Working map generator
This commit is contained in:
parent
cd80ab3357
commit
405b374b9a
7
addons/glitch_tools/plugin.cfg
Normal file
7
addons/glitch_tools/plugin.cfg
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@ -0,0 +1,7 @@
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[plugin]
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name="Glitch Tools"
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description=""
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author="Layla Manley"
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version=""
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script="plugin.gd"
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19
addons/glitch_tools/plugin.gd
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19
addons/glitch_tools/plugin.gd
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@tool
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extends EditorPlugin
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func _enter_tree() -> void:
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# This doesn't function in Godot4
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# get_editor_interface().get_editor_data().connect("scene_saved", self, "_on_scene_saved")
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pass
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func _exit_tree() -> void:
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# get_editor_interface().get_editor_data().disconnect("scene_saved", self, "_on_scene_saved")
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pass
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func _on_scene_saved(scene: PackedScene) -> void:
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var instance: Node = scene.instantiate()
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instance.queue_free.call_deferred()
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for node in instance.get_children():
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if node is StandardRoom:
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node._validate()
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@ -26,6 +26,10 @@ MusicPlayer="*res://nodes/MusicPlayer.tscn"
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window/stretch/mode="2d"
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window/stretch/mode="2d"
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window/stretch/aspect="keep_width"
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window/stretch/aspect="keep_width"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/glitch_tools/plugin.cfg")
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[input]
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[input]
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ui_accept={
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ui_accept={
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@ -1,18 +1,16 @@
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[gd_scene load_steps=5 format=3 uid="uid://c7cvc4y0kpl3g"]
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[gd_scene load_steps=4 format=3 uid="uid://c7cvc4y0kpl3g"]
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[ext_resource type="Script" path="res://scripts/v2/world.gd" id="1_cgytt"]
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[ext_resource type="Script" path="res://scripts/v2/world.gd" id="1_cgytt"]
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[ext_resource type="Script" path="res://scripts/v2/worldgen/standard_generator.gd" id="2_3jlht"]
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[ext_resource type="Resource" uid="uid://din7qhqccs2nr" path="res://scenes/v2/worldgen/generator_instances/standard_gen.tres" id="2_ag01j"]
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[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="3_5mj08"]
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[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="3_5mj08"]
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[sub_resource type="Resource" id="Resource_kbdfk"]
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script = ExtResource("2_3jlht")
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parts = Array[PackedScene]([])
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[node name="World" type="Node2D" node_paths=PackedStringArray("map")]
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[node name="World" type="Node2D" node_paths=PackedStringArray("map")]
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script = ExtResource("1_cgytt")
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script = ExtResource("1_cgytt")
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generator = SubResource("Resource_kbdfk")
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generator = ExtResource("2_ag01j")
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map = NodePath("TileMap")
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map = NodePath("TileMap")
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[node name="TileMap" type="TileMap" parent="."]
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = ExtResource("3_5mj08")
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tile_set = ExtResource("3_5mj08")
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format = 2
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format = 2
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[node name="Camera2D" type="Camera2D" parent="."]
