[gd_scene load_steps=3 format=2] [ext_resource path="res://Art/basic_light.png" type="Texture" id=1] [ext_resource path="res://Art/light.png" type="Texture" id=2] [node name="Light" type="Node2D"] [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) [node name="Light2D" type="Light2D" parent="."] position = Vector2( 0, -2 ) texture = ExtResource( 2 ) texture_scale = 1.5