Intialize and cleanup repo
27
.github/workflows/test_server.yml
vendored
Normal file
@ -0,0 +1,27 @@
|
||||
name: Run Server Tests
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- 'server/**'
|
||||
- '.github/workflows/test_server.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- 'server/**'
|
||||
- '.github/workflows/test_server.yml'
|
||||
|
||||
jobs:
|
||||
Testing:
|
||||
runs-on: ubuntu-latest
|
||||
container:
|
||||
steps:
|
||||
- name: Checkout
|
||||
uses: actions/checkout@v1
|
||||
- name: Build Container
|
||||
working-directory: server
|
||||
run: |
|
||||
docker build -t local .
|
||||
- name: Run Testing Script
|
||||
working-directory: server
|
||||
run: |
|
||||
docker run local /bin/bash -c "cd /dt; /dt/run_tests.sh"
|
33
.gitignore
vendored
Normal file
@ -0,0 +1,33 @@
|
||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Compiled Object files
|
||||
*.slo
|
||||
*.lo
|
||||
*.o
|
||||
*.obj
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Compiled Dynamic libraries
|
||||
*.so
|
||||
*.dylib
|
||||
*.dll
|
||||
|
||||
# Fortran module files
|
||||
*.mod
|
||||
*.smod
|
||||
|
||||
# Compiled Static libraries
|
||||
*.lai
|
||||
*.la
|
||||
*.a
|
||||
*.lib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
.vscode
|
674
LICENSE
Normal file
@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
9
README.md
Normal file
@ -0,0 +1,9 @@
|
||||
# ludum-dare-46
|
||||
|
||||
## Client
|
||||
|
||||
The client is build via Godot v3.2.1
|
||||
|
||||
## Server
|
||||
|
||||
The server is a C++ app built using ENet
|
1
client/.gitignore
vendored
Normal file
@ -0,0 +1 @@
|
||||
builds
|
@ -0,0 +1,3 @@
|
||||
source_md5="a4e0d3e007a723598d9eed9e588ed896"
|
||||
dest_md5="88bbb9adf5d8cd95e82a6575379f8e40"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="4c0163ed6b4faca64ec2e22663865646"
|
||||
dest_md5="871974c0415189bb7ee4d25f66c7e6cc"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="f91f5b2c10fb1c2bbb2b9efd001ec156"
|
||||
dest_md5="a8bf84e7a011aab313ecd6a6228e1c03"
|
||||
|
BIN
client/.import/boar.png-967bf326ec5327a3976d5df0c5a68796.stex
Normal file
@ -0,0 +1,3 @@
|
||||
source_md5="7e41bf3051b18e392a4bb6c0cc45cd7c"
|
||||
dest_md5="92eb858faaa1840609e0a1d10f0a2ab1"
|
||||
|
BIN
client/.import/client.png-db3748b41e665cc4fe95f391916f4633.stex
Normal file
@ -0,0 +1,3 @@
|
||||
source_md5="f58728ec69e9bc4674d83fecd231606d"
|
||||
dest_md5="6be2b17787f2b16451812c382e0468ed"
|
||||
|
BIN
client/.import/crystal.png-04011f2545568870c52ee0bd59c3fb9c.stex
Normal file
@ -0,0 +1,3 @@
|
||||
source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
|
||||
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
|
||||
|
BIN
client/.import/favicon.png-ad684d17faa662133229b6300264136f.stex
Normal file
@ -0,0 +1,3 @@
|
||||
source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
|
||||
dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
|
||||
|
BIN
client/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
Normal file
@ -0,0 +1,3 @@
|
||||
source_md5="50ac0416cbd1377e0e34e05c7b94300d"
|
||||
dest_md5="d6ea88e54993b8c2ac6268ed67ffc779"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="bb2665ac1d6c81fe488f5c1d8f1efc4b"
|
||||
dest_md5="0519566be172bacfd61403d302597e4e"
|
||||
|
BIN
client/.import/logo.png-9164f87f81119ac7320e78ed71593bc1.stex
Normal file
@ -0,0 +1,3 @@
|
||||
source_md5="4c0163ed6b4faca64ec2e22663865646"
|
||||
dest_md5="871974c0415189bb7ee4d25f66c7e6cc"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="b96dd394315a26f6321ee1fed85511a1"
|
||||
dest_md5="0ea1da6f385d124f752a105fbe1e2838"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="234d4f7df7c457bb857680ca94728ab3"
|
||||
dest_md5="a04bb0e22087eb7e6f923c0f3dc75e4a"
|
||||
|
@ -0,0 +1,3 @@
|
||||
source_md5="a4e0d3e007a723598d9eed9e588ed896"
|
||||
dest_md5="88bbb9adf5d8cd95e82a6575379f8e40"
|
||||
|
9
client/ReadMe.md
Normal file
@ -0,0 +1,9 @@
|
||||
# LD46 Client
|
||||
|
||||
## Build Requirements
|
||||
|
||||
Godot 3.2.1-stable
|
||||
|
||||
### Godot Modules
|
||||
|
||||
- [GDNet3](https://github.com/perdugames/gdnet3)
|
BIN
client/assets/audio/music/secret.ogg
Normal file
15
client/assets/audio/music/secret.ogg.import
Normal file
@ -0,0 +1,15 @@
|
||||
[remap]
|
||||
|
||||
importer="ogg_vorbis"
|
||||
type="AudioStreamOGGVorbis"
|
||||
path="res://.import/secret.ogg-61e6c38fdabb5c087e6529738a5bce74.oggstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/audio/music/secret.ogg"
|
||||
dest_files=[ "res://.import/secret.ogg-61e6c38fdabb5c087e6529738a5bce74.oggstr" ]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0
|
BIN
client/assets/audio/music/wizards.ogg
Normal file
15
client/assets/audio/music/wizards.ogg.import
Normal file
@ -0,0 +1,15 @@
|
||||
[remap]
|
||||
|
||||
importer="ogg_vorbis"
|
||||
type="AudioStreamOGGVorbis"
|
||||
path="res://.import/wizards.ogg-236c384d94b8eed7664fa0b0b9be0425.oggstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/audio/music/wizards.ogg"
|
||||
dest_files=[ "res://.import/wizards.ogg-236c384d94b8eed7664fa0b0b9be0425.oggstr" ]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0
|
BIN
client/assets/images/character/iron_player.ase
Normal file
BIN
client/assets/images/character/iron_player.png
Normal file
After Width: | Height: | Size: 281 B |
34
client/assets/images/character/iron_player.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/iron_player.png-39ad5fd525cfa67c8ed824c0580890d8.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/images/character/iron_player.png"
|
||||
dest_files=[ "res://.import/iron_player.png-39ad5fd525cfa67c8ed824c0580890d8.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
BIN
client/assets/images/enemies/boar.ase
Normal file
BIN
client/assets/images/enemies/boar.png
Normal file
After Width: | Height: | Size: 213 B |
34
client/assets/images/enemies/boar.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/boar.png-967bf326ec5327a3976d5df0c5a68796.stex"
|
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metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/images/enemies/boar.png"
|
||||
dest_files=[ "res://.import/boar.png-967bf326ec5327a3976d5df0c5a68796.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
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flags/repeat=0
|
||||
flags/filter=false
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
BIN
client/assets/images/entities/crystal.ase
Normal file
BIN
client/assets/images/entities/crystal.png
Normal file
After Width: | Height: | Size: 306 B |
34
client/assets/images/entities/crystal.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
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|
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importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/crystal.png-04011f2545568870c52ee0bd59c3fb9c.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
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|
||||
[deps]
|
||||
|
||||
source_file="res://assets/images/entities/crystal.png"
|
||||
dest_files=[ "res://.import/crystal.png-04011f2545568870c52ee0bd59c3fb9c.stex" ]
|
||||
|
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[params]
|
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|
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compress/mode=0
|
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compress/lossy_quality=0.7
|
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compress/hdr_mode=0
|
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compress/bptc_ldr=0
|
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compress/normal_map=0
|
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flags/repeat=0
|
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flags/filter=false
|
||||
flags/mipmaps=false
|
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flags/anisotropic=false
|
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flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
BIN
client/assets/images/logo.ase
Normal file
BIN
client/assets/images/logo.png
Normal file
After Width: | Height: | Size: 620 B |
34
client/assets/images/logo.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/logo.png-9164f87f81119ac7320e78ed71593bc1.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://assets/images/logo.png"
