Add joined match id to log
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@ -133,7 +133,7 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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}
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}
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mState.players[precense.GetUserId()] = *player
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mState.players[precense.GetUserId()] = *player
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logger.Info(fmt.Sprintf("%s joined the match!", player.Presence.GetUsername()))
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logger.Info(fmt.Sprintf("%s joined match '%s'!", player.Presence.GetUsername(), ctx.Value(runtime.RUNTIME_CTX_MATCH_ID).(string)))
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// Get intial tile data around player
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// Get intial tile data around player
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if regionData, err := mState.worldMap.GetJSONRegionAround(player.X, player.Y, maxRenderDistance); err != nil {
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if regionData, err := mState.worldMap.GetJSONRegionAround(player.X, player.Y, maxRenderDistance); err != nil {
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