Mag gen & work towards AI

This commit is contained in:
Layla 2024-01-21 16:39:13 +01:00
parent 405b374b9a
commit 9e3deaf3b0
20 changed files with 341 additions and 21 deletions

View File

@ -1,8 +1,11 @@
[gd_resource type="TileSet" load_steps=7 format=3 uid="uid://cluemfplimly4"]
[gd_resource type="TileSet" load_steps=11 format=3 uid="uid://cluemfplimly4"]
[ext_resource type="Texture2D" uid="uid://db56d1182ln4b" path="res://assets/art/Tiles/computer_tile1.png" id="1_5muy3"]
[ext_resource type="Texture2D" uid="uid://klj2jswq3s4w" path="res://assets/art/Tiles/platform_tile.png" id="2_owfas"]
[ext_resource type="Texture2D" uid="uid://dw5bnymac2wha" path="res://assets/art/Tiles/computer_tile_safe.png" id="3_ca38s"]
[ext_resource type="PackedScene" uid="uid://bo2usnpwbmtph" path="res://nodes/v2/worldgen/entity_markers/exit_marker.tscn" id="4_skp8u"]
[ext_resource type="PackedScene" uid="uid://b3yvofe5j167l" path="res://nodes/v2/worldgen/entity_markers/player_marker.tscn" id="5_5hygb"]
[ext_resource type="PackedScene" uid="uid://b4oxvram27p0u" path="res://nodes/v2/worldgen/entity_markers/enemy_marker.tscn" id="6_m5a4l"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_hu2b2"]
texture = ExtResource("1_5muy3")
@ -18,6 +21,7 @@ texture = ExtResource("2_owfas")
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, -4, -8, -4)
0:0/0/physics_layer_0/polygon_0/one_way = true
0:0/1 = 1
0:0/1/flip_h = true
0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
@ -65,8 +69,18 @@ texture = ExtResource("3_ca38s")
0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_0/angular_velocity = 0.0
[sub_resource type="TileSetScenesCollectionSource" id="TileSetScenesCollectionSource_mxjkl"]
resource_name = "Entity Markers"
scenes/1/scene = ExtResource("4_skp8u")
scenes/1/display_placeholder = ExtResource("4_skp8u")
scenes/2/scene = ExtResource("5_5hygb")
scenes/2/display_placeholder = ExtResource("5_5hygb")
scenes/3/scene = ExtResource("6_m5a4l")
scenes/3/display_placeholder = ExtResource("6_m5a4l")
[resource]
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_hu2b2")
sources/1 = SubResource("TileSetAtlasSource_1rql8")
sources/2 = SubResource("TileSetAtlasSource_57o2x")
sources/3 = SubResource("TileSetScenesCollectionSource_mxjkl")

View File

@ -0,0 +1,21 @@
[gd_scene load_steps=5 format=3 uid="uid://bgdkduh2uevft"]
[ext_resource type="Script" path="res://scripts/v2/enemy.gd" id="1_jfeur"]
[ext_resource type="Texture2D" uid="uid://iewpb4eaydo1" path="res://assets/art/Enemies/basic_enemy1.png" id="2_g0kyc"]
[ext_resource type="AudioStream" uid="uid://btf1rlmxtf4bg" path="res://assets/sound/Bomb_Explosion.wav" id="2_pspk3"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_htsfi"]
radius = 3.0
height = 16.0
[node name="BasicEnemy" type="CharacterBody2D"]
script = ExtResource("1_jfeur")
max_hp = 3
death_sound = ExtResource("2_pspk3")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture_filter = 1
texture = ExtResource("2_g0kyc")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("CapsuleShape2D_htsfi")

View File

@ -0,0 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://b4oxvram27p0u"]
[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/entity_marker.gd" id="1_vuvjk"]
[ext_resource type="PackedScene" uid="uid://bgdkduh2uevft" path="res://nodes/v2/creatures/enemies/basic_enemy.tscn" id="2_qxhxm"]
[node name="EnemyMarker" type="Node2D"]
script = ExtResource("1_vuvjk")
marker_id = "enemy"
entities = Array[PackedScene]([ExtResource("2_qxhxm")])
spawn_chance = 0.8
debug_color = Color(0.686275, 0, 0.0156863, 1)

