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@ -54,7 +54,7 @@ func PlayerDataExists(ctx context.Context, nk runtime.NakamaModule, userID strin
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// LoadPlayer creates player object
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func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.Presence) (*PlayerEntity, error) {
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player := PlayerEntity{Presence: presence}
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player := &PlayerEntity{Presence: presence}
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// Read storage
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PlayerReads := []*runtime.StorageRead{
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@ -66,7 +66,7 @@ func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.P
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}
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records, err := nk.StorageRead(ctx, PlayerReads)
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if err != nil {
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return &player, err
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return player, err
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}
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// Load storage records into object
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@ -76,7 +76,7 @@ func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.P
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responseData := PlayerSaveData{}
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err := json.Unmarshal([]byte(record.Value), &responseData)
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if err != nil {
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return &player, err
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return player, err
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}
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player.Name = responseData.Name
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player.Faction = gameworld.Faction(responseData.Faction)
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@ -84,7 +84,7 @@ func LoadPlayer(ctx context.Context, nk runtime.NakamaModule, presence runtime.P
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player.Y = 16.0
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}
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}
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return &player, nil
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return player, nil
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}
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// GetPosJSON returns the player's position as a JSON object
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