Client-side chat changes
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3b9e5d2ece
commit
95d52a8866
@ -24,6 +24,14 @@ config/icon="res://icon.png"
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MusicManager="*res://nodes/MusicManager.tscn"
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NetworkManager="*res://nodes/NetworkManager.tscn"
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[input]
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send_chat_message={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
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]
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}
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[rendering]
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environment/default_environment="res://default_env.tres"
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Binary file not shown.
@ -10,6 +10,7 @@ signal error_occured
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signal logged_in
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signal world_data_recieved
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signal chat_message_recieved
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var username : String = ""
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@ -29,6 +30,7 @@ func _init():
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server_address = GDNetAddress.new()
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client = GDNetHost.new()
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client.set_max_channels(2)
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client.set_max_peers(1)
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client.set_event_wait(250)
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client.bind()
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@ -52,13 +54,13 @@ func timeout_check():
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func request_world_map():
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var request_packet : PoolByteArray = "2|".to_ascii()
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packetQueue.append(request_packet)
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send_packet(request_packet)
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func connect_as_user(username : String):
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connect_to_server()
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var username_packet : PoolByteArray = ("1|" + username).to_ascii()
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packetQueue.append(username_packet)
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send_packet(username_packet)
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func display_error(error = "Unknown error occured!"):
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error_info = error
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@ -75,18 +77,22 @@ func process_events():
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var event_type = event.get_event_type()
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if(event_type == GDNetEvent.RECEIVE):
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var ascii_data : String = str(event.get_packet().get_string_from_ascii())
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if len(ascii_data) > 0:
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if ascii_data[0] == '1':
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if ascii_data.substr(2,2) == "OK":
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username = ascii_data.substr(4)
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print("Logged in as: " + username)
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emit_signal("logged_in")
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else:
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display_error("Username not accepted! Reason: " + ascii_data.substr(2))
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elif ascii_data[0] == '2':
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world_data = ascii_data.substr(2)
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emit_signal("world_data_recieved")
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if event.get_channel_id() == 0:
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var ascii_data : String = str(event.get_packet().get_string_from_ascii())
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if len(ascii_data) > 0:
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if ascii_data[0] == '1':
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if ascii_data.substr(2,2) == "OK":
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username = ascii_data.substr(4)
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print("Logged in as: " + username)
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emit_signal("logged_in")
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else:
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display_error("Username not accepted! Reason: " + ascii_data.substr(2))
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elif ascii_data[0] == '2':
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world_data = ascii_data.substr(2)
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emit_signal("world_data_recieved")
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elif event.get_channel_id() == 1:
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var chat_message : String = str(event.get_packet().get_string_from_ascii())
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emit_signal("chat_message_recieved", chat_message)
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elif(event_type == GDNetEvent.CONNECT):
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print("Connected to server with hostname: " + server_address.get_host() + ":" + str(server_address.get_port()))
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connected = true
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@ -96,16 +102,24 @@ func process_events():
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connected = false
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emit_signal("disconnection")
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func send_chat_message(msg : String):
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var pckt : PoolByteArray = (msg + '\n').to_ascii()
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send_packet(pckt, 1)
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func send_packet(packet : PoolByteArray, channel = 0):
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packetQueue.append({'channel':channel, 'packet' : packet})
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func move_player(x,y):
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var pckt : PoolByteArray = ("3|" + str(x) + "," + str(y)).to_ascii()
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packetQueue.append(pckt)
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send_packet(pckt)
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func _process(delta):
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process_events()
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if len(packetQueue) > 0 and connected:
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peer.send_packet(packetQueue[0], 0, GDNetMessage.RELIABLE)
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peer.send_packet(packetQueue[0]['packet'], packetQueue[0]['channel'], GDNetMessage.RELIABLE)
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packetQueue.remove(0)
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