Simple containerized game project using vanilla ENet networking
Joseph Manley
3b5ca90cfb
Enable debug export Push build dir instead of artifact Lots of debugging stuff Use debug export branch Client pipeline debugging... Client pipeline debugging... Client pipeline debugging... Client pipeline debugging... Client pipeline debugging... Client pipeline debugging... Client pipeline debugging... Client pipeline debugging... Client pipeline debugging... Client pipeline debugging... Client pipeline debugging... Cleanup and publish |
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.github | ||
client | ||
infrastructure/cloudformation | ||
server | ||
.gitignore | ||
.gitmodules | ||
LICENSE | ||
README.md |
ludum-dare-46
Client
The client is build via Godot v3.2.1
Server
The server is a C++ app built using ENet