diff --git a/addons/glitch_tools/plugin.cfg b/addons/glitch_tools/plugin.cfg new file mode 100644 index 0000000..f1ad2b0 --- /dev/null +++ b/addons/glitch_tools/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="Glitch Tools" +description="" +author="Layla Manley" +version="" +script="plugin.gd" diff --git a/addons/glitch_tools/plugin.gd b/addons/glitch_tools/plugin.gd new file mode 100644 index 0000000..0aa1f37 --- /dev/null +++ b/addons/glitch_tools/plugin.gd @@ -0,0 +1,19 @@ +@tool +extends EditorPlugin + +func _enter_tree() -> void: + # This doesn't function in Godot4 + # get_editor_interface().get_editor_data().connect("scene_saved", self, "_on_scene_saved") + pass + +func _exit_tree() -> void: + # get_editor_interface().get_editor_data().disconnect("scene_saved", self, "_on_scene_saved") + pass + +func _on_scene_saved(scene: PackedScene) -> void: + var instance: Node = scene.instantiate() + instance.queue_free.call_deferred() + + for node in instance.get_children(): + if node is StandardRoom: + node._validate() diff --git a/project.godot b/project.godot index 5ad3b45..d9aec0e 100644 --- a/project.godot +++ b/project.godot @@ -26,6 +26,10 @@ MusicPlayer="*res://nodes/MusicPlayer.tscn" window/stretch/mode="2d" window/stretch/aspect="keep_width" +[editor_plugins] + +enabled=PackedStringArray("res://addons/glitch_tools/plugin.cfg") + [input] ui_accept={ diff --git a/scenes/v2/world.tscn b/scenes/v2/world.tscn index dc01049..92a90fb 100644 --- a/scenes/v2/world.tscn +++ b/scenes/v2/world.tscn @@ -1,18 +1,16 @@ -[gd_scene load_steps=5 format=3 uid="uid://c7cvc4y0kpl3g"] +[gd_scene load_steps=4 format=3 uid="uid://c7cvc4y0kpl3g"] [ext_resource type="Script" path="res://scripts/v2/world.gd" id="1_cgytt"] -[ext_resource type="Script" path="res://scripts/v2/worldgen/standard_generator.gd" id="2_3jlht"] +[ext_resource type="Resource" uid="uid://din7qhqccs2nr" path="res://scenes/v2/worldgen/generator_instances/standard_gen.tres" id="2_ag01j"] [ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="3_5mj08"] -[sub_resource type="Resource" id="Resource_kbdfk"] -script = ExtResource("2_3jlht") -parts = Array[PackedScene]([]) - [node name="World" type="Node2D" node_paths=PackedStringArray("map")] script = ExtResource("1_cgytt") -generator = SubResource("Resource_kbdfk") +generator = ExtResource("2_ag01j") map = NodePath("TileMap") [node name="TileMap" type="TileMap" parent="."] tile_set = ExtResource("3_5mj08") format = 2 + +[node name="Camera2D" type="Camera2D" parent="."] diff --git a/scenes/v2/worldgen/generator_instances/standard_gen.tres b/scenes/v2/worldgen/generator_instances/standard_gen.tres new file mode 100644 index 0000000..6bfae1e --- /dev/null +++ b/scenes/v2/worldgen/generator_instances/standard_gen.tres @@ -0,0 +1,16 @@ +[gd_resource type="Resource" script_class="StandardWorldGenerator" load_steps=9 format=3 uid="uid://din7qhqccs2nr"] + +[ext_resource type="Script" path="res://scripts/v2/worldgen/standard_generator.gd" id="1_dw1bv"] +[ext_resource type="PackedScene" uid="uid://csuo1u5ickjbt" path="res://scenes/v2/worldgen/roomsets/standard/blocking.tscn" id="1_oci60"] +[ext_resource type="PackedScene" uid="uid://c5ipf40bxdqc6" path="res://scenes/v2/worldgen/roomsets/standard/hallway.tscn" id="2_t3otv"] +[ext_resource