Intialize and cleanup repo
							
								
								
									
										27
									
								
								.github/workflows/test_server.yml
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,27 @@
 | 
				
			|||||||
 | 
					name: Run Server Tests
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					on:
 | 
				
			||||||
 | 
					  push:
 | 
				
			||||||
 | 
					    paths:
 | 
				
			||||||
 | 
					    - 'server/**'
 | 
				
			||||||
 | 
					    - '.github/workflows/test_server.yml'
 | 
				
			||||||
 | 
					  pull_request:
 | 
				
			||||||
 | 
					    paths:
 | 
				
			||||||
 | 
					    - 'server/**'
 | 
				
			||||||
 | 
					    - '.github/workflows/test_server.yml'
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					jobs:
 | 
				
			||||||
 | 
					  Testing:
 | 
				
			||||||
 | 
					    runs-on: ubuntu-latest
 | 
				
			||||||
 | 
					    container: 
 | 
				
			||||||
 | 
					    steps:
 | 
				
			||||||
 | 
					    - name: Checkout
 | 
				
			||||||
 | 
					      uses: actions/checkout@v1
 | 
				
			||||||
 | 
					    - name: Build Container
 | 
				
			||||||
 | 
					      working-directory: server
 | 
				
			||||||
 | 
					      run: |
 | 
				
			||||||
 | 
					        docker build -t local .
 | 
				
			||||||
 | 
					    - name: Run Testing Script
 | 
				
			||||||
 | 
					      working-directory: server
 | 
				
			||||||
 | 
					      run: |
 | 
				
			||||||
 | 
					        docker run local /bin/bash -c "cd /dt; /dt/run_tests.sh"
 | 
				
			||||||
							
								
								
									
										33
									
								
								.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,33 @@
 | 
				
			|||||||
 | 
					# Prerequisites
 | 
				
			||||||
 | 
					*.d
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Compiled Object files
 | 
				
			||||||
 | 
					*.slo
 | 
				
			||||||
 | 
					*.lo
 | 
				
			||||||
 | 
					*.o
 | 
				
			||||||
 | 
					*.obj
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Precompiled Headers
 | 
				
			||||||
 | 
					*.gch
 | 
				
			||||||
 | 
					*.pch
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Compiled Dynamic libraries
 | 
				
			||||||
 | 
					*.so
 | 
				
			||||||
 | 
					*.dylib
 | 
				
			||||||
 | 
					*.dll
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Fortran module files
 | 
				
			||||||
 | 
					*.mod
 | 
				
			||||||
 | 
					*.smod
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Compiled Static libraries
 | 
				
			||||||
 | 
					*.lai
 | 
				
			||||||
 | 
					*.la
 | 
				
			||||||
 | 
					*.a
 | 
				
			||||||
 | 
					*.lib
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Executables
 | 
				
			||||||
 | 
					*.exe
 | 
				
			||||||
 | 
					*.out
 | 
				
			||||||
 | 
					*.app
 | 
				
			||||||
 | 
					.vscode
 | 
				
			||||||
							
								
								
									
										674
									
								
								LICENSE
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,674 @@
 | 
				
			|||||||
 | 
					                    GNU GENERAL PUBLIC LICENSE
 | 
				
			||||||
 | 
					                       Version 3, 29 June 2007
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 | 
				
			||||||
 | 
					 Everyone is permitted to copy and distribute verbatim copies
 | 
				
			||||||
 | 
					 of this license document, but changing it is not allowed.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                            Preamble
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The GNU General Public License is a free, copyleft license for
 | 
				
			||||||
 | 
					software and other kinds of works.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The licenses for most software and other practical works are designed
 | 
				
			||||||
 | 
					to take away your freedom to share and change the works.  By contrast,
 | 
				
			||||||
 | 
					the GNU General Public License is intended to guarantee your freedom to
 | 
				
			||||||
 | 
					share and change all versions of a program--to make sure it remains free
 | 
				
			||||||
 | 
					software for all its users.  We, the Free Software Foundation, use the
 | 
				
			||||||
 | 
					GNU General Public License for most of our software; it applies also to
 | 
				
			||||||
 | 
					any other work released this way by its authors.  You can apply it to
 | 
				
			||||||
 | 
					your programs, too.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  When we speak of free software, we are referring to freedom, not
 | 
				
			||||||
 | 
					price.  Our General Public Licenses are designed to make sure that you
 | 
				
			||||||
 | 
					have the freedom to distribute copies of free software (and charge for
 | 
				
			||||||
 | 
					them if you wish), that you receive source code or can get it if you
 | 
				
			||||||
 | 
					want it, that you can change the software or use pieces of it in new
 | 
				
			||||||
 | 
					free programs, and that you know you can do these things.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  To protect your rights, we need to prevent others from denying you
 | 
				
			||||||
 | 
					these rights or asking you to surrender the rights.  Therefore, you have
 | 
				
			||||||
 | 
					certain responsibilities if you distribute copies of the software, or if
 | 
				
			||||||
 | 
					you modify it: responsibilities to respect the freedom of others.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  For example, if you distribute copies of such a program, whether
 | 
				
			||||||
 | 
					gratis or for a fee, you must pass on to the recipients the same
 | 
				
			||||||
 | 
					freedoms that you received.  You must make sure that they, too, receive
 | 
				
			||||||
 | 
					or can get the source code.  And you must show them these terms so they
 | 
				
			||||||
 | 
					know their rights.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Developers that use the GNU GPL protect your rights with two steps:
 | 
				
			||||||
 | 
					(1) assert copyright on the software, and (2) offer you this License
 | 
				
			||||||
 | 
					giving you legal permission to copy, distribute and/or modify it.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  For the developers' and authors' protection, the GPL clearly explains
 | 
				
			||||||
 | 
					that there is no warranty for this free software.  For both users' and
 | 
				
			||||||
 | 
					authors' sake, the GPL requires that modified versions be marked as
 | 
				
			||||||
 | 
					changed, so that their problems will not be attributed erroneously to
 | 
				
			||||||
 | 
					authors of previous versions.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Some devices are designed to deny users access to install or run
 | 
				
			||||||
 | 
					modified versions of the software inside them, although the manufacturer
 | 
				
			||||||
 | 
					can do so.  This is fundamentally incompatible with the aim of
 | 
				
			||||||
 | 
					protecting users' freedom to change the software.  The systematic
 | 
				
			||||||
 | 
					pattern of such abuse occurs in the area of products for individuals to
 | 
				
			||||||
 | 
					use, which is precisely where it is most unacceptable.  Therefore, we
 | 
				
			||||||
 | 
					have designed this version of the GPL to prohibit the practice for those
 | 
				
			||||||
 | 
					products.  If such problems arise substantially in other domains, we
 | 
				
			||||||
 | 
					stand ready to extend this provision to those domains in future versions
 | 
				
			||||||
 | 
					of the GPL, as needed to protect the freedom of users.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Finally, every program is threatened constantly by software patents.
 | 
				
			||||||
 | 
					States should not allow patents to restrict development and use of
 | 
				
			||||||
 | 
					software on general-purpose computers, but in those that do, we wish to
 | 
				
			||||||
 | 
					avoid the special danger that patents applied to a free program could
 | 
				
			||||||
 | 
					make it effectively proprietary.  To prevent this, the GPL assures that
 | 
				
			||||||
 | 
					patents cannot be used to render the program non-free.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The precise terms and conditions for copying, distribution and
 | 
				
			||||||
 | 
					modification follow.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                       TERMS AND CONDITIONS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  0. Definitions.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  "This License" refers to version 3 of the GNU General Public License.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  "Copyright" also means copyright-like laws that apply to other kinds of
 | 
				
			||||||
 | 
					works, such as semiconductor masks.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  "The Program" refers to any copyrightable work licensed under this
 | 
				
			||||||
 | 
					License.  Each licensee is addressed as "you".  "Licensees" and
 | 
				
			||||||
 | 
					"recipients" may be individuals or organizations.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  To "modify" a work means to copy from or adapt all or part of the work
 | 
				
			||||||
 | 
					in a fashion requiring copyright permission, other than the making of an
 | 
				
			||||||
 | 
					exact copy.  The resulting work is called a "modified version" of the
 | 
				
			||||||
 | 
					earlier work or a work "based on" the earlier work.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  A "covered work" means either the unmodified Program or a work based
 | 
				
			||||||
 | 
					on the Program.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  To "propagate" a work means to do anything with it that, without
 | 
				
			||||||
 | 
					permission, would make you directly or secondarily liable for
 | 
				
			||||||
 | 
					infringement under applicable copyright law, except executing it on a
 | 
				
			||||||
 | 
					computer or modifying a private copy.  Propagation includes copying,
 | 
				
			||||||
 | 
					distribution (with or without modification), making available to the
 | 
				
			||||||
 | 
					public, and in some countries other activities as well.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  To "convey" a work means any kind of propagation that enables other
 | 
				
			||||||
 | 
					parties to make or receive copies.  Mere interaction with a user through
 | 
				
