Simple containerized game project using vanilla ENet networking
This repository has been archived on 2023-04-11. You can view files and clone it, but cannot push or open issues or pull requests.
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Joseph Manley 3b5ca90cfb Implement Client CI/CD
Enable debug export

Push build dir instead of artifact

Lots of debugging stuff

Use debug export branch

Client pipeline debugging...

Client pipeline debugging...

Client pipeline debugging...

Client pipeline debugging...

Client pipeline debugging...

Client pipeline debugging...

Client pipeline debugging...

Client pipeline debugging...

Client pipeline debugging...

Client pipeline debugging...

Client pipeline debugging...

Cleanup and publish
2020-05-03 22:22:32 -04:00
.github Implement Client CI/CD 2020-05-03 22:22:32 -04:00
client Implement Client CI/CD 2020-05-03 22:22:32 -04:00
infrastructure/cloudformation Fix 2020-05-02 03:20:49 -04:00
server Debug chat issues 2020-05-03 19:34:07 -04:00
.gitignore Intialize and cleanup repo 2020-04-30 19:16:46 -04:00
.gitmodules Fix docker container & update release workflow 2020-04-30 21:53:13 -04:00
LICENSE Intialize and cleanup repo 2020-04-30 19:16:46 -04:00
README.md Intialize and cleanup repo 2020-04-30 19:16:46 -04:00

ludum-dare-46

Client

The client is build via Godot v3.2.1

Server

The server is a C++ app built using ENet