Cleanup plugin code
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@ -5,12 +5,14 @@ import (
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"fmt"
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)
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// WorldMap is the data structure used game world
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type WorldMap struct {
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data [64][64]int
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max_x int
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max_y int
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}
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// GetTile method is used to grab a tile value with error checking
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func (m WorldMap) GetTile(x int, y int) (int, error) {
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if x > m.max_x || y > m.max_y {
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return -1, fmt.Errorf("Map out of bounds error: %d, %d", x, y)
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@ -18,11 +20,13 @@ func (m WorldMap) GetTile(x int, y int) (int, error) {
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return m.data[x][y], nil
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}
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func (m WorldMap) GetJsonRegion(start_x, end_x, start_y, end_y int) ([]byte, error) {
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// GetJSONRegion method returns a JSON object containing the tile values of everything
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// within a given range
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func (m WorldMap) GetJSONRegion(startX, endX, startY, endY int) ([]byte, error) {
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regionMap := map[int]map[int]int{}
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for x := start_x; x < end_x; x++ {
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for x := startX; x < endX; x++ {
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regionMap[x] = map[int]int{}
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for y := start_y; y < end_y; y++ {
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for y := startY; y < endY; y++ {
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if result, err := m.GetTile(x, y); err != nil {
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return nil, err
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} else {
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@ -35,6 +39,14 @@ func (m WorldMap) GetJsonRegion(start_x, end_x, start_y, end_y int) ([]byte, err
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return jsonString, err
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}
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// GetJSONRegionAround returns a JSON object of tile data from a center point
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func (m WorldMap) GetJSONRegionAround(centerX, centerY, regionRadius int) ([]byte, error) {
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jsonString, err := m.GetJSONRegion(centerX-regionRadius, centerX+regionRadius, centerY-regionRadius, centerY+regionRadius)
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return jsonString, err
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}
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// IntializeMap is a method that helps easily
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// generate WorldMap objects
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func IntializeMap() *WorldMap {
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worldMap := new(WorldMap)
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worldMap.max_x = 64
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