			||||||
 | 
					a computer network, with no transfer of a copy, is not conveying.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  An interactive user interface displays "Appropriate Legal Notices"
 | 
				
			||||||
 | 
					to the extent that it includes a convenient and prominently visible
 | 
				
			||||||
 | 
					feature that (1) displays an appropriate copyright notice, and (2)
 | 
				
			||||||
 | 
					tells the user that there is no warranty for the work (except to the
 | 
				
			||||||
 | 
					extent that warranties are provided), that licensees may convey the
 | 
				
			||||||
 | 
					work under this License, and how to view a copy of this License.  If
 | 
				
			||||||
 | 
					the interface presents a list of user commands or options, such as a
 | 
				
			||||||
 | 
					menu, a prominent item in the list meets this criterion.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  1. Source Code.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The "source code" for a work means the preferred form of the work
 | 
				
			||||||
 | 
					for making modifications to it.  "Object code" means any non-source
 | 
				
			||||||
 | 
					form of a work.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  A "Standard Interface" means an interface that either is an official
 | 
				
			||||||
 | 
					standard defined by a recognized standards body, or, in the case of
 | 
				
			||||||
 | 
					interfaces specified for a particular programming language, one that
 | 
				
			||||||
 | 
					is widely used among developers working in that language.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The "System Libraries" of an executable work include anything, other
 | 
				
			||||||
 | 
					than the work as a whole, that (a) is included in the normal form of
 | 
				
			||||||
 | 
					packaging a Major Component, but which is not part of that Major
 | 
				
			||||||
 | 
					Component, and (b) serves only to enable use of the work with that
 | 
				
			||||||
 | 
					Major Component, or to implement a Standard Interface for which an
 | 
				
			||||||
 | 
					implementation is available to the public in source code form.  A
 | 
				
			||||||
 | 
					"Major Component", in this context, means a major essential component
 | 
				
			||||||
 | 
					(kernel, window system, and so on) of the specific operating system
 | 
				
			||||||
 | 
					(if any) on which the executable work runs, or a compiler used to
 | 
				
			||||||
 | 
					produce the work, or an object code interpreter used to run it.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The "Corresponding Source" for a work in object code form means all
 | 
				
			||||||
 | 
					the source code needed to generate, install, and (for an executable
 | 
				
			||||||
 | 
					work) run the object code and to modify the work, including scripts to
 | 
				
			||||||
 | 
					control those activities.  However, it does not include the work's
 | 
				
			||||||
 | 
					System Libraries, or general-purpose tools or generally available free
 | 
				
			||||||
 | 
					programs which are used unmodified in performing those activities but
 | 
				
			||||||
 | 
					which are not part of the work.  For example, Corresponding Source
 | 
				
			||||||
 | 
					includes interface definition files associated with source files for
 | 
				
			||||||
 | 
					the work, and the source code for shared libraries and dynamically
 | 
				
			||||||
 | 
					linked subprograms that the work is specifically designed to require,
 | 
				
			||||||
 | 
					such as by intimate data communication or control flow between those
 | 
				
			||||||
 | 
					subprograms and other parts of the work.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The Corresponding Source need not include anything that users
 | 
				
			||||||
 | 
					can regenerate automatically from other parts of the Corresponding
 | 
				
			||||||
 | 
					Source.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The Corresponding Source for a work in source code form is that
 | 
				
			||||||
 | 
					same work.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  2. Basic Permissions.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  All rights granted under this License are granted for the term of
 | 
				
			||||||
 | 
					copyright on the Program, and are irrevocable provided the stated
 | 
				
			||||||
 | 
					conditions are met.  This License explicitly affirms your unlimited
 | 
				
			||||||
 | 
					permission to run the unmodified Program.  The output from running a
 | 
				
			||||||
 | 
					covered work is covered by this License only if the output, given its
 | 
				
			||||||
 | 
					content, constitutes a covered work.  This License acknowledges your
 | 
				
			||||||
 | 
					rights of fair use or other equivalent, as provided by copyright law.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  You may make, run and propagate covered works that you do not
 | 
				
			||||||
 | 
					convey, without conditions so long as your license otherwise remains
 | 
				
			||||||
 | 
					in force.  You may convey covered works to others for the sole purpose
 | 
				
			||||||
 | 
					of having them make modifications exclusively for you, or provide you
 | 
				
			||||||
 | 
					with facilities for running those works, provided that you comply with
 | 
				
			||||||
 | 
					the terms of this License in conveying all material for which you do
 | 
				
			||||||
 | 
					not control copyright.  Those thus making or running the covered works
 | 
				
			||||||
 | 
					for you must do so exclusively on your behalf, under your direction
 | 
				
			||||||
 | 
					and control, on terms that prohibit them from making any copies of
 | 
				
			||||||
 | 
					your copyrighted material outside their relationship with you.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Conveying under any other circumstances is permitted solely under
 | 
				
			||||||
 | 
					the conditions stated below.  Sublicensing is not allowed; section 10
 | 
				
			||||||
 | 
					makes it unnecessary.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  3. Protecting Users' Legal Rights From Anti-Circumvention Law.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  No covered work shall be deemed part of an effective technological
 | 
				
			||||||
 | 
					measure under any applicable law fulfilling obligations under article
 | 
				
			||||||
 | 
					11 of the WIPO copyright treaty adopted on 20 December 1996, or
 | 
				
			||||||
 | 
					similar laws prohibiting or restricting circumvention of such
 | 
				
			||||||
 | 
					measures.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  When you convey a covered work, you waive any legal power to forbid
 | 
				
			||||||
 | 
					circumvention of technological measures to the extent such circumvention
 | 
				
			||||||
 | 
					is effected by exercising rights under this License with respect to
 | 
				
			||||||
 | 
					the covered work, and you disclaim any intention to limit operation or
 | 
				
			||||||
 | 
					modification of the work as a means of enforcing, against the work's
 | 
				
			||||||
 | 
					users, your or third parties' legal rights to forbid circumvention of
 | 
				
			||||||
 | 
					technological measures.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  4. Conveying Verbatim Copies.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  You may convey verbatim copies of the Program's source code as you
 | 
				
			||||||
 | 
					receive it, in any medium, provided that you conspicuously and
 | 
				
			||||||
 | 
					appropriately publish on each copy an appropriate copyright notice;
 | 
				
			||||||
 | 
					keep intact all notices stating that this License and any
 | 
				
			||||||
 | 
					non-permissive terms added in accord with section 7 apply to the code;
 | 
				
			||||||
 | 
					keep intact all notices of the absence of any warranty; and give all
 | 
				
			||||||
 | 
					recipients a copy of this License along with the Program.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  You may charge any price or no price for each copy that you convey,
 | 
				
			||||||
 | 
					and you may offer support or warranty protection for a fee.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  5. Conveying Modified Source Versions.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  You may convey a work based on the Program, or the modifications to
 | 
				
			||||||
 | 
					produce it from the Program, in the form of source code under the
 | 
				
			||||||
 | 
					terms of section 4, provided that you also meet all of these conditions:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    a) The work must carry prominent notices stating that you modified
 | 
				
			||||||
 | 
					    it, and giving a relevant date.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    b) The work must carry prominent notices stating that it is
 | 
				
			||||||
 | 
					    released under this License and any conditions added under section
 | 
				
			||||||
 | 
					    7.  This requirement modifies the requirement in section 4 to
 | 
				
			||||||
 | 
					    "keep intact all notices".
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    c) You must license the entire work, as a whole, under this
 | 
				
			||||||
 | 
					    License to anyone who comes into possession of a copy.  This
 | 
				
			||||||
 | 
					    License will therefore apply, along with any applicable section 7
 | 
				
			||||||
 | 
					    additional terms, to the whole of the work, and all its parts,
 | 
				
			||||||
 | 
					    regardless of how they are packaged.  This License gives no
 | 
				
			||||||
 | 
					    permission to license the work in any other way, but it does not
 | 
				
			||||||
 | 
					    invalidate such permission if you have separately received it.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    d) If the work has interactive user interfaces, each must display
 | 
				
			||||||
 | 
					    Appropriate Legal Notices; however, if the Program has interactive
 | 
				
			||||||
 | 
					    interfaces that do not display Appropriate Legal Notices, your
 | 
				
			||||||
 | 
					    work need not make them do so.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  A compilation of a covered work with other separate and independent
 | 
				
			||||||
 | 
					works, which are not by their nature extensions of the covered work,
 | 
				
			||||||
 | 
					and which are not combined with it such as to form a larger program,
 | 
				
			||||||
 | 
					in or on a volume of a storage or distribution medium, is called an
 | 
				
			||||||
 | 
					"aggregate" if the compilation and its resulting copyright are not
 | 
				
			||||||
 | 
					used to limit the access or legal rights of the compilation's users
 | 
				
			||||||
 | 
					beyond what the individual works permit.  Inclusion of a covered work
 | 
				
