Joseph Manley
ab5110dca2
Add pwd Add pwd Sync to s3 pipeline pipeline pipeline pipeline Packages fix fix fix fix fix fix fix fix fix fix Update pipeline Update pipeline Update pipeline Update pipeline Update pipeline t Test of butler push Test of butler push Test of butler push Build and ship linux build Ran off latest versions of actions Ran off latest versions of actions Ran off latest versions of actions Ran off latest versions of actions Add linux publishing Add linux publishing Update to include HTML5 Update to include HTML5 Include osx Rename checkout and build steps Fix html5 push and s3 sync Update pipeline SPACE -> _ Full Job |
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.github | ||
.import | ||
Art | ||
Fonts/pixelmix | ||
Music/DOS-88 | ||
Nodes | ||
Scripts | ||
Sound | ||
.gitignore | ||
CODE_OF_CONDUCT.md | ||
config.cfg | ||
default_bus_layout.tres | ||
default_env.tres | ||
export_presets.cfg | ||
general_theme.tres | ||
icon.png | ||
icon.png.import | ||
Jenkinsfile | ||
license.txt | ||
project.godot | ||
ReadMe.md | ||
wallpaper.png | ||
wallpaper.png.import |
Glitch In The System
This project was created during Godot Wild Jam #10 as a means of learning the Godot Engine.
The release for Glitch in the System turned out as an unfinished, but decent foundation, to a game that could be genuinely fun. When jumping into the Godot Wild Jam, I came in with a single goal, learn the Godot engine. Lucky for me, I accomplished that goal. I went from struggling to move an object to coding map generation within the week. Unfortunately, much of the time spent poking at procedural map generation affected the time that would have gone to other core mechanics such as combat.
The project also suffers from some messy code that could use some improvement. As this code was made in a jam with nearly no experince in the engine, there were a few design differences that my Unity experince did not prepare me for.