|
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dest_files=[ "res://.import/logo.png-9164f87f81119ac7320e78ed71593bc1.stex" ]
|
||||
|
||||
[params]
|
||||
|
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compress/mode=0
|
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compress/lossy_quality=0.7
|
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compress/hdr_mode=0
|
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compress/bptc_ldr=0
|
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compress/normal_map=0
|
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flags/repeat=0
|
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flags/filter=false
|
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flags/mipmaps=false
|
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flags/anisotropic=false
|
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flags/srgb=2
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
BIN
client/assets/images/tiles/floor/stone_floor.ase
Normal file
BIN
client/assets/images/tiles/floor/stone_floor.png
Normal file
After Width: | Height: | Size: 155 B |
34
client/assets/images/tiles/floor/stone_floor.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
|
||||
path="res://.import/stone_floor.png-eac509d75ac0cd89365424259b561ea3.stex"
|
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metadata={
|
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"vram_texture": false
|
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}
|
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|
||||
[deps]
|
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|
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source_file="res://assets/images/tiles/floor/stone_floor.png"
|
||||
dest_files=[ "res://.import/stone_floor.png-eac509d75ac0cd89365424259b561ea3.stex" ]
|
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|
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[params]
|
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|
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
|
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process/HDR_as_SRGB=false
|
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process/invert_color=false
|
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stream=false
|
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size_limit=0
|
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detect_3d=true
|
||||
svg/scale=1.0
|
BIN
client/assets/images/tiles/wall/stone_wall.ase
Normal file
BIN
client/assets/images/tiles/wall/stone_wall.png
Normal file
After Width: | Height: | Size: 118 B |
34
client/assets/images/tiles/wall/stone_wall.png.import
Normal file
@ -0,0 +1,34 @@
|
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[remap]
|
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|
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importer="texture"
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type="StreamTexture"
|
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path="res://.import/stone_wall.png-5d77d917e4c5071ba4b40c12c46181d7.stex"
|
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metadata={
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"vram_texture": false
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}
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|
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[deps]
|
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|
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source_file="res://assets/images/tiles/wall/stone_wall.png"
|
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dest_files=[ "res://.import/stone_wall.png-5d77d917e4c5071ba4b40c12c46181d7.stex" ]
|
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
|
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flags/anisotropic=false
|
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flags/srgb=2
|
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process/fix_alpha_border=true
|
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process/premult_alpha=false
|
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process/HDR_as_SRGB=false
|
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process/invert_color=false
|
||||
stream=false
|
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size_limit=0
|
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detect_3d=true
|
||||
svg/scale=1.0
|
7
client/default_env.tres
Normal file
@ -0,0 +1,7 @@
|
||||
[gd_resource type="Environment" load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="ProceduralSky" id=1]
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_sky = SubResource( 1 )
|
48
client/export_presets.cfg
Normal file
@ -0,0 +1,48 @@
|
||||
[preset.0]
|
||||
|
||||
name="Linux/X11"
|
||||
platform="Linux/X11"
|
||||
runnable=true
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="builds/client.x86_64"
|
||||
patch_list=PoolStringArray( )
|
||||
script_export_mode=1
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
texture_format/bptc=false
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
texture_format/no_bptc_fallbacks=true
|
||||
binary_format/64_bits=true
|
||||
binary_format/embed_pck=false
|
||||
custom_template/release="/var/home/vetra/Projects/godot-enet/bin/godot.x11.opt.64"
|
||||
custom_template/debug="/var/home/vetra/Projects/godot-enet/bin/godot.x11.opt.debug.64"
|
||||
|
||||
[preset.1]
|
||||
|
||||
name="HTML5"
|
||||
platform="HTML5"
|
||||
runnable=true
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="builds/client.html"
|
||||
patch_list=PoolStringArray( )
|
||||
script_export_mode=1
|
||||
script_encryption_key=""
|
||||
|
||||
[preset.1.options]
|
||||
|
||||
vram_texture_compression/for_desktop=true
|
||||
vram_texture_compression/for_mobile=false
|
||||
html/custom_html_shell=""
|
||||
html/head_include=""
|
||||
custom_template/release=""
|
||||
custom_template/debug=""
|
BIN
client/icon.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
34
client/icon.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
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|
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importer="texture"
|
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type="StreamTexture"
|
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path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
|
||||
metadata={
|
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"vram_texture": false
|
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}
|
||||
|
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[deps]
|
||||
|
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source_file="res://icon.png"
|
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dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
|
||||
|
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[params]
|
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|
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compress/mode=0
|
||||
compress/lossy_quality=0.7
|
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compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
6
client/nodes/MusicManager.tscn
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/singletons/MusicManager.gd" type="Script" id=1]
|
||||
|
||||
[node name="MusicManager" type="AudioStreamPlayer"]
|
||||
script = ExtResource( 1 )
|
6
client/nodes/NetworkManager.tscn
Normal file
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://scripts/network/NetworkManager.gd" type="Script" id=1]
|
||||
|
||||
[node name="NetworkManager" type="Node"]
|
||||
script = ExtResource( 1 )
|
39
client/nodes/Player.tscn
Normal file
@ -0,0 +1,39 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://assets/images/character/iron_player.png" type="Texture" id=1]
|
||||
[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
||||
[sub_resource type="DynamicFontData" id=2]
|
||||
font_path = "res://assets/fonts/hf-free-complete/compass-pro-v1.1/CompassPro.ttf"
|
||||
|
||||
[sub_resource type="DynamicFont" id=3]
|
||||
font_data = SubResource( 2 )
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="Camera2D" type="Camera2D" parent="."]