			||||||
 | 
					in an aggregate does not cause this License to apply to the other
 | 
				
			||||||
 | 
					parts of the aggregate.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  6. Conveying Non-Source Forms.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  You may convey a covered work in object code form under the terms
 | 
				
			||||||
 | 
					of sections 4 and 5, provided that you also convey the
 | 
				
			||||||
 | 
					machine-readable Corresponding Source under the terms of this License,
 | 
				
			||||||
 | 
					in one of these ways:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    a) Convey the object code in, or embodied in, a physical product
 | 
				
			||||||
 | 
					    (including a physical distribution medium), accompanied by the
 | 
				
			||||||
 | 
					    Corresponding Source fixed on a durable physical medium
 | 
				
			||||||
 | 
					    customarily used for software interchange.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    b) Convey the object code in, or embodied in, a physical product
 | 
				
			||||||
 | 
					    (including a physical distribution medium), accompanied by a
 | 
				
			||||||
 | 
					    written offer, valid for at least three years and valid for as
 | 
				
			||||||
 | 
					    long as you offer spare parts or customer support for that product
 | 
				
			||||||
 | 
					    model, to give anyone who possesses the object code either (1) a
 | 
				
			||||||
 | 
					    copy of the Corresponding Source for all the software in the
 | 
				
			||||||
 | 
					    product that is covered by this License, on a durable physical
 | 
				
			||||||
 | 
					    medium customarily used for software interchange, for a price no
 | 
				
			||||||
 | 
					    more than your reasonable cost of physically performing this
 | 
				
			||||||
 | 
					    conveying of source, or (2) access to copy the
 | 
				
			||||||
 | 
					    Corresponding Source from a network server at no charge.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    c) Convey individual copies of the object code with a copy of the
 | 
				
			||||||
 | 
					    written offer to provide the Corresponding Source.  This
 | 
				
			||||||
 | 
					    alternative is allowed only occasionally and noncommercially, and
 | 
				
			||||||
 | 
					    only if you received the object code with such an offer, in accord
 | 
				
			||||||
 | 
					    with subsection 6b.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    d) Convey the object code by offering access from a designated
 | 
				
			||||||
 | 
					    place (gratis or for a charge), and offer equivalent access to the
 | 
				
			||||||
 | 
					    Corresponding Source in the same way through the same place at no
 | 
				
			||||||
 | 
					    further charge.  You need not require recipients to copy the
 | 
				
			||||||
 | 
					    Corresponding Source along with the object code.  If the place to
 | 
				
			||||||
 | 
					    copy the object code is a network server, the Corresponding Source
 | 
				
			||||||
 | 
					    may be on a different server (operated by you or a third party)
 | 
				
			||||||
 | 
					    that supports equivalent copying facilities, provided you maintain
 | 
				
			||||||
 | 
					    clear directions next to the object code saying where to find the
 | 
				
			||||||
 | 
					    Corresponding Source.  Regardless of what server hosts the
 | 
				
			||||||
 | 
					    Corresponding Source, you remain obligated to ensure that it is
 | 
				
			||||||
 | 
					    available for as long as needed to satisfy these requirements.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    e) Convey the object code using peer-to-peer transmission, provided
 | 
				
			||||||
 | 
					    you inform other peers where the object code and Corresponding
 | 
				
			||||||
 | 
					    Source of the work are being offered to the general public at no
 | 
				
			||||||
 | 
					    charge under subsection 6d.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  A separable portion of the object code, whose source code is excluded
 | 
				
			||||||
 | 
					from the Corresponding Source as a System Library, need not be
 | 
				
			||||||
 | 
					included in conveying the object code work.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  A "User Product" is either (1) a "consumer product", which means any
 | 
				
			||||||
 | 
					tangible personal property which is normally used for personal, family,
 | 
				
			||||||
 | 
					or household purposes, or (2) anything designed or sold for incorporation
 | 
				
			||||||
 | 
					into a dwelling.  In determining whether a product is a consumer product,
 | 
				
			||||||
 | 
					doubtful cases shall be resolved in favor of coverage.  For a particular
 | 
				
			||||||
 | 
					product received by a particular user, "normally used" refers to a
 | 
				
			||||||
 | 
					typical or common use of that class of product, regardless of the status
 | 
				
			||||||
 | 
					of the particular user or of the way in which the particular user
 | 
				
			||||||
 | 
					actually uses, or expects or is expected to use, the product.  A product
 | 
				
			||||||
 | 
					is a consumer product regardless of whether the product has substantial
 | 
				
			||||||
 | 
					commercial, industrial or non-consumer uses, unless such uses represent
 | 
				
			||||||
 | 
					the only significant mode of use of the product.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  "Installation Information" for a User Product means any methods,
 | 
				
			||||||
 | 
					procedures, authorization keys, or other information required to install
 | 
				
			||||||
 | 
					and execute modified versions of a covered work in that User Product from
 | 
				
			||||||
 | 
					a modified version of its Corresponding Source.  The information must
 | 
				
			||||||
 | 
					suffice to ensure that the continued functioning of the modified object
 | 
				
			||||||
 | 
					code is in no case prevented or interfered with solely because
 | 
				
			||||||
 | 
					modification has been made.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  If you convey an object code work under this section in, or with, or
 | 
				
			||||||
 | 
					specifically for use in, a User Product, and the conveying occurs as
 | 
				
			||||||
 | 
					part of a transaction in which the right of possession and use of the
 | 
				
			||||||
 | 
					User Product is transferred to the recipient in perpetuity or for a
 | 
				
			||||||
 | 
					fixed term (regardless of how the transaction is characterized), the
 | 
				
			||||||
 | 
					Corresponding Source conveyed under this section must be accompanied
 | 
				
			||||||
 | 
					by the Installation Information.  But this requirement does not apply
 | 
				
			||||||
 | 
					if neither you nor any third party retains the ability to install
 | 
				
			||||||
 | 
					modified object code on the User Product (for example, the work has
 | 
				
			||||||
 | 
					been installed in ROM).
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The requirement to provide Installation Information does not include a
 | 
				
			||||||
 | 
					requirement to continue to provide support service, warranty, or updates
 | 
				
			||||||
 | 
					for a work that has been modified or installed by the recipient, or for
 | 
				
			||||||
 | 
					the User Product in which it has been modified or installed.  Access to a
 | 
				
			||||||
 | 
					network may be denied when the modification itself materially and
 | 
				
			||||||
 | 
					adversely affects the operation of the network or violates the rules and
 | 
				
			||||||
 | 
					protocols for communication across the network.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Corresponding Source conveyed, and Installation Information provided,
 | 
				
			||||||
 | 
					in accord with this section must be in a format that is publicly
 | 
				
			||||||
 | 
					documented (and with an implementation available to the public in
 | 
				
			||||||
 | 
					source code form), and must require no special password or key for
 | 
				
			||||||
 | 
					unpacking, reading or copying.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  7. Additional Terms.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  "Additional permissions" are terms that supplement the terms of this
 | 
				
			||||||
 | 
					License by making exceptions from one or more of its conditions.
 | 
				
			||||||
 | 
					Additional permissions that are applicable to the entire Program shall
 | 
				
			||||||
 | 
					be treated as though they were included in this License, to the extent
 | 
				
			||||||
 | 
					that they are valid under applicable law.  If additional permissions
 | 
				
			||||||
 | 
					apply only to part of the Program, that part may be used separately
 | 
				
			||||||
 | 
					under those permissions, but the entire Program remains governed by
 | 
				
			||||||
 | 
					this License without regard to the additional permissions.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  When you convey a copy of a covered work, you may at your option
 | 
				
			||||||
 | 
					remove any additional permissions from that copy, or from any part of
 | 
				
			||||||
 | 
					it.  (Additional permissions may be written to require their own
 | 
				
			||||||
 | 
					removal in certain cases when you modify the work.)  You may place
 | 
				
			||||||
 | 
					additional permissions on material, added by you to a covered work,
 | 
				
			||||||
 | 
					for which you have or can give appropriate copyright permission.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Notwithstanding any other provision of this License, for material you
 | 
				
			||||||
 | 
					add to a covered work, you may (if authorized by the copyright holders of
 | 
				
			||||||
 | 
					that material) supplement the terms of this License with terms:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    a) Disclaiming warranty or limiting liability differently from the
 | 
				
			||||||
 | 
					    terms of sections 15 and 16 of this License; or
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    b) Requiring preservation of specified reasonable legal notices or
 | 
				
			||||||
 | 
					    author attributions in that material or in the Appropriate Legal
 | 
				
			||||||
 | 
					    Notices displayed by works containing it; or
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    c) Prohibiting misrepresentation of the origin of that material, or
 | 
				
			||||||
 | 
					    requiring that modified versions of such material be marked in
 | 
				
			||||||
 | 
					    reasonable ways as different from the original version; or
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    d) Limiting the use for publicity purposes of names of licensors or
 | 
				
			||||||
 | 
					    authors of the material; or
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    e) Declining to grant rights under trademark law for use of some
 | 
				
