Plugin work
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		@ -110,6 +110,7 @@ func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB
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			player.X = 16
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								player.X = 16
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			player.Y = 16
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								player.Y = 16
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		} else {
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							} else {
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								logger.Error(loadPlayerErr.Error())
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			player = entities.PlayerEntity{
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								player = entities.PlayerEntity{
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				X:        16,
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									X:        16,
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				Y:        16,
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									Y:        16,
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