type="PackedScene" uid="uid://c8vs23y1tdhx8" path="res://scenes/v2/worldgen/roomsets/standard/medium_room_up.tscn" id="3_xlr3c"] +[ext_resource type="PackedScene" uid="uid://7jnspqbabihc" path="res://scenes/v2/worldgen/roomsets/standard/medium_room_up_down.tscn" id="4_tc4ie"] +[ext_resource type="PackedScene" uid="uid://bc5n3rb5t8ua7" path="res://scenes/v2/worldgen/roomsets/standard/small_room_down_right.tscn" id="5_ft2s4"] +[ext_resource type="PackedScene" uid="uid://t511rr478gom" path="res://scenes/v2/worldgen/roomsets/standard/small_fork.tscn" id="6_ttx05"] +[ext_resource type="PackedScene" uid="uid://3vfg1g7uhjp2" path="res://scenes/v2/worldgen/roomsets/standard/spawn_room.tscn" id="7_pb65x"] + +[resource] +script = ExtResource("1_dw1bv") +rooms = Array[PackedScene]([ExtResource("1_oci60"), ExtResource("2_t3otv"), ExtResource("3_xlr3c"), ExtResource("4_tc4ie"), ExtResource("5_ft2s4"), ExtResource("6_ttx05")]) +max_room_path_length = 10 +spawn_room = ExtResource("7_pb65x") diff --git a/scenes/v2/worldgen/roomsets/standard/blocking.tscn b/scenes/v2/worldgen/roomsets/standard/blocking.tscn index 35455bf..0566ad6 100644 --- a/scenes/v2/worldgen/roomsets/standard/blocking.tscn +++ b/scenes/v2/worldgen/roomsets/standard/blocking.tscn @@ -1,7 +1,10 @@ -[gd_scene load_steps=2 format=3 uid="uid://csuo1u5ickjbt"] +[gd_scene load_steps=3 format=3 uid="uid://csuo1u5ickjbt"] [ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="1_kd8r8"] +[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_vckf1"] [node name="TileMap" type="TileMap"] +tile_set = ExtResource("1_vckf1") format = 2 +layer_0/tile_data = PackedInt32Array(0, 0, 0, 1, 0, 0, 65537, 0, 0, 65536, 0, 0, 2, 0, 0, 65538, 0, 0, 131074, 0, 0, 131073, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 262149, 0, 0, 196613, 0, 0, 131077, 0, 0, 65541, 0, 0, 5, 0, 0, 4, 0, 0, 3, 0, 0, 65539, 0, 0, 131075, 0, 0, 65540, 0, 0, 131076, 0, 0, 196611, 0, 0, 196610, 0, 0, 196609, 0, 0, 196612, 0, 0) script = ExtResource("1_kd8r8") diff --git a/scenes/v2/worldgen/roomsets/standard/hallway.tscn b/scenes/v2/worldgen/roomsets/standard/hallway.tscn new file mode 100644 index 0000000..70ce2ad --- /dev/null +++ b/scenes/v2/worldgen/roomsets/standard/hallway.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=3 format=3 uid="uid://c5ipf40bxdqc6"] + +[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_mnkww"] +[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_4hex2"] + +[node name="Hallway" type="TileMap"] +position = Vector2(-2, -52) +tile_set = ExtResource("1_mnkww") +format = 2 +layer_0/tile_data = PackedInt32Array(0, 0, 0, 1, 0, 0, 2, 0, 0, 262144, 0, 0, 262145, 0, 0, 262146, 0, 0, 262147, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 262148, 0, 0, 262149, 0, 0, 262150, 0, 0, 262151, 0, 0, 262152, 0, 0, 262153, 0, 0, 262154, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 10, 0, 0) +script = ExtResource("2_4hex2") +left = true +right = true diff --git a/scenes/v2/worldgen/roomsets/standard/medium_room_up.tscn b/scenes/v2/worldgen/roomsets/standard/medium_room_up.tscn new file mode 100644 index 0000000..271f419 --- /dev/null +++ b/scenes/v2/worldgen/roomsets/standard/medium_room_up.tscn @@ -0,0 +1,11 @@ +[gd_scene load_steps=3 format=3 