Cleanup plugin code

This commit is contained in:
Layla 2020-08-16 22:11:52 -04:00
parent 1f12e916c3
commit 336133d875
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GPG Key ID: A494D9357BA1BE31
3 changed files with 44 additions and 18 deletions

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@ -7,14 +7,21 @@ import (
"github.com/josephbmanley/family/server/plugin/gamemap"
)
// OpCode represents a enum for valid OpCodes
// used by the match logic
type OpCode int64
const (
// OpCodeTileUpdate is used for tile updates
OpCodeTileUpdate = 1
)
// Match is the object registered
// as a runtime.Match interface
type Match struct{}
// MatchState holds information that is passed between
// Nakama match methods
type MatchState struct {
presences map[string]runtime.Presence
inputs map[string]string
@ -23,6 +30,7 @@ type MatchState struct {
worldMap *gamemap.WorldMap
}
// MatchInit is called when a new match is created
func (m *Match) MatchInit(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, params map[string]interface{}) (interface{}, int, string) {
state := &MatchState{
@ -38,12 +46,16 @@ func (m *Match) MatchInit(ctx context.Context, logger runtime.Logger, db *sql.DB
return state, tickRate, label
}
// MatchJoinAttempt is called when a player tried to join a match
// and validates their attempt
func (m *Match) MatchJoinAttempt(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presence runtime.Presence, metadata map[string]string) (interface{}, bool, string) {
mState, ok := state.(*MatchState)
if !ok {
logger.Error("Invalid match state on join attempt!")
return state, false, "Invalid match state!"
}
// Validate user is not already connected
if _, ok := mState.presences[presence.GetUserId()]; ok {
return mState, false, "User already logged in."
} else {
@ -52,32 +64,39 @@ func (m *Match) MatchJoinAttempt(ctx context.Context, logger runtime.Logger, db
}
// MatchJoin is called when a player successfully joins the match
func (m *Match) MatchJoin(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presences []runtime.Presence) interface{} {
mState, ok := state.(*MatchState)
if !ok {
logger.Error("Invalid match state on join!")
return state, false, "Invalid match state!"
return state
}
for _, precense := range presences {
// Add presence to map
mState.presences[precense.GetUserId()] = precense
// Set player spawn pos
mState.positions[precense.GetUserId()] = map[string]int{"x": 16, "y": 16}
mState.names[precense.GetUserId()] = "User"
if regionData, err := mState.worldMap.GetJsonRegion(16-8, 16+8, 16-8, 16+8); err != nil {
// Get intial tile data around player
if regionData, err := mState.worldMap.GetJSONRegionAround(16, 16, 8); err != nil {
logger.Error(err.Error())
return mState
} else {
// Broadcast tile data to client
if sendErr := dispatcher.BroadcastMessage(OpCodeTileUpdate, regionData, []runtime.Presence{precense}, precense, true); sendErr != nil {
logger.Error(sendErr.Error())
return mState
}
}
}
return mState
}
// MatchLeave is called when a player leaves the match
func (m *Match) MatchLeave(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, presences []runtime.Presence) interface{} {
mState, ok := state.(*MatchState)
if !ok {
@ -90,6 +109,7 @@ func (m *Match) MatchLeave(ctx context.Context, logger runtime.Logger, db *sql.D
return mState
}
// MatchLoop is code that is executed every tick
func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, messages []runtime.MatchData) interface{} {
// Custom code to:
// - Process the messages received.
@ -99,6 +119,7 @@ func (m *Match) MatchLoop(ctx context.Context, logger runtime.Logger, db *sql.DB
return state
}
// MatchTerminate is code that is executed when the match ends
func (m *Match) MatchTerminate(ctx context.Context, logger runtime.Logger, db *sql.DB, nk runtime.NakamaModule, dispatcher runtime.MatchDispatcher, tick int64, state interface{}, graceSeconds int) interface{} {
return state
}

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@ -5,12 +5,14 @@ import (
"fmt"
)
// WorldMap is the data structure used game world
type WorldMap struct {
data [64][64]int
max_x int
max_y int
}
// GetTile method is used to grab a tile value with error checking
func (m WorldMap) GetTile(x int, y int) (int, error) {
if x > m.max_x || y > m.max_y {
return -1, fmt.Errorf("Map out of bounds error: %d, %d", x, y)
@ -18,11 +20,13 @@ func (m WorldMap) GetTile(x int, y int) (int, error) {
return m.data[x][y], nil
}
func (m WorldMap) GetJsonRegion(start_x, end_x, start_y, end_y int) ([]byte, error) {
// GetJSONRegion method returns a JSON object containing the tile values of everything
// within a given range
func (m WorldMap) GetJSONRegion(startX, endX, startY, endY int) ([]byte, error) {
regionMap := map[int]map[int]int{}
for x := start_x; x < end_x; x++ {
for x := startX; x < endX; x++ {
regionMap[x] = map[int]int{}
for y := start_y; y < end_y; y++ {
for y := startY; y < endY; y++ {
if result, err := m.GetTile(x, y); err != nil {
return nil, err
} else {
@ -35,6 +39,14 @@ func (m WorldMap) GetJsonRegion(start_x, end_x, start_y, end_y int) ([]byte, err
return jsonString, err
}
// GetJSONRegionAround returns a JSON object of tile data from a center point
func (m WorldMap) GetJSONRegionAround(centerX, centerY, regionRadius int) ([]byte, error) {
jsonString, err := m.GetJSONRegion(centerX-regionRadius, centerX+regionRadius, centerY-regionRadius, centerY+regionRadius)
return jsonString, err
}
// IntializeMap is a method that helps easily
// generate WorldMap objects
func IntializeMap() *WorldMap {
worldMap := new(WorldMap)
worldMap.max_x = 64

View File

@ -9,27 +9,20 @@ import (
func getFirstWorld(ctx context.Context, logger runtime.Logger, nk runtime.NakamaModule) (string, error) {
// List existing matches
// that have been 1 & 4 players
// that have been 1 & 32 players
minSize := 1
maxSize := 31
//5, false, "", &minSize, &maxSize, ""
maxSize := 32
// Lists server authorative servers
if matches, err := nk.MatchList(ctx, 1, true, "", &minSize, &maxSize, ""); err != nil {
logger.Printf("Failed to list matches when grabing first world! Error: %v\n", err)
return "", err
} else {
//For debug purposes
for _, match := range matches {
logger.Info("Found match with id: %s", match.GetMatchId())
}
// If no matches exist, create one
if len(matches) <= 0 {
// Create match
//params := map[string]interface{}{}
matchID, createErr := nk.MatchCreate(ctx, "control", map[string]interface{}{})
//return nakama.match_create("world_control", {})
// Return if creation error
if createErr != nil {