			||||||
 | 
					    trade names, trademarks, or service marks; or
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    f) Requiring indemnification of licensors and authors of that
 | 
				
			||||||
 | 
					    material by anyone who conveys the material (or modified versions of
 | 
				
			||||||
 | 
					    it) with contractual assumptions of liability to the recipient, for
 | 
				
			||||||
 | 
					    any liability that these contractual assumptions directly impose on
 | 
				
			||||||
 | 
					    those licensors and authors.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  All other non-permissive additional terms are considered "further
 | 
				
			||||||
 | 
					restrictions" within the meaning of section 10.  If the Program as you
 | 
				
			||||||
 | 
					received it, or any part of it, contains a notice stating that it is
 | 
				
			||||||
 | 
					governed by this License along with a term that is a further
 | 
				
			||||||
 | 
					restriction, you may remove that term.  If a license document contains
 | 
				
			||||||
 | 
					a further restriction but permits relicensing or conveying under this
 | 
				
			||||||
 | 
					License, you may add to a covered work material governed by the terms
 | 
				
			||||||
 | 
					of that license document, provided that the further restriction does
 | 
				
			||||||
 | 
					not survive such relicensing or conveying.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  If you add terms to a covered work in accord with this section, you
 | 
				
			||||||
 | 
					must place, in the relevant source files, a statement of the
 | 
				
			||||||
 | 
					additional terms that apply to those files, or a notice indicating
 | 
				
			||||||
 | 
					where to find the applicable terms.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Additional terms, permissive or non-permissive, may be stated in the
 | 
				
			||||||
 | 
					form of a separately written license, or stated as exceptions;
 | 
				
			||||||
 | 
					the above requirements apply either way.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  8. Termination.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  You may not propagate or modify a covered work except as expressly
 | 
				
			||||||
 | 
					provided under this License.  Any attempt otherwise to propagate or
 | 
				
			||||||
 | 
					modify it is void, and will automatically terminate your rights under
 | 
				
			||||||
 | 
					this License (including any patent licenses granted under the third
 | 
				
			||||||
 | 
					paragraph of section 11).
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  However, if you cease all violation of this License, then your
 | 
				
			||||||
 | 
					license from a particular copyright holder is reinstated (a)
 | 
				
			||||||
 | 
					provisionally, unless and until the copyright holder explicitly and
 | 
				
			||||||
 | 
					finally terminates your license, and (b) permanently, if the copyright
 | 
				
			||||||
 | 
					holder fails to notify you of the violation by some reasonable means
 | 
				
			||||||
 | 
					prior to 60 days after the cessation.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Moreover, your license from a particular copyright holder is
 | 
				
			||||||
 | 
					reinstated permanently if the copyright holder notifies you of the
 | 
				
			||||||
 | 
					violation by some reasonable means, this is the first time you have
 | 
				
			||||||
 | 
					received notice of violation of this License (for any work) from that
 | 
				
			||||||
 | 
					copyright holder, and you cure the violation prior to 30 days after
 | 
				
			||||||
 | 
					your receipt of the notice.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Termination of your rights under this section does not terminate the
 | 
				
			||||||
 | 
					licenses of parties who have received copies or rights from you under
 | 
				
			||||||
 | 
					this License.  If your rights have been terminated and not permanently
 | 
				
			||||||
 | 
					reinstated, you do not qualify to receive new licenses for the same
 | 
				
			||||||
 | 
					material under section 10.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  9. Acceptance Not Required for Having Copies.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  You are not required to accept this License in order to receive or
 | 
				
			||||||
 | 
					run a copy of the Program.  Ancillary propagation of a covered work
 | 
				
			||||||
 | 
					occurring solely as a consequence of using peer-to-peer transmission
 | 
				
			||||||
 | 
					to receive a copy likewise does not require acceptance.  However,
 | 
				
			||||||
 | 
					nothing other than this License grants you permission to propagate or
 | 
				
			||||||
 | 
					modify any covered work.  These actions infringe copyright if you do
 | 
				
			||||||
 | 
					not accept this License.  Therefore, by modifying or propagating a
 | 
				
			||||||
 | 
					covered work, you indicate your acceptance of this License to do so.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  10. Automatic Licensing of Downstream Recipients.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Each time you convey a covered work, the recipient automatically
 | 
				
			||||||
 | 
					receives a license from the original licensors, to run, modify and
 | 
				
			||||||
 | 
					propagate that work, subject to this License.  You are not responsible
 | 
				
			||||||
 | 
					for enforcing compliance by third parties with this License.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  An "entity transaction" is a transaction transferring control of an
 | 
				
			||||||
 | 
					organization, or substantially all assets of one, or subdividing an
 | 
				
			||||||
 | 
					organization, or merging organizations.  If propagation of a covered
 | 
				
			||||||
 | 
					work results from an entity transaction, each party to that
 | 
				
			||||||
 | 
					transaction who receives a copy of the work also receives whatever
 | 
				
			||||||
 | 
					licenses to the work the party's predecessor in interest had or could
 | 
				
			||||||
 | 
					give under the previous paragraph, plus a right to possession of the
 | 
				
			||||||
 | 
					Corresponding Source of the work from the predecessor in interest, if
 | 
				
			||||||
 | 
					the predecessor has it or can get it with reasonable efforts.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  You may not impose any further restrictions on the exercise of the
 | 
				
			||||||
 | 
					rights granted or affirmed under this License.  For example, you may
 | 
				
			||||||
 | 
					not impose a license fee, royalty, or other charge for exercise of
 | 
				
			||||||
 | 
					rights granted under this License, and you may not initiate litigation
 | 
				
			||||||
 | 
					(including a cross-claim or counterclaim in a lawsuit) alleging that
 | 
				
			||||||
 | 
					any patent claim is infringed by making, using, selling, offering for
 | 
				
			||||||
 | 
					sale, or importing the Program or any portion of it.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  11. Patents.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  A "contributor" is a copyright holder who authorizes use under this
 | 
				
			||||||
 | 
					License of the Program or a work on which the Program is based.  The
 | 
				
			||||||
 | 
					work thus licensed is called the contributor's "contributor version".
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  A contributor's "essential patent claims" are all patent claims
 | 
				
			||||||
 | 
					owned or controlled by the contributor, whether already acquired or
 | 
				
			||||||
 | 
					hereafter acquired, that would be infringed by some manner, permitted
 | 
				
			||||||
 | 
					by this License, of making, using, or selling its contributor version,
 | 
				
			||||||
 | 
					but do not include claims that would be infringed only as a
 | 
				
			||||||
 | 
					consequence of further modification of the contributor version.  For
 | 
				
			||||||
 | 
					purposes of this definition, "control" includes the right to grant
 | 
				
			||||||
 | 
					patent sublicenses in a manner consistent with the requirements of
 | 
				
			||||||
 | 
					this License.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Each contributor grants you a non-exclusive, worldwide, royalty-free
 | 
				
			||||||
 | 
					patent license under the contributor's essential patent claims, to
 | 
				
			||||||
 | 
					make, use, sell, offer for sale, import and otherwise run, modify and
 | 
				
			||||||
 | 
					propagate the contents of its contributor version.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  In the following three paragraphs, a "patent license" is any express
 | 
				
			||||||
 | 
					agreement or commitment, however denominated, not to enforce a patent
 | 
				
			||||||
 | 
					(such as an express permission to practice a patent or covenant not to
 | 
				
			||||||
 | 
					sue for patent infringement).  To "grant" such a patent license to a
 | 
				
			||||||
 | 
					party means to make such an agreement or commitment not to enforce a
 | 
				
			||||||
 | 
					patent against the party.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  If you convey a covered work, knowingly relying on a patent license,
 | 
				
			||||||
 | 
					and the Corresponding Source of the work is not available for anyone
 | 
				
			||||||
 | 
					to copy, free of charge and under the terms of this License, through a
 | 
				
			||||||
 | 
					publicly available network server or other readily accessible means,
 | 
				
			||||||
 | 
					then you must either (1) cause the Corresponding Source to be so
 | 
				
			||||||
 | 
					available, or (2) arrange to deprive yourself of the benefit of the
 | 
				
			||||||
 | 
					patent license for this particular work, or (3) arrange, in a manner
 | 
				
			||||||
 | 
					consistent with the requirements of this License, to extend the patent
 | 
				
			||||||
 | 
					license to downstream recipients.  "Knowingly relying" means you have
 | 
				
			||||||
 | 
					actual knowledge that, but for the patent license, your conveying the
 | 
				
			||||||
 | 
					covered work in a country, or your recipient's use of the covered work
 | 
				
			||||||
 | 
					in a country, would infringe one or more identifiable patents in that
 | 
				
			||||||
 | 
					country that you have reason to believe are valid.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  If, pursuant to or in connection with a single transaction or
 | 
				
			||||||
 | 
					arrangement, you convey, or propagate by procuring conveyance of, a
 | 
				