uid="uid://c8vs23y1tdhx8"] + +[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_ucjv8"] +[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_nekba"] + +[node name="MediumRoomUp" type="TileMap"] +tile_set = ExtResource("1_ucjv8") +format = 2 +layer_0/tile_data = PackedInt32Array(0, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 10, 0, 0, 11, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 65552, 0, 0, 131088, 0, 0, 196624, 0, 0, 327680, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 589824, 0, 0, 655360, 0, 0, 720896, 0, 0, 720897, 0, 0, 720898, 0, 0, 720899, 0, 0, 720900, 0, 0, 720901, 0, 0, 720902, 0, 0, 720909, 0, 0, 720910, 0, 0, 589840, 0, 0, 524304, 0, 0, 458768, 0, 0, 393232, 0, 0, 327696, 0, 0, 262160, 0, 0, 720912, 0, 0, 655376, 0, 0, 720911, 0, 0, 720907, 0, 0, 720906, 0, 0, 720905, 0, 0, 720904, 0, 0, 720903, 0, 0, 720908, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 8, 1, 0, 65543, 1, 0, 65545, 1, 0, 196612, 0, 0, 196613, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0, 393223, 0, 0, 393224, 0, 0, 196619, 0, 0, 196620, 0, 0, 262156, 0, 0, 327692, 0, 0, 393228, 0, 0, 458764, 0, 0, 589837, 1, 0, 589839, 1, 0, 524302, 1, 0, 458765, 1, 0, 458767, 1, 0, 393230, 1, 0, 327693, 1, 0, 327695, 1, 0, 262158, 1, 0, 196621, 1, 0, 196623, 1, 0, 458760, 0, 0, 458759, 0, 0, 458758, 0, 0, 458757, 0, 0, 458756, 0, 0, 458755, 0, 0, 458754, 0, 0, 458753, 0, 0) +script = ExtResource("2_nekba") +top = true diff --git a/scenes/v2/worldgen/roomsets/standard/medium_room_up_down.tscn b/scenes/v2/worldgen/roomsets/standard/medium_room_up_down.tscn new file mode 100644 index 0000000..6b13ea5 --- /dev/null +++ b/scenes/v2/worldgen/roomsets/standard/medium_room_up_down.tscn @@ -0,0 +1,12 @@ +[gd_scene load_steps=3 format=3 uid="uid://7jnspqbabihc"] + +[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_0bmf2"] +[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_n0xwr"] + +[node name="MediumRoomUpDown" type="TileMap"] +tile_set = ExtResource("1_0bmf2") +format = 2 +layer_0/tile_data = PackedInt32Array(0, 0, 0, 65536, 0, 0, 131072, 0, 0, 196608, 0, 0, 262144, 0, 0, 327680, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 589824, 0, 0, 655360, 0, 0, 720896, 0, 0, 1, 0, 0, 720897, 0, 0, 2, 0, 0, 720898, 0, 0, 3, 0, 0, 720899, 0, 0, 4, 0, 0, 720900, 0, 0, 5, 0, 0, 720901, 0, 0, 6, 0, 0, 720902, 0, 0, 10, 0, 0, 720906, 0, 0, 11, 0, 0, 720907, 0, 0, 720908, 0, 0, 720909, 0, 0, 720910, 0, 0, 720911, 0, 0, 196624, 0, 0, 262160, 0, 0, 327696, 0, 0, 393232, 0, 0, 458768, 0, 0, 524304, 0, 0, 589840, 0, 0, 655376, 0, 0, 720912, 0, 0, 720903, 1, 0, 720905, 1, 0, 8, 1, 0, 65543, 1, 0, 65545, 1, 0, 458759, 0, 0, 458758, 0, 0, 458760, 0, 0, 458761, 0, 0, 458757, 0, 0, 458756, 0, 0, 458762, 0, 0, 458763, 0, 0, 196612, 0, 0, 196613, 0, 0, 196614, 0, 0, 196615, 0, 0, 196616, 0, 0, 196617, 0, 0, 196618, 0, 0, 196619, 0, 0, 65546, 0, 0, 131082, 0, 0, 131083, 0, 0, 65547, 0, 0, 196620, 0, 0, 196621, 0, 0, 196622, 0, 0, 196623, 0, 0, 458764, 0, 0, 589837, 1, 0, 589839, 1, 0, 524302, 1, 0, 458765, 1, 0, 458767, 1, 0, 458755, 1, 0, 458753, 1, 0, 524290, 1, 0, 589825, 1, 0, 589827, 1, 0, 393218, 1, 0, 327681, 1, 0, 327683, 1, 0, 262146, 1, 0, 196609, 1, 0, 196611, 1, 0, 262156, 0, 0, 262157, 0, 0, 262158, 0, 0, 262159, 0, 0, 262148, 0, 0, 12, 0, 0, 13, 0, 0, 14, 0, 0, 15, 0, 0, 16, 0, 0, 65552, 