View File

@ -0,0 +1,12 @@
[gd_scene load_steps=3 format=3 uid="uid://bo2usnpwbmtph"]
[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/entity_marker.gd" id="1_5qujy"]
[ext_resource type="PackedScene" path="res://nodes/exit.tscn" id="2_gvvu0"]
[node name="ExitMarker" type="Node2D"]
script = ExtResource("1_5qujy")
marker_id = "exit"
entities = Array[PackedScene]([ExtResource("2_gvvu0")])
spawn_method = 1
entity_selection_method = 1
debug_color = Color(0.129412, 1, 1, 1)

View File

@ -0,0 +1,11 @@
[gd_scene load_steps=3 format=3 uid="uid://b3yvofe5j167l"]
[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/entity_marker.gd" id="1_f63ew"]
[ext_resource type="PackedScene" uid="uid://de3exlu8jniam" path="res://nodes/player.tscn" id="2_ka5cd"]
[node name="PlayerMarker" type="Node2D"]
script = ExtResource("1_f63ew")
marker_id = "player_spawn"
entities = Array[PackedScene]([ExtResource("2_ka5cd")])
spawn_method = 2
debug_color = Color(0, 0.160784, 0.886275, 1)

View File

@ -10,7 +10,9 @@ generator = ExtResource("2_ag01j")
map = NodePath("TileMap")
[node name="TileMap" type="TileMap" parent="."]
texture_filter = 1
tile_set = ExtResource("3_5mj08")
format = 2
[node name="Camera2D" type="Camera2D" parent="."]
enabled = false

View File

@ -6,6 +6,6 @@
[node name="MediumRoomUp" type="TileMap"]
tile_set = ExtResource("1_ucjv8")
format = 2
layer_0/tile_data = PackedInt32Array(0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 65552, 0, 0, 131088, 0, 0, 196624, 0, 0, 327680, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 589824, 0, 0, 655360, 0, 0, 720896, 0, 0, 720897, 0, 0, 720898, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0, 720909, 0, 0, 720910, 0, 0, 589840, 0, 0, 524304, 0, 0, 458768, 0, 0, 393232, 0, 0, 327696, 0, 0, 262160, 0, 0, 720912, 0, 0, 655376, 0, 0, 720911, 0, 0, 720907, 0, 0, 720906, 0, 0, 720905, 0, 0, 720904, 0, 0, 720903, 0, 0, 720908, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 8, 1, 0, 65543, 1, 0, 65545, 1, 0, 196612, 0, 0, 196613, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 196619, 0, 0, 196620, 0, 0, 262156, 0, 0, 327692, 0, 0, 393228, 0, 0, 458764, 0, 0, 589837, 1, 0, 589839, 1, 0, 524302, 1, 0, 458765, 1, 0, 458767, 1, 0, 393230, 1, 0, 327693, 1, 0, 327695, 1, 0, 262158, 1, 0, 196621, 1, 0, 196623, 1, 0, 458760, 0, 0, 458759, 0, 0, 458758, 0, 0, 458757, 0, 0, 458756, 0, 0, 458755, 0, 0, 458754, 0, 0, 458753, 0, 0)
layer_0/tile_data = PackedInt32Array(0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 65552, 0, 0, 131088, 0, 0, 196624, 0, 0, 327680, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 589824, 0, 0, 655360, 0, 0, 720896, 0, 0, 720897, 0, 0, 720898, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0, 720909, 0, 0, 720910, 0, 0, 589840, 0, 0, 524304, 0, 0, 458768, 0, 0, 393232, 0, 0, 327696, 0, 0, 262160, 0, 0, 720912, 0, 0, 655376, 0, 0, 720911, 0, 0, 720907, 0, 0, 720906, 0, 0, 720905, 0, 0, 720904, 0, 0, 720903, 0, 0, 720908, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 8, 1, 0, 65543, 1, 0, 65545, 1, 0, 196612, 0, 0, 196613, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 196619, 0, 0, 196620, 0, 0, 262156, 0, 0, 327692, 0, 0, 393228, 0, 0, 458764, 0, 0, 589837, 1, 0, 589839, 1, 0, 524302, 1, 0, 458765, 1, 0, 458767, 1, 0, 393230, 1, 0, 327693, 1, 0, 327695, 1, 0, 262158, 1, 0, 196621, 1, 0, 196623, 1, 0, 458760, 0, 0, 458759, 0, 0, 458758, 0, 0, 458757, 0, 0, 458756, 0, 0, 458755, 0, 0, 458754, 0, 0, 458753, 0, 0, 655362, 3, 65536, 131080, 3, 65536, 655365, 3, 196608, 655369, 3, 196608, 655374, 3, 196608, 327686, 3, 196608, 327683, 3, 196608, 131083, 3, 196608)
script = ExtResource("2_nekba")
top = true