			||||||
 | 
					covered work, and grant a patent license to some of the parties
 | 
				
			||||||
 | 
					receiving the covered work authorizing them to use, propagate, modify
 | 
				
			||||||
 | 
					or convey a specific copy of the covered work, then the patent license
 | 
				
			||||||
 | 
					you grant is automatically extended to all recipients of the covered
 | 
				
			||||||
 | 
					work and works based on it.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  A patent license is "discriminatory" if it does not include within
 | 
				
			||||||
 | 
					the scope of its coverage, prohibits the exercise of, or is
 | 
				
			||||||
 | 
					conditioned on the non-exercise of one or more of the rights that are
 | 
				
			||||||
 | 
					specifically granted under this License.  You may not convey a covered
 | 
				
			||||||
 | 
					work if you are a party to an arrangement with a third party that is
 | 
				
			||||||
 | 
					in the business of distributing software, under which you make payment
 | 
				
			||||||
 | 
					to the third party based on the extent of your activity of conveying
 | 
				
			||||||
 | 
					the work, and under which the third party grants, to any of the
 | 
				
			||||||
 | 
					parties who would receive the covered work from you, a discriminatory
 | 
				
			||||||
 | 
					patent license (a) in connection with copies of the covered work
 | 
				
			||||||
 | 
					conveyed by you (or copies made from those copies), or (b) primarily
 | 
				
			||||||
 | 
					for and in connection with specific products or compilations that
 | 
				
			||||||
 | 
					contain the covered work, unless you entered into that arrangement,
 | 
				
			||||||
 | 
					or that patent license was granted, prior to 28 March 2007.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Nothing in this License shall be construed as excluding or limiting
 | 
				
			||||||
 | 
					any implied license or other defenses to infringement that may
 | 
				
			||||||
 | 
					otherwise be available to you under applicable patent law.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  12. No Surrender of Others' Freedom.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  If conditions are imposed on you (whether by court order, agreement or
 | 
				
			||||||
 | 
					otherwise) that contradict the conditions of this License, they do not
 | 
				
			||||||
 | 
					excuse you from the conditions of this License.  If you cannot convey a
 | 
				
			||||||
 | 
					covered work so as to satisfy simultaneously your obligations under this
 | 
				
			||||||
 | 
					License and any other pertinent obligations, then as a consequence you may
 | 
				
			||||||
 | 
					not convey it at all.  For example, if you agree to terms that obligate you
 | 
				
			||||||
 | 
					to collect a royalty for further conveying from those to whom you convey
 | 
				
			||||||
 | 
					the Program, the only way you could satisfy both those terms and this
 | 
				
			||||||
 | 
					License would be to refrain entirely from conveying the Program.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  13. Use with the GNU Affero General Public License.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Notwithstanding any other provision of this License, you have
 | 
				
			||||||
 | 
					permission to link or combine any covered work with a work licensed
 | 
				
			||||||
 | 
					under version 3 of the GNU Affero General Public License into a single
 | 
				
			||||||
 | 
					combined work, and to convey the resulting work.  The terms of this
 | 
				
			||||||
 | 
					License will continue to apply to the part which is the covered work,
 | 
				
			||||||
 | 
					but the special requirements of the GNU Affero General Public License,
 | 
				
			||||||
 | 
					section 13, concerning interaction through a network will apply to the
 | 
				
			||||||
 | 
					combination as such.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  14. Revised Versions of this License.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The Free Software Foundation may publish revised and/or new versions of
 | 
				
			||||||
 | 
					the GNU General Public License from time to time.  Such new versions will
 | 
				
			||||||
 | 
					be similar in spirit to the present version, but may differ in detail to
 | 
				
			||||||
 | 
					address new problems or concerns.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Each version is given a distinguishing version number.  If the
 | 
				
			||||||
 | 
					Program specifies that a certain numbered version of the GNU General
 | 
				
			||||||
 | 
					Public License "or any later version" applies to it, you have the
 | 
				
			||||||
 | 
					option of following the terms and conditions either of that numbered
 | 
				
			||||||
 | 
					version or of any later version published by the Free Software
 | 
				
			||||||
 | 
					Foundation.  If the Program does not specify a version number of the
 | 
				
			||||||
 | 
					GNU General Public License, you may choose any version ever published
 | 
				
			||||||
 | 
					by the Free Software Foundation.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  If the Program specifies that a proxy can decide which future
 | 
				
			||||||
 | 
					versions of the GNU General Public License can be used, that proxy's
 | 
				
			||||||
 | 
					public statement of acceptance of a version permanently authorizes you
 | 
				
			||||||
 | 
					to choose that version for the Program.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  Later license versions may give you additional or different
 | 
				
			||||||
 | 
					permissions.  However, no additional obligations are imposed on any
 | 
				
			||||||
 | 
					author or copyright holder as a result of your choosing to follow a
 | 
				
			||||||
 | 
					later version.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  15. Disclaimer of Warranty.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
 | 
				
			||||||
 | 
					APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
 | 
				
			||||||
 | 
					HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
 | 
				
			||||||
 | 
					OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
 | 
				
			||||||
 | 
					THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 | 
				
			||||||
 | 
					PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
 | 
				
			||||||
 | 
					IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
 | 
				
			||||||
 | 
					ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  16. Limitation of Liability.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
 | 
				
			||||||
 | 
					WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
 | 
				
			||||||
 | 
					THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
 | 
				
			||||||
 | 
					GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
 | 
				
			||||||
 | 
					USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
 | 
				
			||||||
 | 
					DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
 | 
				
			||||||
 | 
					PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
 | 
				
			||||||
 | 
					EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
 | 
				
			||||||
 | 
					SUCH DAMAGES.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  17. Interpretation of Sections 15 and 16.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  If the disclaimer of warranty and limitation of liability provided
 | 
				
			||||||
 | 
					above cannot be given local legal effect according to their terms,
 | 
				
			||||||
 | 
					reviewing courts shall apply local law that most closely approximates
 | 
				
			||||||
 | 
					an absolute waiver of all civil liability in connection with the
 | 
				
			||||||
 | 
					Program, unless a warranty or assumption of liability accompanies a
 | 
				
			||||||
 | 
					copy of the Program in return for a fee.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                     END OF TERMS AND CONDITIONS
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            How to Apply These Terms to Your New Programs
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  If you develop a new program, and you want it to be of the greatest
 | 
				
			||||||
 | 
					possible use to the public, the best way to achieve this is to make it
 | 
				
			||||||
 | 
					free software which everyone can redistribute and change under these terms.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  To do so, attach the following notices to the program.  It is safest
 | 
				
			||||||
 | 
					to attach them to the start of each source file to most effectively
 | 
				
			||||||
 | 
					state the exclusion of warranty; and each file should have at least
 | 
				
			||||||
 | 
					the "copyright" line and a pointer to where the full notice is found.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    <one line to give the program's name and a brief idea of what it does.>
 | 
				
			||||||
 | 
					    Copyright (C) <year>  <name of author>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    This program is free software: you can redistribute it and/or modify
 | 
				
			||||||
 | 
					    it under the terms of the GNU General Public License as published by
 | 
				
			||||||
 | 
					    the Free Software Foundation, either version 3 of the License, or
 | 
				
			||||||
 | 
					    (at your option) any later version.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    This program is distributed in the hope that it will be useful,
 | 
				
			||||||
 | 
					    but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
				
			||||||
 | 
					    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
				
			||||||
 | 
					    GNU General Public License for more details.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    You should have received a copy of the GNU General Public License
 | 
				
			||||||
 | 
					    along with this program.  If not, see <https://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Also add information on how to contact you by electronic and paper mail.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  If the program does terminal interaction, make it output a short
 | 
				
			||||||
 | 
					notice like this when it starts in an interactive mode:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    <program>  Copyright (C) <year>  <name of author>
 | 
				
			||||||
 | 
					    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
 | 
				
			||||||
 | 
					    This is free software, and you are welcome to redistribute it
 | 
				
			||||||
 | 
					    under certain conditions; type `show c' for details.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					The hypothetical commands `show w' and `show c' should show the appropriate
 | 
				
			||||||
 | 
					parts of the General Public License.  Of course, your program's commands
 | 
				
			||||||
 | 
					might be different; for a GUI interface, you would use an "about box".
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  You should also get your employer (if you work as a programmer) or school,
 | 
				
			||||||
 | 
					if any, to sign a "copyright disclaimer" for the program, if necessary.
 | 
				
			||||||
 | 
					For more information on this, and how to apply and follow the GNU GPL, see
 | 
				
			||||||
 | 
					<https://www.gnu.org/licenses/>.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  The GNU General Public License does not permit incorporating your program
 | 
				
			||||||
 | 
					into proprietary programs.  If your program is a subroutine library, you
 | 
				
			||||||
 | 
					may consider it more useful to permit linking proprietary applications with
 | 
				
			||||||
 | 
					the library.  If this is what you want to do, use the GNU Lesser General
 | 
				
			||||||
 | 
					Public License instead of this License.  But first, please read
 | 
				
			||||||
 | 
					<https://www.gnu.org/licenses/why-not-lgpl.html>.
 | 
				
			||||||
							
								
								