0, 0, 131088, 0, 0, 131087, 0, 0, 131086, 0, 0, 131085, 0, 0, 131084, 0, 0, 65548, 0, 0, 65549, 0, 0, 65550, 0, 0, 65551, 0, 0) +script = ExtResource("2_n0xwr") +top = true +bottom = true diff --git a/scenes/v2/worldgen/roomsets/standard/small_fork.tscn b/scenes/v2/worldgen/roomsets/standard/small_fork.tscn new file mode 100644 index 0000000..f3b4a1c --- /dev/null +++ b/scenes/v2/worldgen/roomsets/standard/small_fork.tscn @@ -0,0 +1,14 @@ +[gd_scene load_steps=3 format=3 uid="uid://t511rr478gom"] + +[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_eu7wp"] +[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_lsa1k"] + +[node name="SmallFork" type="TileMap"] +tile_set = ExtResource("1_eu7wp") +format = 2 +layer_0/tile_data = PackedInt32Array(65536, 0, 0, 131072, 0, 0, 458752, 0, 0, 524288, 0, 0, 131073, 0, 0, 524289, 0, 0, 65538, 0, 0, 131074, 0, 0, 458754, 0, 0, 524290, 0, 0, 65542, 0, 0, 131078, 0, 0, 458758, 0, 0, 524294, 0, 0, 131079, 0, 0, 524295, 0, 0, 65544, 0, 0, 131080, 0, 0, 458760, 0, 0, 524296, 0, 0, 0, 0, 0, 393216, 0, 0, 1, 0, 0, 393217, 0, 0, 2, 0, 0, 393218, 0, 0, 393219, 1, 0, 524291, 1, 0, 458756, 1, 0, 393221, 1, 0, 524293, 1, 0, 6, 0, 0, 393222, 0, 0, 7, 0, 0, 393223, 0, 0, 8, 0, 0, 393224, 0, 0, 4, 1, 0, 65539, 1, 0, 65541, 1, 0, 131076, 1, 0, 196611, 1, 0, 196613, 1, 0, 262148, 1, 0) +script = ExtResource("2_lsa1k") +left = true +right = true +top = true +bottom = true diff --git a/scenes/v2/worldgen/roomsets/standard/small_room_down_right.tscn b/scenes/v2/worldgen/roomsets/standard/small_room_down_right.tscn new file mode 100644 index 0000000..199f153 --- /dev/null +++ b/scenes/v2/worldgen/roomsets/standard/small_room_down_right.tscn @@ -0,0 +1,12 @@ +[gd_scene load_steps=3 format=3 uid="uid://bc5n3rb5t8ua7"] + +[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_mja1s"] +[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_0e88q"] + +[node name="SmallRoom1" type="TileMap"] +tile_set = ExtResource("1_mja1s") +format = 2 +layer_0/tile_data = PackedInt32Array(65536, 0, 0, 0, 0, 0, 131072, 0, 0, 393216, 0, 0, 458752, 0, 0, 524288, 0, 0, 524289, 0, 0, 524290, 0, 0, 524295, 0, 0, 524296, 0, 0, 524297, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 5, 0, 0, 6, 0, 0, 7, 0, 0, 8, 0, 0, 9, 0, 0, 524291, 0, 0, 524298, 0, 0, 458762, 0, 0, 393226, 0, 0, 327690, 0, 0, 262154, 0, 0, 196618, 0, 0, 131082, 0, 0, 65546, 0, 0, 10, 0, 0, 524292, 1, 0, 524294, 1, 0, 458755, 0, 0, 458754, 0, 0, 458753, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 458759, 0, 0, 393223, 0, 0, 393224, 0, 0, 393225, 0, 0, 458761, 0, 0, 458760, 0, 0, 393222, 1, 0) +script = ExtResource("2_0e88q") +left = true +bottom = true diff --git a/scenes/v2/worldgen/roomsets/standard/spawn_room.tscn b/scenes/v2/worldgen/roomsets/standard/spawn_room.tscn new file mode 100644 index 0000000..9d59b96 --- /dev/null +++ b/scenes/v2/worldgen/roomsets/standard/spawn_room.tscn @@ -0,0 +1,12 @@ +[gd_scene load_steps=3 format=3 uid="uid://3vfg1g7uhjp2"] + +[ext_resource type="TileSet" uid="uid://cluemfplimly4" path="res://assets/tiles.tres" id="1_bu30l"] +[ext_resource type="Script" path="res://scripts/v2/worldgen/standard/room.gd" id="2_n3iuk"] + +[node name="SpawnRoom" type="TileMap"] +tile_set = ExtResource("1_bu30l") +format = 2 +layer_0/tile_data = PackedInt32Array(65536, 0, 0, 0, 0, 0, 327680, 0, 0, 327681, 0, 0, 327682, 0, 0, 327683, 0, 0, 1, 0, 0, 2, 0, 0, 3, 0, 0, 4, 0, 0, 327684, 0, 0, 327685, 0, 0, 5, 0, 0, 6, 0, 0, 65542, 0, 0, 327686, 0, 0, 262146, 0, 0, 262147, 0, 0, 262148, 0, 0, 393216, 0, 0, 393217, 0, 0, 393218, 0, 0, 393219, 0, 0, 393220, 0, 0, 393221, 0, 0, 393222, 0, 0) +script = ExtResource("2_n3iuk") +left = true +right = true diff --git a/scripts/v2/loading/progress_tracker.gd b/scripts/v2/loading/progress_tracker.gd index cae6cf3..3c90cb8 100644 --- a/scripts/v2/loading/progress_tracker.gd +++ b/scripts/v2/loading/progress_tracker.gd @@ -12,7 +12,7 @@ var _steps_count: int func _init(step_count: int = 0) -> void: _steps_count = step_count - self.substep_complete.connect(self, "_on_substep_complete") + #self.substep_complete.connect(self, "_on_substep_complete") func _on_step_complete() -> void: if _current_step_index == _steps_count: diff --git a/scripts/v2/world.gd b/scripts/v2/world.gd index ae51c30..f8c7478 100644 --- a/scripts/v2/world.gd +++ b/scripts/v2/world.gd @@ -8,3 +8,8 @@ var map: TileMap func _ready() -> void: self.generator.generate(map) + +func _process(_delta: float) -> void: + if Input.is_action_just_pressed("jump"): + map.clear() + self.generator.generate(map) diff --git a/scripts/v2/worldgen/standard/room.gd b/scripts/v2/worldgen/standard/room.gd index 11ed025..a840df0 100644 --- a/scripts/v2/worldgen/standard/room.gd +++ b/scripts/v2/worldgen/standard/room.gd @@ -9,11 +9,12 @@ const TILEMAP_LAYER = 0 @export var top: bool = false @export var bottom: bool = false -@onready -var room_size: Vector2i = self.get_used_rect().size -@onready -var cell_size: Vector2i = self.tile_set.tile_size +var room_size: Vector2i +var cell_size: Vector2i +func _init() -> void: + self.room_size = self.get_used_rect().size + self.cell_size = self.tile_set.tile_size func is_block() -> bool: if self.left or self.right or self.top or self.bottom: @@ -44,19 +45,62 @@ func get_exit_pos(exit: Vector2i) -> Vector2i: pos = Vector2i(self.room_size.x / 2, self.room_size.y - 1) return pos -func copy_to_map(map: TileMap, pos: Vector2i) -> void: - for x in range(self.room_size.x): - for y in range(self.room_size.y): +func get_exit_pos_offset(edge_pos: Vector2i, exit: Vector2i) -> Vector2i: + match exit: + Vector2i.UP: + return edge_pos + Vector2i(self.room_size.x/-2, self.room_size.y * -1) + Vector2i.DOWN: + return edge_pos + Vector2i(self.room_size.x/-2, 1) + Vector2i.LEFT: + return edge_pos + Vector2i(-self.room_size.x, -self.room_size.y/2) + Vector2i.RIGHT: + return edge_pos + Vector2i(1, -self.room_size.y/2) + _: + return Vector2i.ZERO + +func copy_to_map(map: TileMap) -> void: + for x in range(0, self.room_size.x): + for y in range(0, self.room_size.y): var tile = self.get_cell_source_id(TILEMAP_LAYER, Vector2i(x, y)) - if tile.tile_set: - map.set_cell(TILEMAP_LAYER, Vector2i(pos.x + x, pos.y + y), tile.tile_id) + if tile != -1: + map.set_cell(TILEMAP_LAYER, Vector2i(position.x + x, position.y + y), tile, Vector2i(0, 0)) else: - map.set_cell(TILEMAP_LAYER, Vector2i(pos.x + x, pos.y + y), -1) + map.set_cell(TILEMAP_LAYER, Vector2i(position.x + x, position.y + y), -1, Vector2i(0, 0)) + +func seal_exit(map: TileMap, pos: Vector2i, exit: Vector2i) -> void: + var exit_pos = get_exit_pos(exit) + var seal_tile_id = 0 + + match exit: + Vector2i.UP: + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x - 1, pos.y), seal_tile_id, Vector2i(0, 0)) + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y), seal_tile_id, Vector2i(0, 0)) + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x + 1, pos.y), seal_tile_id, Vector2i(0, 0)) + Vector2i.DOWN: + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x - 1, pos.y), seal_tile_id, Vector2i(0, 0)) + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y), seal_tile_id, Vector2i(0, 0)) + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x + 1, pos.y), seal_tile_id, Vector2i(0, 0)) + Vector2i.RIGHT: + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y - 1), seal_tile_id, Vector2i(0, 0)) + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y), seal_tile_id, Vector2i(0, 0)) + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y + 1), seal_tile_id, Vector2i(0, 0)) + Vector2i.LEFT: + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y - 1), seal_tile_id, Vector2i(0, 0)) + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y), seal_tile_id, Vector2i(0, 0)) + map.set_cell(TILEMAP_LAYER, exit_pos + Vector2i(pos.x, pos.y + 1), seal_tile_id, Vector2i(0, 0)) + +func is_overlapping(map: TileMap) -> bool: + for x in range(0, self.room_size.x): + for y in range(0, self.room_size.y): + var tile = map.get_cell_source_id(TILEMAP_LAYER, Vector2i(self.position.x + x, self.position.y + y)) + if tile != -1: + return true + return false # Validate room by checking that the top left tile is at 0, 0 and all exits are valid func _validate() -> bool: - # Check of tiles where x is negative + # Check for tiles where x is negative pass # Check for tiles where y is negative @@ -80,3 +124,19 @@ func _validate() -> bool: return false return true + +func flip_vector(vector: Vector2i) -> Vector2i: + return Vector2i(vector.x * -1, vector.y * -1) + +func disable_room_exit_opposite(exit: Vector2i) -> void: + self.disable_room_exit(self.flip_vector(exit)) + +func disable_room_exit(exit: Vector2i) -> void: + if exit == Vector2i.LEFT: + self.left = false + elif exit == Vector2i.RIGHT: + self.right = false + elif exit == Vector2i.UP: + self.top = false + elif exit == Vector2i.DOWN: + self.bottom = false diff --git a/scripts/v2/worldgen/standard_generator.gd b/scripts/v2/worldgen/standard_generator.gd index 6bb79fb..17bb222 100644 --- a/scripts/v2/worldgen/standard_generator.gd +++ b/scripts/v2/worldgen/standard_generator.gd @@ -18,9 +18,10 @@ var _rooms_top: Array[PackedScene] = [] var _rooms_bottom: Array[PackedScene] = [] var _rooms_blocking: Array[PackedScene] = [] -var _progress_tracker: ProgressTracker = ProgressTracker.new(1) +var _progress_tracker: ProgressTracker func _generate(map: TileMap) -> void: + self._progress_tracker = ProgressTracker.new(1) self._sort_rooms(_progress_tracker.next_step("Sorting Rooms")) @@ -30,8 +31,9 @@ func _generate(map: TileMap) -> void: # Create rooms self._create_rooms(map, init_room, self.max_room_path_length, _progress_tracker.next_step("Creating Rooms")) + map.update_internals() -func _sort_rooms(step_tracker: ProgressStepTracker, validate: bool = false) -> void: +func _sort_rooms(step_tracker: ProgressStepTracker) -> void: step_tracker.complete.call_deferred() step_tracker.set_substeps(len(self.rooms)) @@ -67,12 +69,12 @@ func _create_initial_room(map: TileMap, room: PackedScene, step_tracker: Progres step_tracker.complete.call_deferred() # Instantiate spawn room - var spawn_room: StandardRoom = room.instance() + var init_room: StandardRoom = room.instantiate() # Copy spawn room into map - spawn_room.copy_to_map(map, Vector2i(0, 0)) + init_room.copy_to_map(map) - return spawn_room + return init_room # Create rooms by randomly selecting from the available rooms in every direction with openings from the current room @@ -88,6 +90,8 @@ func _create_rooms(map: TileMap, parent_room: StandardRoom, max_path_length: int # If the maximum path length has been exceeded, stop if max_path_length <= 0: + for exit in exits: + parent_room.seal_exit(map, parent_room.position, exit) return # If there are no more exits, stop @@ -106,30 +110,42 @@ func _create_rooms(map: TileMap, parent_room: StandardRoom, max_path_length: int var room_edge_pos: Vector2i = exit_pos + Vector2i(parent_room.position) - # If there is already a room at this position, skip it - if map.get_cellv(room_edge_pos) != -1: - continue - # Get the rooms that can be added in this direction - var rooms: Array[PackedScene] = self._get_rooms(exit) + var possible_rooms: Array[PackedScene] = self._get_rooms(parent_room.flip_vector(exit)).duplicate() # If there are no rooms that can be added in this direction, skip it - if len(rooms) == 0: + if len(possible_rooms) == 0: continue # Get the room to add - var room: PackedScene = rooms[randi() % len(rooms)] + var room_instance: StandardRoom = null + while len(possible_rooms) != 0 and room_instance == null: + var i = randi() % len(possible_rooms) + var possible_room = possible_rooms.pop_at(i).instantiate() + var origin_pos: Vector2i = possible_room.get_exit_pos_offset(room_edge_pos, exit) + possible_room.position = origin_pos + + if possible_room.is_overlapping(map): + continue + + + room_instance = possible_room - # Instantiate the room - var room_instance: StandardRoom = room.instance() - room_instance.position = room_edge_pos + (room_instance.size / 2) + if room_instance == null: + parent_room.seal_exit(map, parent_room.position, exit) + continue room_instance.queue_free.call_deferred() + + # Disable direction that the room was added from + # since the parent room will already be there + room_instance.disable_room_exit_opposite(exit) # Copy the room into the map - room_instance.copy_to_map(map, Vector2i(room_instance.position)) + room_instance.copy_to_map(map) # Create rooms from the exits of the room that was just added - self._create_rooms(map, room_instance, max_path_length - 1, step_tracker.next_step("Creating Rooms")) + step_tracker.substep("Creating Rooms") + self._create_rooms(map, room_instance, max_path_length - 1, step_tracker) # If there are no more exits, stop return diff --git a/scripts/v2/worldgen/world_generator.gd b/scripts/v2/worldgen/world_generator.gd index 1647409..1bd3c7a 100644 --- a/scripts/v2/worldgen/world_generator.gd +++ b/scripts/v2/worldgen/world_generator.gd @@ -2,7 +2,7 @@ class_name WorldGenerator extends Resource func generate(map: TileMap) -> void: - if self.has_method("_generate"): + if not self.has_method("_generate"): push_error("Generator missing `_generate` method") return