View File

@ -6,7 +6,7 @@
[node name="MediumRoomUpDown" type="TileMap"]
tile_set = ExtResource("1_0bmf2")
format = 2
layer_0/tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 327680, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 589824, 0, 0, 655360, 0, 0, 720896, 0, 0, 1, 0, 0, 720897, 0, 0, 2, 0, 0, 720898, 0, 0, 3, 0, 0, 720899, 0, 0, 4, 0, 0, 720900, 0, 0, 5, 0, 0, 720901, 0, 0, 6, 0, 0, 720902, 0, 0, 10, 0, 0, 720906, 0, 0, 11, 0, 0, 720907, 0, 0, 720908, 0, 0, 720909, 0, 0, 720910, 0, 0, 720911, 0, 0, 196624, 0, 0, 262160, 0, 0, 327696, 0, 0, 393232, 0, 0, 458768, 0, 0, 524304, 0, 0, 589840, 0, 0, 655376, 0, 0, 720912, 0, 0, 720903, 1, 0, 720905, 1, 0, 8, 1, 0, 65543, 1, 0, 65545, 1, 0, 458759, 0, 0, 458758, 0, 0, 458760, 0, 0, 458761, 0, 0, 458757, 0, 0, 458756, 0, 0, 458762, 0, 0, 458763, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 65546, 0, 0, 131082, 0, 0, 131083, 0, 0, 65547, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 0, 0, 458764, 0, 0, 589837, 1, 0, 589839, 1, 0, 524302, 1, 0, 458765, 1, 0, 458767, 1, 0, 458755, 1, 0, 458753, 1, 0, 524290, 1, 0, 589825, 1, 0, 589827, 1, 0, 393218, 1, 0, 327681, 1, 0, 327683, 1, 0, 262146, 1, 0, 196609, 1, 0, 196611, 1, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 262148, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 65552, 0, 0, 131088, 0, 0, 131087, 0, 0, 131086, 0, 0, 131085, 0, 0, 131084, 0, 0, 65548, 0, 0, 65549, 0, 0, 65550, 0, 0, 65551, 0, 0)
layer_0/tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 327680, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 589824, 0, 0, 655360, 0, 0, 720896, 0, 0, 1, 0, 0, 720897, 0, 0, 2, 0, 0, 720898, 0, 0, 3, 0, 0, 720899, 0, 0, 4, 0, 0, 720900, 0, 0, 5, 0, 0, 720901, 0, 0, 6, 0, 0, 720902, 0, 0, 10, 0, 0, 720906, 0, 0, 11, 0, 0, 720907, 0, 0, 720908, 0, 0, 720909, 0, 0, 720910, 0, 0, 720911, 0, 0, 196624, 0, 0, 262160, 0, 0, 327696, 0, 0, 393232, 0, 0, 458768, 0, 0, 524304, 0, 0, 589840, 0, 0, 655376, 0, 0, 720912, 0, 0, 720903, 1, 0, 720905, 1, 0, 8, 1, 0, 65543, 1, 0, 65545, 1, 0, 458759, 0, 0, 458758, 0, 0, 458760, 0, 0, 458761, 0, 0, 458757, 0, 0, 458756, 0, 0, 458762, 0, 0, 458763, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 65546, 0, 0, 131082, 0, 0, 131083, 0, 0, 65547, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 0, 0, 458764, 0, 0, 589837, 1, 0, 589839, 1, 0, 524302, 1, 0, 458765, 1, 0, 458767, 1, 0, 458755, 1, 0, 458753, 1, 0, 524290, 1, 0, 589825, 1, 0, 589827, 1, 0, 393218, 1, 0, 327681, 1, 0, 327683, 1, 0, 262146, 1, 0, 196609, 1, 0, 196611, 1, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 262148, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 65552, 0, 0, 131088, 0, 0, 131087, 0, 0, 131086, 0, 0, 131085, 0, 0, 131084, 0, 0, 65548, 0, 0, 65549, 0, 0, 65550, 0, 0, 65551, 0, 0, 393224, 3, 65536, 393222, 3, 196608, 393226, 3, 196608, 655365, 3, 196608, 655362, 3, 196608, 655374, 3, 196608, 655371, 3, 196608, 131077, 3, 196608)
script = ExtResource("2_n0xwr")
top = true
bottom = true