|
||||
current = true
|
||||
zoom = Vector2( 0.5, 0.5 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = -32.0
|
||||
margin_top = -30.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = -10.0
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
custom_colors/font_color = Color( 1, 1, 1, 0.607843 )
|
||||
text = "Username"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
16
client/nodes/entities/crystal.tscn
Normal file
@ -0,0 +1,16 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://assets/images/entities/crystal.png" type="Texture" id=1]
|
||||
[ext_resource path="res://scripts/entities/LifeCrystal.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=1]
|
||||
radius = 16.0
|
||||
|
||||
[node name="LifeCrystal" type="Area2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
35
client/nodes/entities/player.tscn
Normal file
@ -0,0 +1,35 @@
|
||||
[gd_scene load_steps=6 format=2]
|
||||
|
||||
[ext_resource path="res://assets/images/character/iron_player.png" type="Texture" id=1]
|
||||
[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id=1]
|
||||
|
||||
[sub_resource type="DynamicFontData" id=2]
|
||||
font_path = "res://assets/fonts/hf-free-complete/compass-pro-v1.1/CompassPro.ttf"
|
||||
|
||||
[sub_resource type="DynamicFont" id=3]
|
||||
font_data = SubResource( 2 )
|
||||
|
||||
[node name="Player" type="KinematicBody2D"]
|
||||
script = ExtResource( 2 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
texture = ExtResource( 1 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource( 1 )
|
||||
|
||||
[node name="Label" type="Label" parent="."]
|
||||
margin_left = -32.0
|
||||
margin_top = -30.0
|
||||
margin_right = 32.0
|
||||
margin_bottom = -10.0
|
||||
custom_fonts/font = SubResource( 3 )
|
||||
custom_colors/font_color = Color( 1, 1, 1, 0.607843 )
|
||||
text = "Username"
|
||||
align = 1
|
||||
valign = 1
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
29
client/project.godot
Normal file
@ -0,0 +1,29 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=4
|
||||
|
||||
_global_script_classes=[ ]
|
||||
_global_script_class_icons={
|
||||
|
||||
}
|
||||
|
||||
[application]
|
||||
|
||||
config/name="client"
|
||||
run/main_scene="res://scenes/login.scn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[autoload]
|
||||
|
||||
MusicManager="*res://nodes/MusicManager.tscn"
|
||||
NetworkManager="*res://nodes/NetworkManager.tscn"
|
||||
|
||||
[rendering]
|
||||
|
||||
environment/default_environment="res://default_env.tres"
|
BIN
client/scenes/game.scn
Normal file
37
client/scenes/icon.tscn
Normal file
19
client/scenes/loader.tscn
Normal file
@ -0,0 +1,19 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[sub_resource type="GDScript" id=1]
|
||||
script/source = "extends Node
|
||||
|
||||
var music = preload(\"res://nodes/MusicManager.tscn\")
|
||||
var network = preload(\"res://nodes/NetworkManager.tscn\")
|
||||
|
||||
func _ready():
|
||||
var root : Node = get_node(\"/root\")
|
||||
var m = music.instance()
|
||||
root.add_child(m)
|
||||
var n = network.instance()
|
||||
root.add_child(n)
|
||||
get_tree().change_scene(\"res://scenes/login.scn\")
|
||||
"
|
||||
|
||||
[node name="Node" type="Node"]
|
||||
script = SubResource( 1 )
|
BIN
client/scenes/login.scn
Normal file
6
client/scripts/entities/LifeCrystal.gd
Normal file
@ -0,0 +1,6 @@
|
||||
extends Area2D
|
||||
|
||||
const ROTATION_SPEED = 1
|
||||
|
||||
func _process(delta):
|
||||
$Sprite.rotation = $Sprite.rotation + delta * ROTATION_SPEED
|
23
client/scripts/entities/Player.gd
Normal file
@ -0,0 +1,23 @@
|
||||
extends KinematicBody2D
|
||||
|
||||
export var user : String = ""
|
||||
|
||||
func _ready():
|
||||
$Label.text = user
|
||||
#$Label.text = $"/root/NetworkManager".username
|
||||
|
||||
func _process(delta):
|
||||
var movePos : Vector2 = Vector2(0,0)
|
||||
|
||||
|
||||
if(Input.is_action_just_pressed("ui_up")):
|
||||
movePos.y = movePos.y + 1
|
||||
if(Input.is_action_just_pressed("ui_down")):
|
||||
movePos.y = movePos.y - 1
|
||||
if(Input.is_action_just_pressed("ui_right")):
|
||||
movePos.x = movePos.x + 1
|
||||
if(Input.is_action_just_pressed("ui_left")):
|
||||
movePos.x = movePos.x - 1
|
||||
|
||||
if movePos != Vector2.ZERO:
|
||||
$"/root/NetworkManager".move_player(movePos.x, movePos.y)
|
113
client/scripts/network/NetworkManager.gd
Normal file
@ -0,0 +1,113 @@
|
||||
extends Node
|
||||
|
||||
const SERVER_HOST : String = "192.168.1.34"
|
||||
const SERVER_PORT : int = 7777
|
||||
|
||||
signal disconnection
|
||||
signal connection_established
|
||||
signal error_occured
|
||||
signal logged_in
|
||||
|
||||
signal world_data_recieved
|
||||
|
||||
var username : String = ""
|
||||
|
||||
var client : GDNetHost = null
|
||||
var peer : GDNetPeer = null
|
||||
var server_address : GDNetAddress = null
|
||||
var connected : bool = false
|
||||
|
||||
var packetQueue = []
|
||||
var error_info = ""
|
||||
var world_data : String = ""
|
||||
|
||||
|
||||
var connection_timer : Timer
|
||||
|
||||
func _init():
|
||||
server_address = GDNetAddress.new()
|
||||
|
||||
server_address.set_host(SERVER_HOST)
|
||||
server_address.set_port(SERVER_PORT)
|
||||
|
||||
client = GDNetHost.new()
|
||||
client.set_max_peers(1)
|
||||
client.set_event_wait(250)
|
||||
client.bind()
|
||||
|
||||
func connect_to_server():
|
||||
peer = client.host_connect(server_address)
|
||||
if not connection_timer:
|
||||
connection_timer = Timer.new()
|
||||
add_child(connection_timer)
|
||||
connection_timer.connect("timeout", self, "timeout_check")
|
||||
connection_timer.start(1)
|
||||
|
||||
func timeout_check():
|
||||
if username == "":
|
||||
display_error("Connection failed!")
