Add debug messages

This commit is contained in:
2020-09-05 16:24:55 -04:00
parent 7639bfbe21
commit 7dc40122b4
3 changed files with 14 additions and 6 deletions

View File

@ -111,13 +111,14 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
player.Y = 16
} else {
logger.Error(loadPlayerErr.Error())
player = entities.PlayerEntity{
player = &entities.PlayerEntity{
X: 16,
Y: 16,
Name: "ERROR",
Presence: precense,
}
}
logger.Info("Successfully loaded player object from storage!")
if jsonObj, err := player.GetPosJSON(); err != nil {
logger.Error(err.Error())
@ -126,12 +127,15 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
logger.Error(sendErr.Error())
}
stateJSON, _ := player.GetStateJSON()
// Send player state to clients
if sendErr := dispatcher.BroadcastMessage(OpCodePlayerState, stateJSON, mState.GetPrecenseList(), player.Presence, true); sendErr != nil {
logger.Error(sendErr.Error())
}
}
logger.Info("Successfully sent player state and location!")
mState.players[precense.GetUserId()] = player
mState.players[precense.GetUserId()] = *player
// Get intial tile data around player
if regionData, err := mState.worldMap.GetJSONRegionAround(player.X, player.Y, maxRenderDistance); err != nil {
@ -143,6 +147,9 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
logger.Error(sendErr.Error())
}
}
logger.Info("Successfully send intial tile data to connected players")
for _, otherPlayer := range mState.players {
// Broadcast player data to client
if jsonObj, err := otherPlayer.GetPosJSON(); err != nil {