View File

@ -6,7 +6,7 @@
[node name="SmallFork" type="TileMap"]
tile_set = ExtResource("1_eu7wp")
format = 2
layer_0/tile_data = PackedInt32Array(65536, 0, 0, 131072, 0, 0, 458752, 0, 0, 524288, 0, 0, 131073, 0, 0, 524289, 0, 0, 65538, 0, 0, 131074, 0, 0, 458754, 0, 0, 524290, 0, 0, 65542, 0, 0, 131078, 0, 0, 458758, 0, 0, 524294, 0, 0, 131079, 0, 0, 524295, 0, 0, 65544, 0, 0, 131080, 0, 0, 458760, 0, 0, 524296, 0, 0, 0, 0, 0, 393216, 0, 0, 1, 0, 0, 393217, 0, 0, 2, 0, 0, 393218, 0, 0, 393219, 1, 0, 524291, 1, 0, 458756, 1, 0, 393221, 1, 0, 524293, 1, 0, 6, 0, 0, 393222, 0, 0, 7, 0, 0, 393223, 0, 0, 8, 0, 0, 393224, 0, 0, 4, 1, 0, 65539, 1, 0, 65541, 1, 0, 131076, 1, 0, 196611, 1, 0, 196613, 1, 0, 262148, 1, 0)
layer_0/tile_data = PackedInt32Array(65536, 0, 0, 131072, 0, 0, 458752, 0, 0, 524288, 0, 0, 131073, 0, 0, 524289, 0, 0, 65538, 0, 0, 131074, 0, 0, 458754, 0, 0, 524290, 0, 0, 65542, 0, 0, 131078, 0, 0, 458758, 0, 0, 524294, 0, 0, 131079, 0, 0, 524295, 0, 0, 65544, 0, 0, 131080, 0, 0, 458760, 0, 0, 524296, 0, 0, 0, 0, 0, 393216, 0, 0, 1, 0, 0, 393217, 0, 0, 2, 0, 0, 393218, 0, 0, 393219, 1, 0, 524291, 1, 0, 458756, 1, 0, 393221, 1, 0, 524293, 1, 0, 6, 0, 0, 393222, 0, 0, 7, 0, 0, 393223, 0, 0, 8, 0, 0, 393224, 0, 0, 4, 1, 0, 65539, 1, 0, 65541, 1, 0, 131076, 1, 0, 196611, 1, 0, 196613, 1, 0, 262148, 1, 0, 458753, 0, 0, 458759, 0, 0, 65537, 0, 0, 65543, 0, 0, 327687, 3, 65536, 327681, 3, 65536)
script = ExtResource("2_lsa1k")
left = true
right = true