|
||||
connection_timer.stop()
|
||||
|
||||
func request_world_map():
|
||||
var request_packet : PoolByteArray = "2|".to_ascii()
|
||||
packetQueue.append(request_packet)
|
||||
|
||||
func connect_as_user(username : String):
|
||||
connect_to_server()
|
||||
var username_packet : PoolByteArray = ("1|" + username).to_ascii()
|
||||
|
||||
packetQueue.append(username_packet)
|
||||
|
||||
func display_error(error = "Unknown error occured!"):
|
||||
error_info = error
|
||||
print("Error: " + error)
|
||||
emit_signal("error_occured")
|
||||
|
||||
func disconnect_from_server():
|
||||
peer.disconnect_later()
|
||||
|
||||
func process_events():
|
||||
if(client.is_event_available()):
|
||||
var event : GDNetEvent = client.get_event()
|
||||
|
||||
var event_type = event.get_event_type()
|
||||
|
||||
if(event_type == GDNetEvent.RECEIVE):
|
||||
var ascii_data : String = str(event.get_packet().get_string_from_ascii())
|
||||
if len(ascii_data) > 0:
|
||||
if ascii_data[0] == '1':
|
||||
if ascii_data.substr(2,2) == "OK":
|
||||
username = ascii_data.substr(4)
|
||||
print("Logged in as: " + username)
|
||||
emit_signal("logged_in")
|
||||
else:
|
||||
display_error("Username not accepted! Reason: " + ascii_data.substr(2))
|
||||
elif ascii_data[0] == '2':
|
||||
world_data = ascii_data.substr(2)
|
||||
emit_signal("world_data_recieved")
|
||||
elif(event_type == GDNetEvent.CONNECT):
|
||||
print("Connected to server with hostname: " + server_address.get_host() + ":" + str(server_address.get_port()))
|
||||
connected = true
|
||||
emit_signal("connection_established")
|
||||
elif(event_type == GDNetEvent.DISCONNECT):
|
||||
print("Disconnected from server")
|
||||
connected = false
|
||||
emit_signal("disconnection")
|
||||
|
||||
func move_player(x,y):
|
||||
var pckt : PoolByteArray = ("3|" + str(x) + "," + str(y)).to_ascii()
|
||||
|
||||
packetQueue.append(pckt)
|
||||
|
||||
func _process(delta):
|
||||
process_events()
|
||||
|
||||
if len(packetQueue) > 0 and connected:
|
||||
peer.send_packet(packetQueue[0], 0, GDNetMessage.RELIABLE)
|
||||
packetQueue.remove(0)
|
||||
|
||||
|
||||
if(Input.is_action_just_pressed("ui_cancel")):
|
||||
print("PACKET")
|
||||
peer.send_packet("TEST".to_ascii(), 0, GDNetMessage.RELIABLE)
|
||||
|
15
client/scripts/singletons/MusicManager.gd
Normal file
@ -0,0 +1,15 @@
|
||||
extends AudioStreamPlayer
|
||||
|
||||
var main_player : AudioStreamPlayer
|
||||
var looping : bool = false
|
||||
|
||||
func _ready():
|
||||
main_player = self
|
||||
|
||||
func play_music(song, loop=true):
|
||||
var audio_file = "res://assets/audio/music/" + song + ".ogg"
|
||||
if File.new().file_exists(audio_file):
|
||||
var track = load(audio_file)
|
||||
looping = loop
|
||||
main_player.stream = track
|
||||
#main_player.play()
|
21
client/scripts/systems/LoginManager.gd
Normal file
@ -0,0 +1,21 @@
|
||||
extends Node
|
||||
|
||||
|
||||
func _ready():
|
||||
$"/root/MusicManager".play_music("wizards")
|
||||
$Button.connect("button_down", self, "_on_button_press")
|
||||
$"/root/NetworkManager".connect("error_occured", self, "_on_error")
|
||||
$"/root/NetworkManager".connect("logged_in", self, "_on_login")
|
||||
|
||||
func _on_error():
|
||||
$ErrorDialog/ErrorLabel.text = $"/root/NetworkManager".error_info
|
||||
$ErrorDialog.popup_centered()
|
||||
|
||||
func _on_button_press():
|
||||
if($"/root/NetworkManager".connected):
|
||||
$"/root/NetworkManager".disconnect_from_server()
|
||||
else:
|
||||
$"/root/NetworkManager".connect_as_user($LineEdit.text)
|
||||
|
||||
func _on_login():
|
||||
get_tree().change_scene("res://scenes/game.scn")
|
49
client/scripts/systems/WorldManager.gd
Normal file
@ -0,0 +1,49 @@
|
||||
extends Node
|
||||
|
||||
|
||||
func _ready():
|
||||
$Tiles.clear()
|
||||
$"/root/NetworkManager".connect("world_data_recieved", self, "_on_world_update")
|
||||
$"/root/NetworkManager".request_world_map()
|
||||
|
||||
func _on_world_update():
|
||||
var data = $"/root/NetworkManager".world_data.split('\n')
|
||||
for tileUpdate in data:
|
||||
if len(tileUpdate) > 3:
|
||||
if ',' in tileUpdate:
|
||||
var tile_data = tileUpdate.split(',')
|
||||
if ':' in tile_data[2]:
|
||||
var pos : Vector2 = $Tiles.map_to_world(Vector2(int(tile_data[0]), int(tile_data[1])))
|
||||
if 'player:' in tile_data[2]:
|
||||
print(tile_data)
|
||||
var player_name = tile_data[2].substr(len('player:'))
|
||||
print(player_name)
|
||||
if $"/root/NetworkManager".username == player_name:
|
||||
$Player.position = pos
|
||||
else:
|
||||
update_entity(player_name, pos, "player")
|
||||
else:
|
||||
var entity_data = tile_data[2].split(':')
|
||||
update_entity(entity_data[1], pos, entity_data[0])
|
||||
|
||||
else:
|
||||
$Tiles.set_cell(int(tile_data[0]), int(tile_data[1]), int(tile_data[2]))
|
||||
if $Loading != null:
|
||||
$Loading.queue_free()
|
||||
|
||||
func display_error(error):
|
||||
print("Error " + error)
|
||||
|
||||
func update_entity(entity_id : String, pos : Vector2, type : String):
|
||||
var entity : Node2D = get_node_or_null( str(type + "-" + entity_id))
|
||||
if not entity:
|
||||
var entity_location = "res://nodes/entities/" + type + ".tscn"
|
||||
if File.new().file_exists(entity_location):
|
||||
var gobj = load(entity_location)
|
||||
entity = gobj.instance()
|
||||
add_child(entity, true)
|
||||
entity.set_name(str(type + "-" + entity_id))
|
||||
else:
|
||||
display_error("Trying to load entity of type: " + type + ", but failed.")