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16
scenes/v2/worldgen/generator_instances/standard_gen.tres
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scenes/v2/worldgen/generator_instances/standard_gen.tres
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[gd_resource type="Resource" script_class="StandardWorldGenerator" load_steps=9 format=3 uid="uid://din7qhqccs2nr"]
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[ext_resource type="Script" path="res://scripts/v2/worldgen/standard_generator.gd" id="1_dw1bv"]
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[ext_resource type="PackedScene" uid="uid://csuo1u5ickjbt" path="res://scenes/v2/worldgen/roomsets/standard/blocking.tscn" id="1_oci60"]
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[ext_resource type="PackedScene" uid="uid://c5ipf40bxdqc6" path="res://scenes/v2/worldgen/roomsets/standard/hallway.tscn" id="2_t3otv"]
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[ext_resource type="PackedScene" uid="uid://c8vs23y1tdhx8" path="res://scenes/v2/worldgen/roomsets/standard/medium_room_up.tscn" id="3_xlr3c"]
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[ext_resource type="PackedScene" uid="uid://7jnspqbabihc" path="res://scenes/v2/worldgen/roomsets/standard/medium_room_up_down.tscn" id="4_tc4ie"]
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[ext_resource type="PackedScene" uid="uid://bc5n3rb5t8ua7" path="res://scenes/v2/worldgen/roomsets/standard/small_room_down_right.tscn" id="5_ft2s4"]
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[ext_resource type="PackedScene" uid="uid://t511rr478gom" path="res://scenes/v2/worldgen/roomsets/standard/small_fork.tscn" id="6_ttx05"]
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[ext_resource type="PackedScene" uid="uid://3vfg1g7uhjp2" path="res://scenes/v2/worldgen/roomsets/standard/spawn_room.tscn" id="7_pb65x"]
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[resource]
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script = ExtResource("1_dw1bv")
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rooms = Array[PackedScene]([ExtResource("1_oci60"), ExtResource("2_t3otv"), ExtResource("3_xlr3c"), ExtResource("4_tc4ie"), ExtResource("5_ft2s4"), ExtResource("6_ttx05")])
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max_room_path_length = 10
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spawn_room = ExtResource("7_pb65x")
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@ -1,7 +1,10 @@
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[gd_scene load_steps=2 format=3 uid="uid://csuo1u5ickjbt"]
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[gd_scene load_steps=3 format=3 uid="uid://csuo1u5ickjbt"]
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[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="1_kd8r8"]
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[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="1_kd8r8"]
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[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_vckf1"]
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[node name="TileMap" type="TileMap"]
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[node name="TileMap" type="TileMap"]
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tile_set = ExtResource("1_vckf1")
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format = 2
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format = 2
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layer_0/tile_data = PackedInt32Array(0, 0, 0, 1, 0, 0, 65537, 0, 0, 65536, 0, 0, 2, 0, 0, 65538, 0, 0, 131074, 0, 0, 131073, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 196613, 0, 0, 131077, 0, 0, 65541, 0, 0, 5, 0, 0, 4, 0, 0, 3, 0, 0, 65539, 0, 0, 131075, 0, 0, 65540, 0, 0, 131076, 0, 0, 196611, 0, 0, 196610, 0, 0, 196609, 0, 0, 196612, 0, 0)
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script = ExtResource("1_kd8r8")
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script = ExtResource("1_kd8r8")
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13
scenes/v2/worldgen/roomsets/standard/hallway.tscn
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scenes/v2/worldgen/roomsets/standard/hallway.tscn
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[gd_scene load_steps=3 format=3 uid="uid://c5ipf40bxdqc6"]
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[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_mnkww"]