View File

@ -6,7 +6,7 @@
[node name="SmallRoom1" type="TileMap"]
tile_set = ExtResource("1_mja1s")
format = 2
layer_0/tile_data = PackedInt32Array(65536, 0, 0, 0, 0, 0, 131072, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 524291, 0, 0, 524298, 0, 0, 458762, 0, 0, 393226, 0, 0, 327690, 0, 0, 262154, 0, 0, 196618, 0, 0, 131082, 0, 0, 65546, 0, 0, 10, 0, 0, 524292, 1, 0, 524294, 1, 0, 458755, 0, 0, 458754, 0, 0, 458753, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 458759, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 458761, 0, 0, 458760, 0, 0, 393222, 1, 0)
layer_0/tile_data = PackedInt32Array(65536, 0, 0, 0, 0, 0, 131072, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 524291, 0, 0, 524298, 0, 0, 458762, 0, 0, 393226, 0, 0, 327690, 0, 0, 262154, 0, 0, 196618, 0, 0, 131082, 0, 0, 65546, 0, 0, 10, 0, 0, 524292, 1, 0, 524294, 1, 0, 458755, 0, 0, 458754, 0, 0, 458753, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 458759, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 458761, 0, 0, 458760, 0, 0, 393222, 1, 0, 327688, 3, 65536)
script = ExtResource("2_0e88q")
left = true
bottom = true

View File

@ -6,7 +6,7 @@
[node name="SpawnRoom" type="TileMap"]
tile_set = ExtResource("1_bu30l")
format = 2
layer_0/tile_data = PackedInt32Array(65536, 0, 0, 0, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 327684, 0, 0, 327685, 0, 0, 5, 0, 0, 6, 0, 0, 65542, 0, 0, 327686, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0)
layer_0/tile_data = PackedInt32Array(65536, 0, 0, 0, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 327684, 0, 0, 327685, 0, 0, 5, 0, 0, 6, 0, 0, 65542, 0, 0, 327686, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 196611, 3, 131072)
script = ExtResource("2_n3iuk")
left = true
right = true

View File

@ -6,12 +6,6 @@ var HP: int = 8
@export
var color_str: String = "ffff00"
func _ready():
var tile_map: TileMap = get_node("%tile_map")
var tile_pos = tile_map.local_to_map(Vector2i(int(position.x), int(position.y)))
if(tile_map.get_cell_source_id(0, tile_pos) != -1):
push_error("Enemy placed at tile in use, freeing!")
queue_free()
func take_damage(dmg):
playAudio("Bomb_Drop.wav")

View File

@ -50,7 +50,7 @@ func take_damage(dmg):
func update_angry():
if angry && global_position.distance_to(player.global_position) > angry_distance:
angry = false
elif global_position.distance_to(player.global_position) < active_distance:
elif player and global_position.distance_to(player.global_position) < active_distance:
angry = true
if(TIMER.wait_time <= 0):
TIMER.start(UPDATE_ANGRY_TIME)
@ -65,7 +65,7 @@ func _physics_process(_delta: float) -> void:
if knockback > 0:
motion.y -= knockback/2
if(player.global_position.x > global_position.x):
if(player and player.global_position.x > global_position.x):
motion.x -= knockback
else:
motion.x += knockback

View File

@ -155,7 +155,7 @@ func _movement_process(delta: float) -> void:
if self.is_on_floor():
if Input.is_action_pressed("move_down"):
pass # lmanley: todo reimplement platforms
self.position.y += 1
else:
self.jump()
self.current_jumps = self.extra_jumps

56
scripts/v2/creature.gd Normal file
View File

@ -0,0 +1,56 @@
class_name Creature
extends Node
signal damaged(amount)
signal healed(amount)
signal death()
@export
var max_hp: int = 1
@export
var death_sound: AudioStream = null
@export
var free_on_death: bool = true
var hp: int :
get:
return hp
set(value):
var old_hp = hp
hp = clampi(value, 0, max_hp)
if hp < old_hp:
self.damaged.emit(old_hp - hp)
elif hp > old_hp:
self.healed.emit(hp - old_hp)
if hp == 0:
self.death.emit()
func _ready() -> void:
self.hp = self.max_hp
self.death.connect(self._creature_on_death)
func take_damage(damage: int) -> void:
self.hp -= damage
func heal(amount: int) -> void:
self.hp += amount
func _creature_on_death() -> void:
# Play a sound on creature death
if self.death_sound:
var audio_player = AudioStreamPlayer2D.new()
self.get_parent().add_child(audio_player)
audio_player.stream = self.death_sound
audio_player.bus = "Sound Effects"
audio_player.finished.connect(audio_player.queue_free)
audio_player.play()
# Destroy on death
if self.free_on_death:
self.queue_free()

