glitch-in-the-system/Nodes/Light.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://Art/basic_light.png" type="Texture" id=1]
[ext_resource path="res://Art/light.png" type="Texture" id=2]
[node name="Light" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="Light2D" type="Light2D" parent="."]
position = Vector2( 0, -2 )
texture = ExtResource( 2 )
texture_scale = 1.5