glitch-in-the-system/scripts/destroy_after_animation.gd

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GDScript3
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2023-02-01 10:43:50 +01:00
extends AnimatedSprite2D
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func _ready():
play("spawn")
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connect("animation_finished",Callable(self,"on_animation_finished"))
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func on_animation_finished():
if(animation == "spawn"):
play("destroy")
else:
get_parent().queue_free()