42
scripts/v2/enemy.gd Normal file
View File

@ -0,0 +1,42 @@
class_name Enemy
extends Creature
enum State {
IDLE,
CHASE,
ATTACK
}
@export
var state: State = State.IDLE
@export_category("Parts")
@export
var animation_player: AnimationPlayer
var _chase_target: Node2D
var _target_is_left: bool = false
func _play_animation(animation: String) -> void:
if not animation_player:
return
if not animation_player.has_animation(animation):
return
if animation_player.is_playing() and animation_player.current_animation == animation:
return
animation_player.play(animation)
func _process(delta: float) -> void:
var animation_name = str(State.keys()[self.state]).to_lower()
self._play_animation(animation_name)
func _physics_process(delta: float) -> void:
match self.state:
State.CHASE:
if not self._chase_target:
self.state = State.IDLE
pass

View File

@ -8,8 +8,3 @@ var map: TileMap
func _ready() -> void:
self.generator.generate(map)
func _process(_delta: float) -> void:
if Input.is_action_just_pressed("jump"):
map.clear()
self.generator.generate(map)

View File

@ -0,0 +1,65 @@
class_name StandardEntityMarker
extends Node2D
enum SPAWN_METHOD {
ALL,
FURTHEST,
ONCE,
NONE
}
enum ENTITY_SELECTION_METHOD {
RANDOM,
POP
}
@export_category("Entity Spawning")
@export
var marker_id: String
@export
var entities: Array[PackedScene] = []
@export
var spawn_method: SPAWN_METHOD
@export_range(0, 1.0)
var spawn_chance: float = 1.0
@export
var entity_selection_method: ENTITY_SELECTION_METHOD
@export_category("Marker Debug")
@export
var debug_color: Color = Color.WHITE
@export
var marker_size: int = 16
func _ready() -> void:
self.add_to_group("genv2:entity_marker")
var sprite: Sprite2D = self.get_node_or_null("Sprite2D")
if not sprite:
sprite = Sprite2D.new()
sprite.texture = _get_debug_texture()
self.add_child(sprite)
func _register(gen: StandardWorldGenerator) -> void:
if self.marker_id == "":
push_error("Marker ID is empty, this marker will not be used for spawning entities.")
return
gen._register_marker("genv2:entity_marker:%s" % self.marker_id, self)
func _get_debug_texture() -> Texture2D:
var texture = GradientTexture2D.new()
var gradient = Gradient.new()
gradient.colors = [self.debug_color]
texture.gradient = gradient
texture.width = self.marker_size
texture.height = self.marker_size
return texture

View File

@ -62,8 +62,10 @@ func copy_to_map(map: TileMap) -> void:
for x in range(0, self.room_size.x):
for y in range(0, self.room_size.y):
var tile = self.get_cell_source_id(TILEMAP_LAYER, Vector2i(x, y))
var alt = self.get_cell_alternative_tile(TILEMAP_LAYER, Vector2i(x, y))
if tile != -1:
map.set_cell(TILEMAP_LAYER, Vector2i(position.x + x, position.y + y), tile, Vector2i(0, 0))
map.set_cell(TILEMAP_LAYER, Vector2i(position.x + x, position.y + y), tile, Vector2i(0, 0), alt)
else:
map.set_cell(TILEMAP_LAYER, Vector2i(position.x + x, position.y + y), -1, Vector2i(0, 0))

