Joseph Manley ab5110dca2 Basic build action usage
Add pwd

Add pwd

Sync to s3

pipeline

pipeline

pipeline

pipeline

Packages

fix

fix

fix

fix

fix

fix

fix

fix

fix

fix

Update pipeline

Update pipeline

Update pipeline

Update pipeline

Update pipeline

t

Test of butler push

Test of butler push

Test of butler push

Build and ship linux build

Ran off latest versions of actions

Ran off latest versions of actions

Ran off latest versions of actions

Ran off latest versions of actions

Add linux publishing

Add linux publishing

Update to include HTML5

Update to include HTML5

Include osx

Rename checkout and build steps

Fix html5 push and s3 sync

Update pipeline

SPACE -> _

Full Job
2019-12-03 22:06:02 -05:00
2019-12-03 22:06:02 -05:00
2019-09-16 02:07:41 -04:00
2019-09-16 02:07:41 -04:00
2019-11-03 20:31:05 -05:00
2019-11-03 20:31:05 -05:00
2019-09-16 02:07:41 -04:00
2019-09-16 02:07:41 -04:00
2019-09-16 02:07:41 -04:00
2019-09-16 02:07:41 -04:00
2019-09-16 02:07:41 -04:00
2019-09-16 02:24:28 -04:00
2019-09-16 02:07:41 -04:00
2019-09-16 02:24:28 -04:00
2019-09-16 02:07:41 -04:00

Glitch In The System

GitHub repo size

Play on Itch.io

This project was created during Godot Wild Jam #10 as a means of learning the Godot Engine.

The release for Glitch in the System turned out as an unfinished, but decent foundation, to a game that could be genuinely fun. When jumping into the Godot Wild Jam, I came in with a single goal, learn the Godot engine. Lucky for me, I accomplished that goal. I went from struggling to move an object to coding map generation within the week. Unfortunately, much of the time spent poking at procedural map generation affected the time that would have gone to other core mechanics such as combat.

The project also suffers from some messy code that could use some improvement. As this code was made in a jam with nearly no experince in the engine, there were a few design differences that my Unity experince did not prepare me for.

Third-Party Credits

Description
Terminal themed platformer built in Godot featuring randomly generated maps
Readme 68 MiB
0.1.0 Latest
2020-02-01 20:23:16 +01:00
Languages
GDScript 88%
GAP 12%