glitch-in-the-system/scripts/destroy_after_animation.gd

12 lines
237 B
GDScript

extends AnimatedSprite2D
func _ready():
play("spawn")
connect("animation_finished",Callable(self,"on_animation_finished"))
func on_animation_finished():
if(animation == "spawn"):
play("destroy")
else:
get_parent().queue_free()