View File

@ -20,6 +20,8 @@ var _rooms_blocking: Array[PackedScene] = []
var _progress_tracker: ProgressTracker
var _markers: Dictionary = {}
func _generate(map: TileMap) -> void:
self._progress_tracker = ProgressTracker.new(1)
@ -32,6 +34,9 @@ func _generate(map: TileMap) -> void:
# Create rooms
self._create_rooms(map, init_room, self.max_room_path_length, _progress_tracker.next_step("Creating Rooms"))
map.update_internals()
self._spawn_entities(map, _progress_tracker.next_step("Spawning Entities"))
map.update_internals()
func _sort_rooms(step_tracker: ProgressStepTracker) -> void:
step_tracker.complete.call_deferred()
@ -163,5 +168,95 @@ func _get_rooms(exit: Vector2i) -> Array[PackedScene]:
push_error("Invalid exit: " + str(exit))
return []
func _register_marker(group: String, marker: Node2D) -> void:
if not group in self._markers:
self._markers[group] = [marker]
else:
self._markers[group].append(marker)
func _spawn_entities(map: TileMap, step_tracker: ProgressStepTracker) -> void:
var tree = map.get_tree()
# Register entity markers
for entity_marker in tree.get_nodes_in_group("genv2:entity_marker"):
if entity_marker is StandardEntityMarker:
entity_marker._register(self)
for marker_id in self._markers:
var sample_marker: StandardEntityMarker = self._markers[marker_id][0]
match sample_marker.spawn_method:
StandardEntityMarker.SPAWN_METHOD.ALL:
for marker in self._markers[marker_id]:
map.erase_cell.call_deferred(0, map.local_to_map(marker.position))
var packed_entity: PackedScene = _select_entity(marker.entity_selection_method, marker.entities)
if packed_entity == null:
continue
var entity: Node2D = packed_entity.instantiate()
entity.position = marker.position
map.add_child(entity)
StandardEntityMarker.SPAWN_METHOD.FURTHEST:
var furthest_marker: StandardEntityMarker = self._markers[marker_id].pop_back()
var furthest_distance: float = furthest_marker.position.distance_to(Vector2.ZERO)
# Calculate furthest marker and destroy others
for marker in self._markers[marker_id]:
var calc_distance: float = marker.position.distance_to(Vector2.ZERO)
if calc_distance > furthest_distance:
map.erase_cell(0, map.local_to_map(furthest_marker.position))
furthest_marker = marker
furthest_distance = calc_distance
else:
map.erase_cell(0, map.local_to_map(marker.position))
# Erase furthest marker
map.erase_cell.call_deferred(0, map.local_to_map(furthest_marker.position))
# Get entity
var packed_entity: PackedScene = _select_entity(furthest_marker.entity_selection_method, furthest_marker.entities)
if packed_entity == null:
continue
var entity: Node2D = packed_entity.instantiate()
entity.position = furthest_marker.position
map.add_child(entity)
StandardEntityMarker.SPAWN_METHOD.ONCE:
var i = randi() % len(self._markers[marker_id])
var marker = self._markers[marker_id][i]
var packed_entity: PackedScene = _select_entity(marker.entity_selection_method, marker.entities)
if packed_entity != null:
var entity: Node2D = packed_entity.instantiate()
entity.position = marker.position
map.add_child(entity)
for _marker in self._markers[marker_id]:
map.erase_cell(0, map.local_to_map(_marker.position))
StandardEntityMarker.SPAWN_METHOD.NONE:
for marker in self._markers[marker_id]:
map.erase_cell(0, map.local_to_map(marker.position))
_:
push_error("Invalid spawning method!")
continue
func _select_entity(mode: StandardEntityMarker.ENTITY_SELECTION_METHOD, entities: Array) -> PackedScene:
if len(entities) == 0:
return null
match mode:
StandardEntityMarker.ENTITY_SELECTION_METHOD.RANDOM:
var i = randi() % len(entities)
return entities[i]
StandardEntityMarker.ENTITY_SELECTION_METHOD.POP:
var i = randi() % len(entities)
return entities.pop_at(i)
return null
func _get_progress_tracker() -> ProgressTracker:
return self._progress_tracker