									
										9
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,9 @@
 | 
				
			|||||||
 | 
					# ludum-dare-46
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Client
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					The client is build via Godot v3.2.1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Server 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					The server is a C++ app built using ENet
 | 
				
			||||||
							
								
								
									
										1
									
								
								client/.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1 @@
 | 
				
			|||||||
 | 
					builds
 | 
				
			||||||
@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="a4e0d3e007a723598d9eed9e588ed896"
 | 
				
			||||||
 | 
					dest_md5="88bbb9adf5d8cd95e82a6575379f8e40"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="4c0163ed6b4faca64ec2e22663865646"
 | 
				
			||||||
 | 
					dest_md5="871974c0415189bb7ee4d25f66c7e6cc"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="f91f5b2c10fb1c2bbb2b9efd001ec156"
 | 
				
			||||||
 | 
					dest_md5="a8bf84e7a011aab313ecd6a6228e1c03"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/.import/boar.png-967bf326ec5327a3976d5df0c5a68796.stex
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="7e41bf3051b18e392a4bb6c0cc45cd7c"
 | 
				
			||||||
 | 
					dest_md5="92eb858faaa1840609e0a1d10f0a2ab1"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/.import/client.png-db3748b41e665cc4fe95f391916f4633.stex
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="f58728ec69e9bc4674d83fecd231606d"
 | 
				
			||||||
 | 
					dest_md5="6be2b17787f2b16451812c382e0468ed"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/.import/crystal.png-04011f2545568870c52ee0bd59c3fb9c.stex
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
 | 
				
			||||||
 | 
					dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/.import/favicon.png-ad684d17faa662133229b6300264136f.stex
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="47313fa4c47a9963fddd764e1ec6e4a8"
 | 
				
			||||||
 | 
					dest_md5="2ded9e7f9060e2b530aab678b135fc5b"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="50ac0416cbd1377e0e34e05c7b94300d"
 | 
				
			||||||
 | 
					dest_md5="d6ea88e54993b8c2ac6268ed67ffc779"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="bb2665ac1d6c81fe488f5c1d8f1efc4b"
 | 
				
			||||||
 | 
					dest_md5="0519566be172bacfd61403d302597e4e"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/.import/logo.png-9164f87f81119ac7320e78ed71593bc1.stex
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="4c0163ed6b4faca64ec2e22663865646"
 | 
				
			||||||
 | 
					dest_md5="871974c0415189bb7ee4d25f66c7e6cc"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="b96dd394315a26f6321ee1fed85511a1"
 | 
				
			||||||
 | 
					dest_md5="0ea1da6f385d124f752a105fbe1e2838"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="234d4f7df7c457bb857680ca94728ab3"
 | 
				
			||||||
 | 
					dest_md5="a04bb0e22087eb7e6f923c0f3dc75e4a"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					source_md5="a4e0d3e007a723598d9eed9e588ed896"
 | 
				
			||||||
 | 
					dest_md5="88bbb9adf5d8cd95e82a6575379f8e40"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										9
									
								
								client/ReadMe.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,9 @@
 | 
				
			|||||||
 | 
					# LD46 Client
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Build Requirements
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Godot 3.2.1-stable
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					### Godot Modules
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					- [GDNet3](https://github.com/perdugames/gdnet3)
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/assets/audio/music/secret.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										15
									
								
								client/assets/audio/music/secret.ogg.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,15 @@
 | 
				
			|||||||
 | 
					[remap]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					importer="ogg_vorbis"
 | 
				
			||||||
 | 
					type="AudioStreamOGGVorbis"
 | 
				
			||||||
 | 
					path="res://.import/secret.ogg-61e6c38fdabb5c087e6529738a5bce74.oggstr"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[deps]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					source_file="res://assets/audio/music/secret.ogg"
 | 
				
			||||||
 | 
					dest_files=[ "res://.import/secret.ogg-61e6c38fdabb5c087e6529738a5bce74.oggstr" ]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[params]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					loop=true
 | 
				
			||||||
 | 
					loop_offset=0
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/assets/audio/music/wizards.ogg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										15
									
								
								client/assets/audio/music/wizards.ogg.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,15 @@
 | 
				
			|||||||
 | 
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										7
									
								
								client/default_env.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,7 @@
 | 
				
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 | 
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 | 
				
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 | 
				
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 | 
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 | 
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										48
									
								
								client/export_presets.cfg
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,48 @@
 | 
				
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 | 
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 | 
				
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 | 
					platform="Linux/X11"
 | 
				
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 | 
					runnable=true
 | 
				
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 | 
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 | 
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 | 
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					script_encryption_key=""
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					custom_template/release="/var/home/vetra/Projects/godot-enet/bin/godot.x11.opt.64"
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 | 
					custom_template/debug="/var/home/vetra/Projects/godot-enet/bin/godot.x11.opt.debug.64"
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					name="HTML5"
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 | 
					platform="HTML5"
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 | 
					runnable=true
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			||||||
 | 
					export_path="builds/client.html"
 | 
				
			||||||
 | 
					patch_list=PoolStringArray(  )
 | 
				
			||||||
 | 
					script_export_mode=1
 | 
				
			||||||
 | 
					script_encryption_key=""
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[preset.1.options]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					vram_texture_compression/for_desktop=true
 | 
				
			||||||
 | 
					vram_texture_compression/for_mobile=false
 | 
				
			||||||
 | 
					html/custom_html_shell=""
 | 
				
			||||||
 | 
					html/head_include=""
 | 
				
			||||||
 | 
					custom_template/release=""
 | 
				
			||||||
 | 
					custom_template/debug=""
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/icon.png
									
									
									
									
									
										Normal file
									
								
							
							
						
						| 
		 After Width: | Height: | Size: 3.2 KiB  | 
							
								
								
									
										34
									
								
								client/icon.png.import
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,34 @@
 | 
				
			|||||||
 | 
					[remap]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					importer="texture"
 | 
				
			||||||
 | 
					type="StreamTexture"
 | 
				
			||||||
 | 
					path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
 | 
				
			||||||
 | 
					metadata={
 | 
				
			||||||
 | 
					"vram_texture": false
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[deps]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					source_file="res://icon.png"
 | 
				
			||||||
 | 
					dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[params]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					compress/mode=0
 | 
				
			||||||
 | 
					compress/lossy_quality=0.7
 | 
				
			||||||
 | 
					compress/hdr_mode=0
 | 
				
			||||||
 | 
					compress/bptc_ldr=0
 | 
				
			||||||
 | 
					compress/normal_map=0
 | 
				
			||||||
 | 
					flags/repeat=0
 | 
				
			||||||
 | 
					flags/filter=true
 | 
				
			||||||
 | 
					flags/mipmaps=false
 | 
				
			||||||
 | 
					flags/anisotropic=false
 | 
				
			||||||
 | 
					flags/srgb=2
 | 
				
			||||||
 | 
					process/fix_alpha_border=true
 | 
				
			||||||
 | 
					process/premult_alpha=false
 | 
				
			||||||
 | 
					process/HDR_as_SRGB=false
 | 
				
			||||||
 | 
					process/invert_color=false
 | 
				
			||||||
 | 
					stream=false
 | 
				
			||||||
 | 
					size_limit=0
 | 
				
			||||||
 | 
					detect_3d=true
 | 
				
			||||||
 | 
					svg/scale=1.0
 | 
				
			||||||
							
								
								
									
										6
									
								
								client/nodes/MusicManager.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,6 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=2 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource path="res://scripts/singletons/MusicManager.gd" type="Script" id=1]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="MusicManager" type="AudioStreamPlayer"]
 | 
				
			||||||
 | 
					script = ExtResource( 1 )
 | 
				
			||||||
							
								
								
									
										6
									
								
								client/nodes/NetworkManager.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,6 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=2 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource path="res://scripts/network/NetworkManager.gd" type="Script" id=1]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="NetworkManager" type="Node"]
 | 
				
			||||||
 | 
					script = ExtResource( 1 )
 | 
				
			||||||
							
								
								