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[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_4hex2"]
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[node name="Hallway" type="TileMap"]
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position = Vector2(-2, -52)
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tile_set = ExtResource("1_mnkww")
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format = 2
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layer_0/tile_data = PackedInt32Array(0, 0, 0, 1, 0, 0, 2, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0)
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script = ExtResource("2_4hex2")
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left = true
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right = true
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11
scenes/v2/worldgen/roomsets/standard/medium_room_up.tscn
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scenes/v2/worldgen/roomsets/standard/medium_room_up.tscn
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[gd_scene load_steps=3 format=3 uid="uid://c8vs23y1tdhx8"]
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[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_ucjv8"]
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[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_nekba"]
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[node name="MediumRoomUp" type="TileMap"]
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tile_set = ExtResource("1_ucjv8")
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format = 2
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layer_0/tile_data = PackedInt32Array(0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 65552, 0, 0, 131088, 0, 0, 196624, 0, 0, 327680, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 589824, 0, 0, 655360, 0, 0, 720896, 0, 0, 720897, 0, 0, 720898, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0, 720909, 0, 0, 720910, 0, 0, 589840, 0, 0, 524304, 0, 0, 458768, 0, 0, 393232, 0, 0, 327696, 0, 0, 262160, 0, 0, 720912, 0, 0, 655376, 0, 0, 720911, 0, 0, 720907, 0, 0, 720906, 0, 0, 720905, 0, 0, 720904, 0, 0, 720903, 0, 0, 720908, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 8, 1, 0, 65543, 1, 0, 65545, 1, 0, 196612, 0, 0, 196613, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 196619, 0, 0, 196620, 0, 0, 262156, 0, 0, 327692, 0, 0, 393228, 0, 0, 458764, 0, 0, 589837, 1, 0, 589839, 1, 0, 524302, 1, 0, 458765, 1, 0, 458767, 1, 0, 393230, 1, 0, 327693, 1, 0, 327695, 1, 0, 262158, 1, 0, 196621, 1, 0, 196623, 1, 0, 458760, 0, 0, 458759, 0, 0, 458758, 0, 0, 458757, 0, 0, 458756, 0, 0, 458755, 0, 0, 458754, 0, 0, 458753, 0, 0)
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script = ExtResource("2_nekba")
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top = true
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[gd_scene load_steps=3 format=3 uid="uid://7jnspqbabihc"]
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[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_0bmf2"]
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[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_n0xwr"]
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[node name="MediumRoomUpDown" type="TileMap"]
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tile_set = ExtResource("1_0bmf2")
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format = 2
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layer_0/tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 327680, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 589824, 0, 0, 655360, 0, 0, 720896, 0, 0, 1, 0, 0, 720897, 0, 0, 2, 0, 0, 720898, 0, 0, 3, 0, 0, 720899, 0, 0, 4, 0, 0, 720900, 0, 0, 5, 0, 0, 720901, 0, 0, 6, 0, 0, 720902, 0, 0, 10, 0, 0, 720906, 0, 0, 11, 0, 0, 720907, 0, 0, 720908, 0, 0, 720909, 0, 0, 720910, 0, 0, 720911, 0, 0, 196624, 0, 0, 262160, 0, 0, 327696, 0, 0, 393232, 0, 0, 458768, 0, 0, 524304, 0, 0, 589840, 0, 0, 655376, 0, 0, 720912, 0, 0, 720903, 1, 0, 720905, 1, 0, 8, 1, 0, 65543, 1, 0, 65545, 1, 0, 458759, 0, 0, 458758, 0, 0, 458760, 0, 0, 458761, 0, 0, 458757, 0, 0, 458756, 0, 0, 458762, 0, 0, 458763, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 65546, 0, 0, 131082, 0, 0, 131083, 0, 0, 65547, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 0, 0, 458764, 0, 0, 589837, 1, 0, 589839, 1, 0, 524302, 1, 0, 458765, 1, 0, 458767, 1, 0, 458755, 1, 0, 458753, 1, 0, 524290, 1, 0, 589825, 1, 0, 589827, 1, 0, 393218, 1, 0, 327681, 1, 0, 327683, 1, 0, 262146, 1, 0, 196609, 1, 0, 196611, 1, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 262148, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 65552, 0, 0, 131088, 0, 0, 131087, 0, 0, 131086, 0, 0, 131085, 0, 0, 131084, 0, 0, 65548, 0, 0, 65549, 0, 0, 65550, 0, 0, 65551, 0, 0)