|
||||
if entity:
|
||||
entity.position = pos
|
28
client/tilesets/floor_tileset.tres
Normal file
@ -0,0 +1,28 @@
|
||||
[gd_resource type="TileSet" load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://assets/images/tiles/floor/stone_floor.png" type="Texture" id=1]
|
||||
|
||||
[resource]
|
||||
0/name = "stone_floor.png 0"
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 16, 16 )
|
||||
0/tile_mode = 1
|
||||
0/autotile/bitmask_mode = 0
|
||||
0/autotile/bitmask_flags = [ ]
|
||||
0/autotile/icon_coordinate = Vector2( 0, 0 )
|
||||
0/autotile/tile_size = Vector2( 16, 16 )
|
||||
0/autotile/spacing = 0
|
||||
0/autotile/occluder_map = [ ]
|
||||
0/autotile/navpoly_map = [ ]
|
||||
0/autotile/priority_map = [ ]
|
||||
0/autotile/z_index_map = [ ]
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 0.0
|
||||
0/shapes = [ ]
|
||||
0/z_index = 0
|
62
client/tilesets/wall_tileset.tres
Normal file
@ -0,0 +1,62 @@
|
||||
[gd_resource type="TileSet" load_steps=4 format=2]
|
||||
|
||||
[ext_resource path="res://assets/images/tiles/wall/stone_wall.png" type="Texture" id=1]
|
||||
[ext_resource path="res://assets/images/tiles/floor/stone_floor.png" type="Texture" id=2]
|
||||
|
||||
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||
points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
|
||||
|
||||
[resource]
|
||||
0/name = "stone_wall.png 0"
|
||||
0/texture = ExtResource( 1 )
|
||||
0/tex_offset = Vector2( 0, 0 )
|
||||
0/modulate = Color( 1, 1, 1, 1 )
|
||||
0/region = Rect2( 0, 0, 16, 16 )
|
||||
0/tile_mode = 1
|
||||
0/autotile/bitmask_mode = 0
|
||||
0/autotile/bitmask_flags = [ ]
|
||||
0/autotile/icon_coordinate = Vector2( 0, 0 )
|
||||
0/autotile/tile_size = Vector2( 16, 16 )
|
||||
0/autotile/spacing = 0
|
||||
0/autotile/occluder_map = [ ]
|
||||
0/autotile/navpoly_map = [ ]
|
||||
0/autotile/priority_map = [ ]
|
||||
0/autotile/z_index_map = [ ]
|
||||
0/occluder_offset = Vector2( 0, 0 )
|
||||
0/navigation_offset = Vector2( 0, 0 )
|
||||
0/shape_offset = Vector2( 0, 0 )
|
||||
0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
0/shape = SubResource( 1 )
|
||||
0/shape_one_way = false
|
||||
0/shape_one_way_margin = 1.0
|
||||
0/shapes = [ {
|
||||
"autotile_coord": Vector2( 0, 0 ),
|
||||
"one_way": false,
|
||||
"one_way_margin": 1.0,
|
||||
"shape": SubResource( 1 ),
|
||||
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
} ]
|
||||
0/z_index = 0
|
||||
1/name = "stone_floor.png 1"
|
||||
1/texture = ExtResource( 2 )
|
||||
1/tex_offset = Vector2( 0, 0 )
|
||||
1/modulate = Color( 1, 1, 1, 1 )
|
||||
1/region = Rect2( 0, 0, 16, 16 )
|
||||
1/tile_mode = 1
|
||||
1/autotile/bitmask_mode = 0
|
||||
1/autotile/bitmask_flags = [ ]
|
||||
1/autotile/icon_coordinate = Vector2( 0, 0 )
|
||||
1/autotile/tile_size = Vector2( 16, 16 )
|
||||
1/autotile/spacing = 0
|
||||
1/autotile/occluder_map = [ ]
|
||||
1/autotile/navpoly_map = [ ]
|
||||
1/autotile/priority_map = [ ]
|
||||
1/autotile/z_index_map = [ ]
|
||||
1/occluder_offset = Vector2( 0, 0 )
|
||||
1/navigation_offset = Vector2( 0, 0 )
|
||||
1/shape_offset = Vector2( 0, 0 )
|
||||
1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||
1/shape_one_way = false
|
||||
1/shape_one_way_margin = 0.0
|
||||
1/shapes = [ ]
|
||||
1/z_index = 0
|
2
server/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
builds
|
||||
.vscode
|
9
server/Dockerfile
Normal file
@ -0,0 +1,9 @@
|
||||
FROM fedora:32
|
||||
|
||||
RUN /bin/bash -c "dnf install g++ enet-devel gtest gmock gmock-devel gtest-devel -y"
|
||||
|
||||
ADD / /dt
|
||||
|
||||
RUN cd /dt; /dt/build.sh
|
||||
|
||||
CMD ["./builds/server.out"]
|
16
server/ReadMe.md
Normal file
@ -0,0 +1,16 @@
|
||||
# LD46 Server
|
||||
|
||||
## Build Requirements
|
||||
|
||||
Enet development files:
|
||||
|
||||
`dnf install enet-devel`
|
||||
|
||||
|
||||
G++
|
||||
|
||||
`dnf install g++`
|
||||
|
||||
For testing:
|
||||
|
||||
`dnf install gtest gmock gmock-devel gtest-devel`
|
10
server/build.sh
Executable file
@ -0,0 +1,10 @@
|
||||
#!/bin/sh
|
||||
|
||||
mkdir -p builds
|
||||
|
||||
# Remove old version
|
||||
if [ -f builds/server.out ]; then
|
||||
rm builds/server.out
|
||||
fi
|
||||
|
||||
g++ main.cpp -o builds/server.out -lenet -lpthread
|
67
server/console.hpp
Normal file
@ -0,0 +1,67 @@
|
||||
#ifndef CONSOLE_HPP
|
||||
#define CONSOLE_HPP
|
||||
|
||||
#include <stdio.h>
|
||||
#include <pthread.h>
|
||||
#include <iostream>
|
||||
#include <cstring>
|
||||
|
||||
|
||||
bool console_is_running = false;
|
||||
|
||||
class ServerConsole
|
||||
{
|
||||
public:
|
||||
ServerConsole();
|
||||
void stop(void);
|
||||
bool is_running(void);
|
||||
private:
|
||||
pthread_t thread;
|
||||
};
|
||||
|
||||
|
||||
void * console_logic(void *)
|
||||
{
|
||||
printf("Started server console...\n");
|
||||
|