									
										39
									
								
								client/nodes/Player.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,39 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=6 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource path="res://assets/images/character/iron_player.png" type="Texture" id=1]
 | 
				
			||||||
 | 
					[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="RectangleShape2D" id=1]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="DynamicFontData" id=2]
 | 
				
			||||||
 | 
					font_path = "res://assets/fonts/hf-free-complete/compass-pro-v1.1/CompassPro.ttf"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="DynamicFont" id=3]
 | 
				
			||||||
 | 
					font_data = SubResource( 2 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Player" type="KinematicBody2D"]
 | 
				
			||||||
 | 
					script = ExtResource( 2 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite" type="Sprite" parent="."]
 | 
				
			||||||
 | 
					texture = ExtResource( 1 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Camera2D" type="Camera2D" parent="."]
 | 
				
			||||||
 | 
					current = true
 | 
				
			||||||
 | 
					zoom = Vector2( 0.5, 0.5 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
				
			||||||
 | 
					shape = SubResource( 1 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Label" type="Label" parent="."]
 | 
				
			||||||
 | 
					margin_left = -32.0
 | 
				
			||||||
 | 
					margin_top = -30.0
 | 
				
			||||||
 | 
					margin_right = 32.0
 | 
				
			||||||
 | 
					margin_bottom = -10.0
 | 
				
			||||||
 | 
					custom_fonts/font = SubResource( 3 )
 | 
				
			||||||
 | 
					custom_colors/font_color = Color( 1, 1, 1, 0.607843 )
 | 
				
			||||||
 | 
					text = "Username"
 | 
				
			||||||
 | 
					align = 1
 | 
				
			||||||
 | 
					valign = 1
 | 
				
			||||||
 | 
					__meta__ = {
 | 
				
			||||||
 | 
					"_edit_use_anchors_": false
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										16
									
								
								client/nodes/entities/crystal.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,16 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=4 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource path="res://assets/images/entities/crystal.png" type="Texture" id=1]
 | 
				
			||||||
 | 
					[ext_resource path="res://scripts/entities/LifeCrystal.gd" type="Script" id=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="CircleShape2D" id=1]
 | 
				
			||||||
 | 
					radius = 16.0
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="LifeCrystal" type="Area2D"]
 | 
				
			||||||
 | 
					script = ExtResource( 2 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite" type="Sprite" parent="."]
 | 
				
			||||||
 | 
					texture = ExtResource( 1 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
				
			||||||
 | 
					shape = SubResource( 1 )
 | 
				
			||||||
							
								
								
									
										35
									
								
								client/nodes/entities/player.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,35 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=6 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource path="res://assets/images/character/iron_player.png" type="Texture" id=1]
 | 
				
			||||||
 | 
					[ext_resource path="res://scripts/entities/Player.gd" type="Script" id=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="RectangleShape2D" id=1]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="DynamicFontData" id=2]
 | 
				
			||||||
 | 
					font_path = "res://assets/fonts/hf-free-complete/compass-pro-v1.1/CompassPro.ttf"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="DynamicFont" id=3]
 | 
				
			||||||
 | 
					font_data = SubResource( 2 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Player" type="KinematicBody2D"]
 | 
				
			||||||
 | 
					script = ExtResource( 2 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Sprite" type="Sprite" parent="."]
 | 
				
			||||||
 | 
					texture = ExtResource( 1 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
 | 
				
			||||||
 | 
					shape = SubResource( 1 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Label" type="Label" parent="."]
 | 
				
			||||||
 | 
					margin_left = -32.0
 | 
				
			||||||
 | 
					margin_top = -30.0
 | 
				
			||||||
 | 
					margin_right = 32.0
 | 
				
			||||||
 | 
					margin_bottom = -10.0
 | 
				
			||||||
 | 
					custom_fonts/font = SubResource( 3 )
 | 
				
			||||||
 | 
					custom_colors/font_color = Color( 1, 1, 1, 0.607843 )
 | 
				
			||||||
 | 
					text = "Username"
 | 
				
			||||||
 | 
					align = 1
 | 
				
			||||||
 | 
					valign = 1
 | 
				
			||||||
 | 
					__meta__ = {
 | 
				
			||||||
 | 
					"_edit_use_anchors_": false
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										29
									
								
								client/project.godot
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,29 @@
 | 
				
			|||||||
 | 
					; Engine configuration file.
 | 
				
			||||||
 | 
					; It's best edited using the editor UI and not directly,
 | 
				
			||||||
 | 
					; since the parameters that go here are not all obvious.
 | 
				
			||||||
 | 
					;
 | 
				
			||||||
 | 
					; Format:
 | 
				
			||||||
 | 
					;   [section] ; section goes between []
 | 
				
			||||||
 | 
					;   param=value ; assign values to parameters
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					config_version=4
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					_global_script_classes=[  ]
 | 
				
			||||||
 | 
					_global_script_class_icons={
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[application]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					config/name="client"
 | 
				
			||||||
 | 
					run/main_scene="res://scenes/login.scn"
 | 
				
			||||||
 | 
					config/icon="res://icon.png"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[autoload]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					MusicManager="*res://nodes/MusicManager.tscn"
 | 
				
			||||||
 | 
					NetworkManager="*res://nodes/NetworkManager.tscn"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[rendering]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					environment/default_environment="res://default_env.tres"
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/scenes/game.scn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										37
									
								
								client/scenes/icon.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										19
									
								
								client/scenes/loader.tscn
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,19 @@
 | 
				
			|||||||
 | 
					[gd_scene load_steps=2 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="GDScript" id=1]
 | 
				
			||||||
 | 
					script/source = "extends Node
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var music = preload(\"res://nodes/MusicManager.tscn\")
 | 
				
			||||||
 | 
					var network = preload(\"res://nodes/NetworkManager.tscn\")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _ready():
 | 
				
			||||||
 | 
						var root : Node = get_node(\"/root\")
 | 
				
			||||||
 | 
						var m = music.instance()
 | 
				
			||||||
 | 
						root.add_child(m)
 | 
				
			||||||
 | 
						var n = network.instance()
 | 
				
			||||||
 | 
						root.add_child(n)
 | 
				
			||||||
 | 
						get_tree().change_scene(\"res://scenes/login.scn\")
 | 
				
			||||||
 | 
					"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[node name="Node" type="Node"]
 | 
				
			||||||
 | 
					script = SubResource( 1 )
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								client/scenes/login.scn
									
									
									
									
									
										Normal file
									
								
							
							
						
						
							
								
								
									
										6
									
								
								client/scripts/entities/LifeCrystal.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,6 @@
 | 
				
			|||||||
 | 
					extends Area2D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const ROTATION_SPEED = 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _process(delta):
 | 
				
			||||||
 | 
						$Sprite.rotation = $Sprite.rotation + delta * ROTATION_SPEED
 | 
				
			||||||
							
								
								
									
										23
									
								
								client/scripts/entities/Player.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,23 @@
 | 
				
			|||||||
 | 
					extends KinematicBody2D
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					export var user : String = ""
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _ready():
 | 
				
			||||||
 | 
						$Label.text = user
 | 
				
			||||||
 | 
						#$Label.text = $"/root/NetworkManager".username
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _process(delta):
 | 
				
			||||||
 | 
						var movePos : Vector2 = Vector2(0,0)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						if(Input.is_action_just_pressed("ui_up")):
 | 
				
			||||||
 | 
							movePos.y = movePos.y + 1
 | 
				
			||||||
 | 
						if(Input.is_action_just_pressed("ui_down")):
 | 
				
			||||||
 | 
							movePos.y = movePos.y - 1
 | 
				
			||||||
 | 
						if(Input.is_action_just_pressed("ui_right")):
 | 
				
			||||||
 | 
							movePos.x = movePos.x + 1
 | 
				
			||||||
 | 
						if(Input.is_action_just_pressed("ui_left")):
 | 
				
			||||||
 | 
							movePos.x = movePos.x - 1
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
						if movePos != Vector2.ZERO:
 | 
				
			||||||
 | 
							$"/root/NetworkManager".move_player(movePos.x, movePos.y)
 | 
				
			||||||
							
								
								
									
										113
									
								
								client/scripts/network/NetworkManager.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,113 @@
 | 
				
			|||||||
 | 
					extends Node
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const SERVER_HOST : String = "192.168.1.34"
 | 
				
			||||||
 | 
					const SERVER_PORT : int = 7777
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					signal disconnection
 | 
				
			||||||
 | 
					signal connection_established
 | 
				
			||||||
 | 
					signal error_occured
 | 
				
			||||||
 | 
					signal logged_in
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					signal world_data_recieved
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var username : String = ""
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var client : GDNetHost = null
 | 
				
			||||||
 | 
					var peer : GDNetPeer = null
 | 
				
			||||||
 | 
					var server_address : GDNetAddress = null
 | 
				
			||||||
 | 
					var connected : bool = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var packetQueue = []
 | 
				
			||||||
 | 
					var error_info = ""
 | 
				
			||||||
 | 
					var world_data : String = ""
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var connection_timer : Timer
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _init():
 | 
				
			||||||
 | 
						server_address = GDNetAddress.new()
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						server_address.set_host(SERVER_HOST)
 | 
				
			||||||
 | 
						server_address.set_port(SERVER_PORT)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						client = GDNetHost.new()
 | 
				
			||||||
 | 
						client.set_max_peers(1)
 | 
				
			||||||
 | 
						client.set_event_wait(250)
 | 
				
			||||||
 | 
						client.bind()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func connect_to_server():
 | 
				