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script = ExtResource("2_n0xwr")
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top = true
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bottom = true
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14
scenes/v2/worldgen/roomsets/standard/small_fork.tscn
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scenes/v2/worldgen/roomsets/standard/small_fork.tscn
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[gd_scene load_steps=3 format=3 uid="uid://t511rr478gom"]
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[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_eu7wp"]
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[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_lsa1k"]
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[node name="SmallFork" type="TileMap"]
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tile_set = ExtResource("1_eu7wp")
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format = 2
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layer_0/tile_data = PackedInt32Array(65536, 0, 0, 131072, 0, 0, 458752, 0, 0, 524288, 0, 0, 131073, 0, 0, 524289, 0, 0, 65538, 0, 0, 131074, 0, 0, 458754, 0, 0, 524290, 0, 0, 65542, 0, 0, 131078, 0, 0, 458758, 0, 0, 524294, 0, 0, 131079, 0, 0, 524295, 0, 0, 65544, 0, 0, 131080, 0, 0, 458760, 0, 0, 524296, 0, 0, 0, 0, 0, 393216, 0, 0, 1, 0, 0, 393217, 0, 0, 2, 0, 0, 393218, 0, 0, 393219, 1, 0, 524291, 1, 0, 458756, 1, 0, 393221, 1, 0, 524293, 1, 0, 6, 0, 0, 393222, 0, 0, 7, 0, 0, 393223, 0, 0, 8, 0, 0, 393224, 0, 0, 4, 1, 0, 65539, 1, 0, 65541, 1, 0, 131076, 1, 0, 196611, 1, 0, 196613, 1, 0, 262148, 1, 0)
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script = ExtResource("2_lsa1k")
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left = true
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right = true
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top = true
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bottom = true
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[gd_scene load_steps=3 format=3 uid="uid://bc5n3rb5t8ua7"]
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[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_mja1s"]
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[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_0e88q"]
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[node name="SmallRoom1" type="TileMap"]
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tile_set = ExtResource("1_mja1s")
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format = 2
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layer_0/tile_data = PackedInt32Array(65536, 0, 0, 0, 0, 0, 131072, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 524291, 0, 0, 524298, 0, 0, 458762, 0, 0, 393226, 0, 0, 327690, 0, 0, 262154, 0, 0, 196618, 0, 0, 131082, 0, 0, 65546, 0, 0, 10, 0, 0, 524292, 1, 0, 524294, 1, 0, 458755, 0, 0, 458754, 0, 0, 458753, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 458759, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 458761, 0, 0, 458760, 0, 0, 393222, 1, 0)
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script = ExtResource("2_0e88q")
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left = true
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bottom = true
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12
scenes/v2/worldgen/roomsets/standard/spawn_room.tscn
Normal file
12
scenes/v2/worldgen/roomsets/standard/spawn_room.tscn
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[gd_scene load_steps=3 format=3 uid="uid://3vfg1g7uhjp2"]
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[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_bu30l"]
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[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_n3iuk"]
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[node name="SpawnRoom" type="TileMap"]
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tile_set = ExtResource("1_bu30l")
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format = 2
