Simple containerized game project using vanilla ENet networking
This repository has been archived on 2023-04-11. You can view files and clone it, but cannot push or open issues or pull requests.
Go to file
Joseph Manley 1ceff14887 Basic infrastructure stack
Infrastructure parameter fixes

Implement working infrastructure stack in ECS
2020-04-30 23:05:13 -04:00
.github Basic infrastructure stack 2020-04-30 23:05:13 -04:00
client Intialize and cleanup repo 2020-04-30 19:16:46 -04:00
infrastructure/cloudformation Basic infrastructure stack 2020-04-30 23:05:13 -04:00
server Fix docker container & update release workflow 2020-04-30 21:53:13 -04:00
.gitignore Intialize and cleanup repo 2020-04-30 19:16:46 -04:00
.gitmodules Fix docker container & update release workflow 2020-04-30 21:53:13 -04:00
LICENSE Intialize and cleanup repo 2020-04-30 19:16:46 -04:00
README.md Intialize and cleanup repo 2020-04-30 19:16:46 -04:00

ludum-dare-46

Client

The client is build via Godot v3.2.1

Server

The server is a C++ app built using ENet