||||
while(console_is_running)
|
||||
{
|
||||
char c [256];
|
||||
fgets(c,sizeof(c), stdin);
|
||||
if(c[0] == 'q')
|
||||
{
|
||||
console_is_running = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Invalid console command!\n");
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
ServerConsole::ServerConsole(void)
|
||||
{
|
||||
//Intialized values
|
||||
console_is_running = true;
|
||||
|
||||
thread = pthread_t();
|
||||
|
||||
pthread_create(&(this->thread), NULL, console_logic, NULL);
|
||||
|
||||
}
|
||||
|
||||
void ServerConsole::stop(void)
|
||||
{
|
||||
if(this->thread != 0)
|
||||
{
|
||||
pthread_join(this->thread, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
bool ServerConsole::is_running(void)
|
||||
{
|
||||
return console_is_running;
|
||||
}
|
||||
|
||||
#endif
|
73
server/gameentity.hpp
Normal file
@ -0,0 +1,73 @@
|
||||
#ifndef GAMEENTITY_HPP
|
||||
#define GAMEENTITY_HPP
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
class GameEntity
|
||||
{
|
||||
public:
|
||||
GameEntity(std::string,std::string,int,int);
|
||||
std::string get_id(void);
|
||||
std::string get_type(void);
|
||||
int get_x(void);
|
||||
int get_y(void);
|
||||
std::string set_x(int);
|
||||
std::string set_y(int);
|
||||
std::string get_dump(void);
|
||||
private:
|
||||
int pos_x;
|
||||
int pos_y;
|
||||
std::string id;
|
||||
std::string type;
|
||||
|
||||
};
|
||||
|
||||
GameEntity::GameEntity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
|
||||
{
|
||||
id = entity_id;
|
||||
type = entity_type;
|
||||
this->set_x(x);
|
||||
this->set_y(y);
|
||||
std::cout << "Entity created with id: '" << id << "' at " << x << "," << y << std::endl;
|
||||
}
|
||||
|
||||
|
||||
int GameEntity::get_x(void)
|
||||
{
|
||||
return pos_x;
|
||||
}
|
||||
|
||||
int GameEntity::get_y(void)
|
||||
{
|
||||
return pos_y;
|
||||
}
|
||||
|
||||
std::string GameEntity::get_dump(void)
|
||||
{
|
||||
return std::to_string(pos_x) + "," + std::to_string(pos_y) + "," + type + ":" + id + '\n';
|
||||
}
|
||||
|
||||
std::string GameEntity::set_x(int x)
|
||||
{
|
||||
pos_x = x;
|
||||
return this -> get_dump();
|
||||
}
|
||||
std::string GameEntity::set_y(int y)
|
||||
{
|
||||
pos_y = y;
|
||||
return this -> get_dump();
|
||||
}
|
||||
|
||||
std::string GameEntity::get_id(void)
|
||||
{
|
||||
return id;
|
||||
}
|
||||
|
||||
std::string GameEntity::get_type(void)
|
||||
{
|
||||
return type;
|
||||
}
|
||||
|
||||
|
||||
#endif
|
140
server/gamemap.hpp
Normal file
@ -0,0 +1,140 @@
|
||||
#ifndef GAMEMAP_HPP
|
||||
#define GAMEMAP_HPP
|
||||
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <vector>
|
||||
|
||||
#include "gameentity.hpp"
|
||||
|
||||
class GameMap
|
||||
{
|
||||
public:
|
||||
GameMap(int,int);
|
||||
int get_tile(int,int);
|
||||
void set_tile(int,int,int);
|
||||
std::string get_tile_dump(void);
|
||||
std::string get_entity_dump(void);
|
||||
std::string spawn_entity(std::string,std::string,int,int);
|
||||
std::string move_entity(std::string,std::string,int,int);
|
||||
int get_size_x(void);
|
||||
int get_size_y(void);
|
||||
private:
|
||||
int ** map_data;
|
||||
int size_x;
|
||||
int size_y;
|
||||
bool valid_x_y(int,int);
|
||||
std::vector<GameEntity> entities;
|
||||
|
||||
};
|
||||
|
||||
GameMap::GameMap(int x, int y)
|
||||
{
|
||||
size_x = x;
|
||||
size_y = y;
|
||||
map_data = new int * [x];
|
||||
for (int i = 0; i < x; i++)
|
||||
{
|
||||
map_data[i] = new int [y];
|
||||
for(int q = 0; q < y; q++)
|
||||
{
|
||||
if(q == 0 || i == 0 || i == x-1 || q == y-1)
|
||||
{
|
||||
map_data[i][q] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
map_data[i][q] = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this -> spawn_entity("spawn","crystal",size_x/2, size_y/2);
|
||||
|
||||
}
|
||||
|
||||
std::string GameMap::spawn_entity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
|
||||
{
|
||||
GameEntity entity = GameEntity(entity_id, entity_type, x, y);
|
||||
entities.push_back(entity);
|
||||
return entity.get_dump();
|
||||
}
|
||||
|
||||
std::string GameMap::move_entity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
|
||||
{
|
||||
for(int i = 0; i < entities.size(); i++)
|
||||
{
|
||||
if(entities[i].get_id() == entity_id && entities[i].get_type() == entity_type)
|
||||
{
|
||||
if(map_data[entities[i].get_x() + x][entities[i].get_y() + y] % 2 == 1)
|
||||
{
|
||||
entities[i].set_x(entities[i].get_x() + x);
|
||||
entities[i].set_y(entities[i].get_y() + y);
|
||||
}
|
||||
return entities[i].get_dump();
|
||||
}
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
bool GameMap::valid_x_y(int x, int y)
|
||||
{
|
||||
if(x < size_x && x >= 0)
|
||||
{
|
||||
if(y < size_y && y >= 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int GameMap::get_tile(int x, int y)
|
||||
{
|
