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22 lines
635 B
GDScript

extends Node
func _ready():
$"/root/MusicManager".play_music("wizards")
$Button.connect("button_down", self, "_on_button_press")
$"/root/NetworkManager".connect("error_occured", self, "_on_error")
$"/root/NetworkManager".connect("logged_in", self, "_on_login")
func _on_error():
$ErrorDialog/ErrorLabel.text = $"/root/NetworkManager".error_info
$ErrorDialog.popup_centered()
func _on_button_press():
if($"/root/NetworkManager".connected):
$"/root/NetworkManager".disconnect_from_server()
else:
$"/root/NetworkManager".connect_as_user($LineEdit.text)
func _on_login():
get_tree().change_scene("res://scenes/game.scn")