Simple containerized game project using vanilla ENet networking
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Joseph Manley b93240f992 Configure endpoint for healthcheck
Configure endpoint for healthcheck

Update healthcheck to run

HOTFIX: Fix healthcheck protocol

HOTFIX: Expose healthcheck port task

HOTFIX: Make healthcheck UDP & remove TCP endpoint

Reimplement healthcheck without forcing port

Reimplement healthcheck without forcing port
2020-05-02 00:50:16 -04:00
.github Implement stage 2020-04-30 23:47:00 -04:00
client Client entity deletion 2020-05-01 02:27:47 -04:00
infrastructure/cloudformation Configure endpoint for healthcheck 2020-05-02 00:50:16 -04:00
server Configure endpoint for healthcheck 2020-05-02 00:50:16 -04:00
.gitignore Intialize and cleanup repo 2020-04-30 19:16:46 -04:00
.gitmodules Fix docker container & update release workflow 2020-04-30 21:53:13 -04:00
LICENSE Intialize and cleanup repo 2020-04-30 19:16:46 -04:00
README.md Intialize and cleanup repo 2020-04-30 19:16:46 -04:00

ludum-dare-46

Client

The client is build via Godot v3.2.1

Server

The server is a C++ app built using ENet