Generate basic world & recieve data on client
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		@ -40,7 +40,7 @@ func login(_text=""):
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			display_message(error.message)
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		else:
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			display_message("Connected to server!", Color.green)
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			yield(ServerConnection.join_world_async(), "completed")
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			# Load World
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func display_message(message="", color=Color.red):
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	errorLabel.add_color_override("font_color", color)
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