ac1c935ca0
commit 1980139acb
36 changed files with 657 additions and 56 deletions

View File

@ -5,31 +5,28 @@
[ext_resource path="res://Scripts/Entities/Door.gd" type="Script" id=3]
[ext_resource path="res://Assets/Art/32x32mask.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=7]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16.0007, 15.9043 )
[sub_resource type="AtlasTexture" id=1]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="OccluderPolygon2D" id=8]
polygon = PoolVector2Array( -5, 18, -5, 0, -2, 0, -2, 4, 2, 4, 2, 0, 5, 0, 5, 18 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 1 )
region = Rect2( 0, 0, 32, 32 )
[sub_resource type="OccluderPolygon2D" id=3]
polygon = PoolVector2Array( -5, 18, -5, 0, -2, 0, -2, 4, 2, 4, 2, 0, 5, 0, 5, 18 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 1 )
region = Rect2( 0, 32, 32, 32 )
[sub_resource type="AtlasTexture" id=3]
[sub_resource type="AtlasTexture" id=5]
atlas = ExtResource( 1 )
region = Rect2( 0, 64, 32, 32 )
[sub_resource type="OccluderPolygon2D" id=9]
[sub_resource type="OccluderPolygon2D" id=6]
polygon = PoolVector2Array( 5, -18, 5, 0, -5, 0, -5, -18 )
[sub_resource type="Animation" id=5]
resource_name = "Close"
[sub_resource type="Animation" id=7]
length = 0.5
tracks/0/type = "bezier"
tracks/0/path = NodePath("Top:position:x")
@ -92,8 +89,7 @@ tracks/5/keys = {
"times": PoolRealArray( 0, 0.5 )
}
[sub_resource type="Animation" id=4]
resource_name = "Open"
[sub_resource type="Animation" id=8]
length = 0.5
tracks/0/type = "bezier"
tracks/0/path = NodePath("Bottom:position:x")
@ -156,7 +152,7 @@ tracks/5/keys = {
"times": PoolRealArray( 0, 0.5 )
}
[sub_resource type="RectangleShape2D" id=6]
[sub_resource type="RectangleShape2D" id=9]
extents = Vector2( 40.2987, 16.0621 )
[node name="Door" type="Area2D"]
@ -165,31 +161,31 @@ script = ExtResource( 3 )
[node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
shape = SubResource( 7 )
shape = SubResource( 1 )
[node name="Bottom" type="Sprite" parent="."]
z_index = 25
texture = SubResource( 1 )
texture = SubResource( 2 )
[node name="LightOccluder2D" type="LightOccluder2D" parent="Bottom"]
occluder = SubResource( 8 )
occluder = SubResource( 3 )
[node name="Top" type="Sprite" parent="."]
z_index = 25
texture = SubResource( 2 )
texture = SubResource( 4 )
[node name="Color" type="Sprite" parent="Top"]
texture = SubResource( 3 )
texture = SubResource( 5 )
[node name="LightOccluder2D" type="LightOccluder2D" parent="Top"]
occluder = SubResource( 9 )
occluder = SubResource( 6 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Close = SubResource( 5 )
anims/Open = SubResource( 4 )
anims/Close = SubResource( 7 )
anims/Open = SubResource( 8 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 6 )
shape = SubResource( 9 )
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 2 )