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layer_0/tile_data = PackedInt32Array(65536, 0, 0, 0, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 327684, 0, 0, 327685, 0, 0, 5, 0, 0, 6, 0, 0, 65542, 0, 0, 327686, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0)
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script = ExtResource("2_n3iuk")
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left = true
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right = true
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@ -12,7 +12,7 @@ var _steps_count: int
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func _init(step_count: int = 0) -> void:
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func _init(step_count: int = 0) -> void:
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_steps_count = step_count
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_steps_count = step_count
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self.substep_complete.connect(self, "_on_substep_complete")
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#self.substep_complete.connect(self, "_on_substep_complete")
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func _on_step_complete() -> void:
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func _on_step_complete() -> void:
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if _current_step_index == _steps_count:
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if _current_step_index == _steps_count:
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@ -8,3 +8,8 @@ var map: TileMap
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func _ready() -> void:
|
func _ready() -> void:
|
||||||
self.generator.generate(map)
|
self.generator.generate(map)
|
||||||
|
|
||||||
|
func _process(_delta: float) -> void:
|
||||||
|
if Input.is_action_just_pressed("jump"):
|
||||||
|
map.clear()
|
||||||
|
self.generator.generate(map)
|
||||||
|
@ -9,11 +9,12 @@ const TILEMAP_LAYER = 0
|
|||||||
@export var top: bool = false
|
@export var top: bool = false
|
||||||
@export var bottom: bool = false
|
@export var bottom: bool = false
|
||||||
|
|
||||||
@onready
|
var room_size: Vector2i
|
||||||
var room_size: Vector2i = self.get_used_rect().size
|
var cell_size: Vector2i
|
||||||
@onready
|
|
||||||
var cell_size: Vector2i = self.tile_set.tile_size
|
|
||||||
|
|
||||||
|
func _init() -> void:
|
||||||
|
self.room_size = self.get_used_rect().size
|
||||||
|
self.cell_size = self.tile_set.tile_size
|
||||||
|
|
||||||
func is_block() -> bool:
|
func is_block() -> bool:
|
||||||
if self.left or self.right or self.top or self.bottom:
|
if self.left or self.right or self.top or self.bottom:
|
||||||
@ -44,19 +45,62 @@ func get_exit_pos(exit: Vector2i) -> Vector2i:
|
|||||||
pos = Vector2i(self.room_size.x / 2, self.room_size.y - 1)
|
pos = Vector2i(self.room_size.x / 2, self.room_size.y - 1)
|
||||||
return pos
|
return pos
|
||||||
|
|
||||||
func copy_to_map(map: TileMap, pos: Vector2i) -> void:
|
func get_exit_pos_offset(edge_pos: Vector2i, exit: Vector2i) -> Vector2i:
|
||||||
for x in range(self.room_size.x):
|
match exit:
|
||||||
for y in range(self.room_size.y):
|
Vector2i.UP:
|
||||||
|
return edge_pos + Vector2i(self.room_size.x/-2, self.room_size.y * -1)
|
||||||
|
Vector2i.DOWN:
|
||||||
|
return edge_pos + Vector2i(self.room_size.x/-2, 1)
|
||||||
|
Vector2i.LEFT:
|
||||||
|
return edge_pos + Vector2i(-self.room_size.x, -self.room_size.y/2)
|
||||||
|
Vector2i.RIGHT:
|
||||||
|
return edge_pos + Vector2i(1, -self.room_size.y/2)
|
||||||
|
_:
|
||||||
|
return Vector2i.ZERO
|
||||||
|
|
||||||
|
func copy_to_map(map: TileMap) -> void:
|
||||||
|
for x in range(0, self.room_size.x):
|
||||||
|
for y in range(0, self.room_size.y):
|
||||||
var tile = self.get_cell_source_id(TILEMAP_LAYER, Vector2i(x, y))
|
var tile = self.get_cell_source_id(TILEMAP_LAYER, Vector2i(x, y))
|
||||||
if tile.tile_set:
|
if tile != -1:
|
||||||
map.set_cell(TILEMAP_LAYER, Vector2i(pos.x + x, pos.y + y), tile.tile_id)
|
map.set_cell(TILEMAP_LAYER, Vector2i(position.x + x, position.y + y), tile, Vector2i(0, 0))
|
||||||
else:
|
else:
|
||||||
map.set_cell(TILEMAP_LAYER, Vector2i(pos.x + x, pos.y + y), -1)
|
map.set_cell(TILEMAP_LAYER, Vector2i(position.x + x, position.y + y), -1, Vector2i(0, 0))
|
||||||
|
|
||||||
|
func seal_exit(map: TileMap, pos: Vector2i, exit: Vector2i) -> void:
|
||||||
|
var exit_pos = get_exit_pos(exit)
