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	Work towards deletion system
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										29
									
								
								game/game.go
									
									
									
									
									
								
							
							
						
						
									
										29
									
								
								game/game.go
									
									
									
									
									
								
							@ -21,19 +21,34 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
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		return nil
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	})
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	speed := 0.01
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	rotation_speed := 0.01
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	speed := 0.02
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	g.OnUpdate(func() error {
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		if inputHandler.IsKeyJustPressed(sdl.SCANCODE_SPACE) {
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			speed = -speed
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		if inputHandler.IsKeyJustReleased(sdl.SCANCODE_SPACE) {
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			rotation_speed = -rotation_speed
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		}
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		g.Rotation += speed
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		if inputHandler.IsKeyDown(sdl.SCANCODE_D) {
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			g.Position.X += speed
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		}
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		if inputHandler.IsKeyDown(sdl.SCANCODE_A) {
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			g.Position.X -= speed
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		}
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		if inputHandler.IsKeyDown(sdl.SCANCODE_S) {
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			g.Position.Y += speed
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		}
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		if inputHandler.IsKeyDown(sdl.SCANCODE_W) {
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			g.Position.Y -= speed
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		}
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		g.Rotation += rotation_speed
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		return nil
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	})
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	controller := node.NewNode()
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	controller.Name = "Controller"
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	controller.SetProcessMode(node.ActiveProcessMode)
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	defer root.AddChild(&controller)
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	controller.OnUpdate(func() error {
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@ -45,6 +60,12 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
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			}
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		}
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		if inputHandler.IsKeyJustPressed(sdl.SCANCODE_P) {
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			if err := g.Free(); err != nil {
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				return err
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			}
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		}
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		return nil
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	})
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