||||
if(this->valid_x_y(x,y))
|
||||
{
|
||||
return map_data[x][y];
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
void GameMap::set_tile(int x, int y, int tile_type)
|
||||
{
|
||||
if(this->valid_x_y(x,y))
|
||||
{
|
||||
map_data[x][y] = tile_type;
|
||||
}
|
||||
}
|
||||
std::string GameMap::get_tile_dump(void)
|
||||
{
|
||||
std::string data_string("");
|
||||
for(int x = 0; x < size_x; x++)
|
||||
{
|
||||
for(int y = 0; y < size_y; y++)
|
||||
{
|
||||
data_string += std::to_string(x) + "," + std::to_string(y) + "," + std::to_string(map_data[x][y]) + '\n';
|
||||
}
|
||||
}
|
||||
return data_string;
|
||||
}
|
||||
|
||||
std::string GameMap::get_entity_dump(void)
|
||||
{
|
||||
std::string data_string("");
|
||||
for(int i = 0; i < entities.size(); i++)
|
||||
{
|
||||
data_string += entities[i].get_dump();
|
||||
}
|
||||
return data_string;
|
||||
}
|
||||
|
||||
int GameMap::get_size_x(void)
|
||||
{
|
||||
return size_x;
|
||||
}
|
||||
|
||||
int GameMap::get_size_y(void)
|
||||
{
|
||||
return size_y;
|
||||
}
|
||||
|
||||
#endif
|
107
server/gameserver.hpp
Normal file
@ -0,0 +1,107 @@
|
||||
#ifndef GAMESERVER_HPP
|
||||
#define GAMESERVER_HPP
|
||||
|
||||
#include <enet/enet.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <cstring>
|
||||
|
||||
#include "gamemap.hpp"
|
||||
|
||||
const int SERVER_PORT = 7777;
|
||||
const int MAX_PLAYERS = 32;
|
||||
|
||||
const int EVENT_RATE = 1000;
|
||||
|
||||
//Game Data
|
||||
static GameMap gamemap(256,256);
|
||||
static std::string usernames[MAX_PLAYERS];
|
||||
|
||||
static ENetHost* server;
|
||||
|
||||
//===================
|
||||
// Network Processes
|
||||
//===================
|
||||
void PlayerMove(ENetEvent* event)
|
||||
{
|
||||
int peer_id = event->peer -> incomingPeerID;
|
||||
|
||||
int move_x = 0;
|
||||
int move_y = 1;
|
||||
|
||||
|
||||
std::string data_input((char*)event->packet->data);
|
||||
data_input = data_input.substr(2);
|
||||
|
||||
//Parse input string
|
||||
std::stringstream ss(data_input);
|
||||
std::string tempString;
|
||||
std::getline(ss, tempString, ',');
|
||||
move_x = std::stoi(tempString);
|
||||
std::getline(ss, tempString, '\n');
|
||||
move_y = std::stoi(tempString);
|
||||
|
||||
//Update player position
|
||||
std::string resp = "2|" + gamemap.move_entity(usernames[peer_id], "player", move_x, move_y);
|
||||
const char* data = resp.c_str();
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(server, 0, packet);
|
||||
}
|
||||
|
||||
void DataRequest(ENetEvent* event)
|
||||
{
|
||||
//Create world data dump
|
||||
std::string map_dump_resp("2|");
|
||||
map_dump_resp += gamemap.get_tile_dump() + gamemap.get_entity_dump();
|
||||
const char* data = map_dump_resp.c_str();
|
||||
|
||||
//Build and send reliable packet to requester
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event->peer, 0, packet);
|
||||
}
|
||||
|
||||
void Authenticate(ENetEvent* event)
|
||||
{
|
||||
//Grab username from packet data
|
||||
std::string username((char*)event->packet->data);
|
||||
username = username.substr(2);
|
||||
|
||||
//Determine if peer already has username
|
||||
int peer_id = event -> peer -> incomingPeerID;
|
||||
const char* data;
|
||||
if(usernames[peer_id] == "")
|
||||
{
|
||||
//Update username array
|
||||
usernames[peer_id] = username;
|
||||
|
||||
//Spawn entity
|
||||
std::string spawn_data = gamemap.spawn_entity(usernames[peer_id], "player", 127, 127);
|
||||
|
||||
//Tell peers about new player
|
||||
data = ("2|" + spawn_data).c_str();
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_host_broadcast(server, 0, packet);
|
||||
|
||||
std::cout << usernames[peer_id] << " spawned!" << std::endl;
|
||||
std::cout << peer_id << " | " << username << std::endl;
|
||||
|
||||
std::string okay_response("1|OK");
|
||||
data = (okay_response + username).c_str();
|
||||
|
||||
//Return success
|
||||
packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event -> peer, 0, packet);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string resp("1|Already logged in!");
|
||||
data = resp.c_str();
|
||||
|
||||
//Return reliable error message
|
||||
ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(event -> peer, 0, packet);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
114
server/main.cpp
Normal file
@ -0,0 +1,114 @@
|
||||
/* ./server/main.cpp */
|
||||
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
#include <iostream>
|
||||
#include <enet/enet.h>
|
||||
|
||||
#include "console.hpp"
|
||||
#include "gameserver.hpp"
|
||||
|
||||
int main (int argc, char ** argv)
|
||||
{
|
||||
printf("Starting LD46 game server...\n");
|
||||
|
||||
for(int i = 0; i < MAX_PLAYERS; i++)
|
||||
{
|
||||
usernames[i] = "";
|
||||
}
|
||||
|
||||
|
||||
if (enet_initialize () != 0)
|
||||
{
|
||||