|
||||||
|
var seal_tile_id = 0
|
||||||
|
|
||||||
|
match exit:
|
||||||
|
Vector2i.UP:
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x - 1, pos.y), seal_tile_id, Vector2i(0, 0))
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y), seal_tile_id, Vector2i(0, 0))
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x + 1, pos.y), seal_tile_id, Vector2i(0, 0))
|
||||||
|
Vector2i.DOWN:
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x - 1, pos.y), seal_tile_id, Vector2i(0, 0))
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y), seal_tile_id, Vector2i(0, 0))
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x + 1, pos.y), seal_tile_id, Vector2i(0, 0))
|
||||||
|
Vector2i.RIGHT:
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y - 1), seal_tile_id, Vector2i(0, 0))
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y), seal_tile_id, Vector2i(0, 0))
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y + 1), seal_tile_id, Vector2i(0, 0))
|
||||||
|
Vector2i.LEFT:
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y - 1), seal_tile_id, Vector2i(0, 0))
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y), seal_tile_id, Vector2i(0, 0))
|
||||||
|
map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y + 1), seal_tile_id, Vector2i(0, 0))
|
||||||
|
|
||||||
|
func is_overlapping(map: TileMap) -> bool:
|
||||||
|
for x in range(0, self.room_size.x):
|
||||||
|
for y in range(0, self.room_size.y):
|
||||||
|
var tile = map.get_cell_source_id(TILEMAP_LAYER, Vector2i(self.position.x + x, self.position.y + y))
|
||||||
|
if tile != -1:
|
||||||
|
return true
|
||||||
|
return false
|
||||||
|
|
||||||
# Validate room by checking that the top left tile is at 0, 0 and all exits are valid
|
# Validate room by checking that the top left tile is at 0, 0 and all exits are valid
|
||||||
func _validate() -> bool:
|
func _validate() -> bool:
|
||||||
|
|
||||||
# Check of tiles where x is negative
|
# Check for tiles where x is negative
|
||||||
pass
|
pass
|
||||||
|
|
||||||
# Check for tiles where y is negative
|
# Check for tiles where y is negative
|
||||||
@ -80,3 +124,19 @@ func _validate() -> bool:
|
|||||||
return false
|
return false
|
||||||
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
func flip_vector(vector: Vector2i) -> Vector2i:
|
||||||
|
return Vector2i(vector.x * -1, vector.y * -1)
|
||||||
|
|
||||||
|
func disable_room_exit_opposite(exit: Vector2i) -> void:
|
||||||
|
self.disable_room_exit(self.flip_vector(exit))
|
||||||
|
|
||||||
|
func disable_room_exit(exit: Vector2i) -> void:
|
||||||
|
if exit == Vector2i.LEFT:
|
||||||
|
self.left = false
|
||||||
|
elif exit == Vector2i.RIGHT:
|
||||||
|
self.right = false
|
||||||
|
elif exit == Vector2i.UP:
|
||||||
|
self.top = false
|
||||||
|
elif exit == Vector2i.DOWN:
|
||||||
|
self.bottom = false
|
||||||
|
@ -18,9 +18,10 @@ var _rooms_top: Array[PackedScene] = []
|
|||||||
var _rooms_bottom: Array[PackedScene] = []
|
var _rooms_bottom: Array[PackedScene] = []
|
||||||
var _rooms_blocking: Array[PackedScene] = []
|
var _rooms_blocking: Array[PackedScene] = []
|
||||||
|
|
||||||
var _progress_tracker: ProgressTracker = ProgressTracker.new(1)
|
var _progress_tracker: ProgressTracker
|
||||||
|
|
||||||
func _generate(map: TileMap) -> void:
|
func _generate(map: TileMap) -> void:
|
||||||
|
self._progress_tracker = ProgressTracker.new(1)
|
||||||
|
|
||||||
self._sort_rooms(_progress_tracker.next_step("Sorting Rooms"))
|
self._sort_rooms(_progress_tracker.next_step("Sorting Rooms"))
|
||||||
|
|
||||||
@ -30,8 +31,9 @@ func _generate(map: TileMap) -> void:
|
|||||||
|
|
||||||
# Create rooms
|
# Create rooms
|
||||||
self._create_rooms(map, init_room, self.max_room_path_length, _progress_tracker.next_step("Creating Rooms"))
|
self._create_rooms(map, init_room, self.max_room_path_length, _progress_tracker.next_step("Creating Rooms"))
|
||||||
|
map.update_internals()
|
||||||
|
|
||||||
func _sort_rooms(step_tracker: ProgressStepTracker, validate: bool = false) -> void:
|
func _sort_rooms(step_tracker: ProgressStepTracker) -> void:
|
||||||
step_tracker.complete.call_deferred()
|
step_tracker.complete.call_deferred()
|
||||||
|
|
||||||
step_tracker.set_substeps(len(self.rooms))
|
step_tracker.set_substeps(len(self.rooms))
|
||||||
@ -67,12 +69,12 @@ func _create_initial_room(map: TileMap, room: PackedScene, step_tracker: Progres
|
|||||||
step_tracker.complete.call_deferred()
|
step_tracker.complete.call_deferred()
