Hardcode map size
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@ -6,7 +6,7 @@ import (
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)
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type WorldMap struct {
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data [][]int
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data [64][64]int
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max_x int
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max_y int
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}
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@ -39,6 +39,7 @@ func IntializeMap() *WorldMap {
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worldMap := new(WorldMap)
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worldMap.max_x = 64
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worldMap.max_y = 64
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worldMap.data = [64][64]int{}
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for x := 0; x < worldMap.max_x; x++ {
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for y := 0; y < worldMap.max_y; y++ {
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worldMap.data[x][y] = 0
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