fprintf (stderr, "ENet server failed to initialize!\n");
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
atexit (enet_deinitialize);
|
||||
|
||||
|
||||
ServerConsole console;
|
||||
|
||||
//Create ENet objects
|
||||
ENetEvent event;
|
||||
ENetAddress address;
|
||||
|
||||
|
||||
address.host = ENET_HOST_ANY;
|
||||
address.port = SERVER_PORT;
|
||||
|
||||
|
||||
const int CHANNEL_COUNT = 1;
|
||||
server = enet_host_create (&address, MAX_PLAYERS, CHANNEL_COUNT, 0, 0);
|
||||
|
||||
if (server == NULL)
|
||||
{
|
||||
std::cout << "Failed to create ENet server host!" << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
std::cout << "Awaiting connections..." << std::endl;
|
||||
while(console_is_running)
|
||||
{
|
||||
ENetEvent event;
|
||||
/* Wait up to 1000 milliseconds for an event. */
|
||||
while (enet_host_service (server, & event, EVENT_RATE) > 0)
|
||||
{
|
||||
printf("Parsing event!\n");
|
||||
switch (event.type)
|
||||
{
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
std::cout << "A new client connected from " << event.peer -> address.host
|
||||
<< ":" << event.peer -> address.port << std::endl;
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
std::cout << "A packet of length " << event.packet -> dataLength << " containing "
|
||||
<< event.packet -> data << " was received from " << event.peer -> data << " on channel"
|
||||
<< event.channelID << std::endl;
|
||||
|
||||
char c [1];
|
||||
c[0] = event.packet->data[0];
|
||||
|
||||
/* Determine which function to call based on
|
||||
the value of the first character of packet */
|
||||
std::cout << "Packet Type: " << c << std::endl;
|
||||
switch (c[0])
|
||||
{
|
||||
case '1':
|
||||
Authenticate(&event);
|
||||
break;
|
||||
case '2':
|
||||
DataRequest(&event);
|
||||
break;
|
||||
case '3':
|
||||
PlayerMove(&event);
|
||||
break;
|
||||
default:
|
||||
std::cout << "Invalid packet recieved!" <<std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
//Destroy packet now that it has been used
|
||||
enet_packet_destroy (event.packet);
|
||||
break;
|
||||
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
std::cout << event.peer -> data << " disconnected." << std::endl;
|
||||
//Remove peer data on disconnect
|
||||
|
||||
// DELETE ENTITY HERE
|
||||
|
||||
usernames[event.peer -> incomingPeerID] = "";
|
||||
event.peer -> data = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Exit process
|
||||
console.stop();
|
||||
enet_host_destroy(server);
|
||||
return 0;
|
||||
}
|
3
server/run_build.sh
Executable file
@ -0,0 +1,3 @@
|
||||
#!/bin/sh
|
||||
bash build.sh
|
||||
./builds/server.out
|
4
server/run_tests.sh
Executable file
@ -0,0 +1,4 @@
|
||||
#!/bin/sh
|
||||
mkdir -p builds
|
||||
g++ tests.cpp -o builds/tests.out -lgtest
|
||||
./builds/tests.out
|
69
server/tests.cpp
Normal file
@ -0,0 +1,69 @@
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "gameentity.hpp"
|
||||
#include "gamemap.hpp"
|
||||
|
||||
//Test Entities
|
||||
const std::string TEST_ENTITY_ID = "test_entity";
|
||||
const std::string TEST_ENTITY_TYPE= "test";
|
||||
GameEntity CreateTestEntity()
|
||||
{
|
||||
return GameEntity(TEST_ENTITY_ID, TEST_ENTITY_TYPE,0,0);
|
||||
}
|
||||
TEST(EntityTest, SetX)
|
||||
{
|
||||
GameEntity entity = CreateTestEntity();
|
||||
entity.set_x(4);
|
||||
EXPECT_EQ(entity.get_x(), 4);
|
||||
}
|
||||
TEST(EntityTest, SetY)
|
||||
{
|
||||
GameEntity entity = CreateTestEntity();
|
||||
entity.set_y(4);
|
||||
EXPECT_EQ(entity.get_y(), 4);
|
||||
}
|
||||
TEST(EntityTest, GetId)
|
||||
{
|
||||
GameEntity entity = CreateTestEntity();
|
||||
EXPECT_EQ(entity.get_id(), TEST_ENTITY_ID);
|
||||
}
|
||||
TEST(EntityTest, GetType)
|
||||
{
|
||||
GameEntity entity = CreateTestEntity();
|
||||
EXPECT_EQ(entity.get_type(), TEST_ENTITY_TYPE);
|
||||
}
|
||||
TEST(EntityTest, GetBasicDump)
|
||||
{
|
||||
GameEntity entity = CreateTestEntity();
|
||||
//Test intial location (0,0)
|
||||
EXPECT_EQ(entity.get_dump(), std::string("0,0," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
|
||||
|
||||
//Test non-intial location (1,2)
|
||||
entity.set_x(1);
|
||||
entity.set_y(2);
|
||||
EXPECT_EQ(entity.get_dump(), std::string("1,2," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
|
||||
}
|
||||
|
||||
//Test GameMap Object
|
||||
GameMap CreateMapEntity(int x = 16, int y = 16)
|
||||
{
|
||||
return GameMap(x,y);
|
||||
}
|
||||
TEST(GameMapTest, CheckMapSize)
|
||||
{
|
||||
GameMap map = CreateMapEntity(8,8);
|
||||
EXPECT_EQ(map.get_size_x(), 8);
|
||||
EXPECT_EQ(map.get_size_y(), 8);
|
||||
|
||||
map = CreateMapEntity(16, 4);
|
||||
EXPECT_EQ(map.get_size_x(), 16);
|
||||
EXPECT_EQ(map.get_size_y(), 4);
|
||||
}
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
testing::InitGoogleTest(&argc, argv);
|
||||
return RUN_ALL_TESTS();
|
||||
}
|