Ignore out of bounds
This commit is contained in:
parent
1360956c0a
commit
de826da3c1
@ -3,6 +3,7 @@ package gamemap
|
||||
import (
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"math"
|
||||
)
|
||||
|
||||
// WorldMap is the data structure used game world
|
||||
@ -14,7 +15,7 @@ type WorldMap struct {
|
||||
|
||||
// GetTile method is used to grab a tile value with error checking
|
||||
func (m WorldMap) GetTile(x int, y int) (int, error) {
|
||||
if x > m.max_x || y > m.max_y {
|
||||
if x > m.max_x || y > m.max_y || x < 0 || y < 0 {
|
||||
return -1, fmt.Errorf("Map out of bounds error: %d, %d", x, y)
|
||||
}
|
||||
return m.data[x][y], nil
|
||||
|
Reference in New Issue
Block a user