Work towards deletion system

This commit is contained in:
2022-07-17 22:12:46 -04:00
parent 994f9a06c8
commit 987ef9502f
3 changed files with 47 additions and 4 deletions

View File

@ -21,19 +21,34 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
return nil
})
speed := 0.01
rotation_speed := 0.01
speed := 0.02
g.OnUpdate(func() error {
if inputHandler.IsKeyJustPressed(sdl.SCANCODE_SPACE) {
speed = -speed
if inputHandler.IsKeyJustReleased(sdl.SCANCODE_SPACE) {
rotation_speed = -rotation_speed
}
g.Rotation += speed
if inputHandler.IsKeyDown(sdl.SCANCODE_D) {
g.Position.X += speed
}
if inputHandler.IsKeyDown(sdl.SCANCODE_A) {
g.Position.X -= speed
}
if inputHandler.IsKeyDown(sdl.SCANCODE_S) {
g.Position.Y += speed
}
if inputHandler.IsKeyDown(sdl.SCANCODE_W) {
g.Position.Y -= speed
}
g.Rotation += rotation_speed
return nil
})
controller := node.NewNode()
controller.Name = "Controller"
controller.SetProcessMode(node.ActiveProcessMode)
defer root.AddChild(&controller)
controller.OnUpdate(func() error {
@ -45,6 +60,12 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
}
}
if inputHandler.IsKeyJustPressed(sdl.SCANCODE_P) {
if err := g.Free(); err != nil {
return err
}
}
return nil
})