mirror of
https://github.com/yeslayla/golang-game-framework.git
synced 2025-07-07 11:13:47 +02:00
Work towards deletion system
This commit is contained in:
29
game/game.go
29
game/game.go
@ -21,19 +21,34 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
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return nil
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})
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speed := 0.01
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rotation_speed := 0.01
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speed := 0.02
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g.OnUpdate(func() error {
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if inputHandler.IsKeyJustPressed(sdl.SCANCODE_SPACE) {
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speed = -speed
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if inputHandler.IsKeyJustReleased(sdl.SCANCODE_SPACE) {
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rotation_speed = -rotation_speed
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}
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g.Rotation += speed
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if inputHandler.IsKeyDown(sdl.SCANCODE_D) {
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g.Position.X += speed
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}
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if inputHandler.IsKeyDown(sdl.SCANCODE_A) {
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g.Position.X -= speed
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}
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if inputHandler.IsKeyDown(sdl.SCANCODE_S) {
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g.Position.Y += speed
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}
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if inputHandler.IsKeyDown(sdl.SCANCODE_W) {
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g.Position.Y -= speed
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}
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g.Rotation += rotation_speed
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return nil
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})
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controller := node.NewNode()
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controller.Name = "Controller"
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controller.SetProcessMode(node.ActiveProcessMode)
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defer root.AddChild(&controller)
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controller.OnUpdate(func() error {
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@ -45,6 +60,12 @@ func Run(root *node.Node, renderer rendering.Renderer2D, inputHandler input.Inpu
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}
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}
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if inputHandler.IsKeyJustPressed(sdl.SCANCODE_P) {
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if err := g.Free(); err != nil {
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return err
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}
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}
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return nil
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})
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