|
||||||
|
|
||||||
# Instantiate spawn room
|
# Instantiate spawn room
|
||||||
var spawn_room: StandardRoom = room.instance()
|
var init_room: StandardRoom = room.instantiate()
|
||||||
|
|
||||||
# Copy spawn room into map
|
# Copy spawn room into map
|
||||||
spawn_room.copy_to_map(map, Vector2i(0, 0))
|
init_room.copy_to_map(map)
|
||||||
|
|
||||||
return spawn_room
|
return init_room
|
||||||
|
|
||||||
|
|
||||||
# Create rooms by randomly selecting from the available rooms in every direction with openings from the current room
|
# Create rooms by randomly selecting from the available rooms in every direction with openings from the current room
|
||||||
@ -88,6 +90,8 @@ func _create_rooms(map: TileMap, parent_room: StandardRoom, max_path_length: int
|
|||||||
|
|
||||||
# If the maximum path length has been exceeded, stop
|
# If the maximum path length has been exceeded, stop
|
||||||
if max_path_length <= 0:
|
if max_path_length <= 0:
|
||||||
|
for exit in exits:
|
||||||
|
parent_room.seal_exit(map, parent_room.position, exit)
|
||||||
return
|
return
|
||||||
|
|
||||||
# If there are no more exits, stop
|
# If there are no more exits, stop
|
||||||
@ -106,30 +110,42 @@ func _create_rooms(map: TileMap, parent_room: StandardRoom, max_path_length: int
|
|||||||
|
|
||||||
var room_edge_pos: Vector2i = exit_pos + Vector2i(parent_room.position)
|
var room_edge_pos: Vector2i = exit_pos + Vector2i(parent_room.position)
|
||||||
|
|
||||||
# If there is already a room at this position, skip it
|
|
||||||
if map.get_cellv(room_edge_pos) != -1:
|
|
||||||
continue
|
|
||||||
|
|
||||||
# Get the rooms that can be added in this direction
|
# Get the rooms that can be added in this direction
|
||||||
var rooms: Array[PackedScene] = self._get_rooms(exit)
|
var possible_rooms: Array[PackedScene] = self._get_rooms(parent_room.flip_vector(exit)).duplicate()
|
||||||
|
|
||||||
# If there are no rooms that can be added in this direction, skip it
|
# If there are no rooms that can be added in this direction, skip it
|
||||||
if len(rooms) == 0:
|
if len(possible_rooms) == 0:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
# Get the room to add
|
# Get the room to add
|
||||||
var room: PackedScene = rooms[randi() % len(rooms)]
|
var room_instance: StandardRoom = null
|
||||||
|
while len(possible_rooms) != 0 and room_instance == null:
|
||||||
|
var i = randi() % len(possible_rooms)
|
||||||
|
var possible_room = possible_rooms.pop_at(i).instantiate()
|
||||||
|
var origin_pos: Vector2i = possible_room.get_exit_pos_offset(room_edge_pos, exit)
|
||||||
|
possible_room.position = origin_pos
|
||||||
|
|
||||||
|
if possible_room.is_overlapping(map):
|
||||||
|
continue
|
||||||
|
|
||||||
|
|
||||||
|
room_instance = possible_room
|
||||||
|
|
||||||
# Instantiate the room
|
if room_instance == null:
|
||||||
var room_instance: StandardRoom = room.instance()
|
parent_room.seal_exit(map, parent_room.position, exit)
|
||||||
room_instance.position = room_edge_pos + (room_instance.size / 2)
|
continue
|
||||||
room_instance.queue_free.call_deferred()
|
room_instance.queue_free.call_deferred()
|
||||||
|
|
||||||
|
# Disable direction that the room was added from
|
||||||
|
# since the parent room will already be there
|
||||||
|
room_instance.disable_room_exit_opposite(exit)
|
||||||
|
|
||||||
# Copy the room into the map
|
# Copy the room into the map
|
||||||
room_instance.copy_to_map(map, Vector2i(room_instance.position))
|
room_instance.copy_to_map(map)
|
||||||
|
|
||||||
# Create rooms from the exits of the room that was just added
|
# Create rooms from the exits of the room that was just added
|
||||||
self._create_rooms(map, room_instance, max_path_length - 1, step_tracker.next_step("Creating Rooms"))
|
step_tracker.substep("Creating Rooms")
|
||||||
|
self._create_rooms(map, room_instance, max_path_length - 1, step_tracker)
|
||||||
|
|
||||||
# If there are no more exits, stop
|
# If there are no more exits, stop
|
||||||
return
|
return
|
||||||
|
@ -2,7 +2,7 @@ class_name WorldGenerator
|
|||||||
extends Resource
|
extends Resource
|
||||||
|
|
||||||
func generate(map: TileMap) -> void:
|
func generate(map: TileMap) -> void:
|
||||||
if self.has_method("_generate"):
|
if not self.has_method("_generate"):
|
||||||
push_error("Generator missing `_generate` method")
|
push_error("Generator missing `_generate` method")
|
||||||
return
|
return
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user