			||||||
 | 
						peer = client.host_connect(server_address)
 | 
				
			||||||
 | 
						if not connection_timer:
 | 
				
			||||||
 | 
							connection_timer = Timer.new()
 | 
				
			||||||
 | 
							add_child(connection_timer)
 | 
				
			||||||
 | 
							connection_timer.connect("timeout", self, "timeout_check")
 | 
				
			||||||
 | 
						connection_timer.start(1)
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
					func timeout_check():
 | 
				
			||||||
 | 
						if username == "":
 | 
				
			||||||
 | 
							display_error("Connection failed!")
 | 
				
			||||||
 | 
						connection_timer.stop()
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					func request_world_map():
 | 
				
			||||||
 | 
						var request_packet : PoolByteArray = "2|".to_ascii()
 | 
				
			||||||
 | 
						packetQueue.append(request_packet)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					func connect_as_user(username : String):
 | 
				
			||||||
 | 
						connect_to_server()
 | 
				
			||||||
 | 
						var username_packet : PoolByteArray = ("1|" + username).to_ascii()
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						packetQueue.append(username_packet)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func display_error(error = "Unknown error occured!"):
 | 
				
			||||||
 | 
						error_info = error
 | 
				
			||||||
 | 
						print("Error: " + error)
 | 
				
			||||||
 | 
						emit_signal("error_occured")
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					func disconnect_from_server():
 | 
				
			||||||
 | 
						peer.disconnect_later()
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					func process_events():
 | 
				
			||||||
 | 
						if(client.is_event_available()):
 | 
				
			||||||
 | 
							var event : GDNetEvent = client.get_event()
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							var event_type = event.get_event_type()
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							if(event_type == GDNetEvent.RECEIVE):
 | 
				
			||||||
 | 
								var ascii_data : String = str(event.get_packet().get_string_from_ascii())
 | 
				
			||||||
 | 
								if len(ascii_data) > 0:
 | 
				
			||||||
 | 
									if ascii_data[0] == '1':
 | 
				
			||||||
 | 
										if ascii_data.substr(2,2) == "OK":
 | 
				
			||||||
 | 
											username = ascii_data.substr(4)
 | 
				
			||||||
 | 
											print("Logged in as: " + username)
 | 
				
			||||||
 | 
											emit_signal("logged_in")
 | 
				
			||||||
 | 
										else:
 | 
				
			||||||
 | 
											display_error("Username not accepted! Reason: " + ascii_data.substr(2))
 | 
				
			||||||
 | 
									elif ascii_data[0] == '2':
 | 
				
			||||||
 | 
										world_data = ascii_data.substr(2)
 | 
				
			||||||
 | 
										emit_signal("world_data_recieved")
 | 
				
			||||||
 | 
							elif(event_type == GDNetEvent.CONNECT):
 | 
				
			||||||
 | 
								print("Connected to server with hostname: " + server_address.get_host() + ":" + str(server_address.get_port()))
 | 
				
			||||||
 | 
								connected = true
 | 
				
			||||||
 | 
								emit_signal("connection_established")
 | 
				
			||||||
 | 
							elif(event_type == GDNetEvent.DISCONNECT):
 | 
				
			||||||
 | 
								print("Disconnected from server")
 | 
				
			||||||
 | 
								connected = false
 | 
				
			||||||
 | 
								emit_signal("disconnection")
 | 
				
			||||||
 | 
								
 | 
				
			||||||
 | 
					func move_player(x,y):
 | 
				
			||||||
 | 
						var pckt : PoolByteArray = ("3|" + str(x) + "," + str(y)).to_ascii()
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						packetQueue.append(pckt)
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					func _process(delta):
 | 
				
			||||||
 | 
						process_events()
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						if len(packetQueue) > 0 and connected:
 | 
				
			||||||
 | 
							peer.send_packet(packetQueue[0], 0, GDNetMessage.RELIABLE)
 | 
				
			||||||
 | 
							packetQueue.remove(0)
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
						if(Input.is_action_just_pressed("ui_cancel")):
 | 
				
			||||||
 | 
							print("PACKET")
 | 
				
			||||||
 | 
							peer.send_packet("TEST".to_ascii(), 0, GDNetMessage.RELIABLE)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										15
									
								
								client/scripts/singletons/MusicManager.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,15 @@
 | 
				
			|||||||
 | 
					extends AudioStreamPlayer
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					var main_player : AudioStreamPlayer
 | 
				
			||||||
 | 
					var looping : bool = false
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _ready():
 | 
				
			||||||
 | 
						main_player = self
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func play_music(song, loop=true):
 | 
				
			||||||
 | 
						var audio_file = "res://assets/audio/music/" + song + ".ogg"
 | 
				
			||||||
 | 
						if File.new().file_exists(audio_file):
 | 
				
			||||||
 | 
							var track = load(audio_file)
 | 
				
			||||||
 | 
							looping = loop
 | 
				
			||||||
 | 
							main_player.stream = track
 | 
				
			||||||
 | 
							#main_player.play()
 | 
				
			||||||
							
								
								
									
										21
									
								
								client/scripts/systems/LoginManager.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,21 @@
 | 
				
			|||||||
 | 
					extends Node
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _ready():
 | 
				
			||||||
 | 
						$"/root/MusicManager".play_music("wizards")
 | 
				
			||||||
 | 
						$Button.connect("button_down", self, "_on_button_press")
 | 
				
			||||||
 | 
						$"/root/NetworkManager".connect("error_occured", self, "_on_error")
 | 
				
			||||||
 | 
						$"/root/NetworkManager".connect("logged_in", self, "_on_login")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _on_error():
 | 
				
			||||||
 | 
						$ErrorDialog/ErrorLabel.text = $"/root/NetworkManager".error_info
 | 
				
			||||||
 | 
						$ErrorDialog.popup_centered()
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _on_button_press():
 | 
				
			||||||
 | 
						if($"/root/NetworkManager".connected):
 | 
				
			||||||
 | 
							$"/root/NetworkManager".disconnect_from_server()
 | 
				
			||||||
 | 
						else:
 | 
				
			||||||
 | 
							$"/root/NetworkManager".connect_as_user($LineEdit.text)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _on_login():
 | 
				
			||||||
 | 
						get_tree().change_scene("res://scenes/game.scn")
 | 
				
			||||||
							
								
								
									
										49
									
								
								client/scripts/systems/WorldManager.gd
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,49 @@
 | 
				
			|||||||
 | 
					extends Node
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					func _ready():
 | 
				
			||||||
 | 
						$Tiles.clear()
 | 
				
			||||||
 | 
						$"/root/NetworkManager".connect("world_data_recieved", self, "_on_world_update")
 | 
				
			||||||
 | 
						$"/root/NetworkManager".request_world_map()
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
					func _on_world_update():
 | 
				
			||||||
 | 
						var data = $"/root/NetworkManager".world_data.split('\n')
 | 
				
			||||||
 | 
						for tileUpdate in data:
 | 
				
			||||||
 | 
							if len(tileUpdate) > 3:
 | 
				
			||||||
 | 
								if ',' in tileUpdate:
 | 
				
			||||||
 | 
									var tile_data = tileUpdate.split(',')
 | 
				
			||||||
 | 
									if ':' in tile_data[2]:
 | 
				
			||||||
 | 
										var pos : Vector2 = $Tiles.map_to_world(Vector2(int(tile_data[0]), int(tile_data[1])))
 | 
				
			||||||
 | 
										if 'player:' in tile_data[2]:
 | 
				
			||||||
 | 
											print(tile_data)
 | 
				
			||||||
 | 
											var player_name = tile_data[2].substr(len('player:'))
 | 
				
			||||||
 | 
											print(player_name)
 | 
				
			||||||
 | 
											if $"/root/NetworkManager".username == player_name:
 | 
				
			||||||
 | 
												$Player.position = pos
 | 
				
			||||||
 | 
											else:
 | 
				
			||||||
 | 
												update_entity(player_name, pos, "player")
 | 
				
			||||||
 | 
										else:
 | 
				
			||||||
 | 
											var entity_data = tile_data[2].split(':')
 | 
				
			||||||
 | 
											update_entity(entity_data[1], pos, entity_data[0])
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
									else:
 | 
				
			||||||
 | 
										$Tiles.set_cell(int(tile_data[0]), int(tile_data[1]), int(tile_data[2]))
 | 
				
			||||||
 | 
						if $Loading != null:
 | 
				
			||||||
 | 
							$Loading.queue_free()
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
					func display_error(error):
 | 
				
			||||||
 | 
						print("Error " + error)
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
					func update_entity(entity_id : String, pos : Vector2, type : String):
 | 
				
			||||||
 | 
						var entity : Node2D = get_node_or_null( str(type + "-" + entity_id))
 | 
				
			||||||
 | 
						if not entity:
 | 
				
			||||||
 | 
							var entity_location = "res://nodes/entities/" + type + ".tscn"
 | 
				
			||||||
 | 
							if File.new().file_exists(entity_location):
 | 
				
			||||||
 | 
								var gobj = load(entity_location)
 | 
				
			||||||
 | 
								entity = gobj.instance()
 | 
				
			||||||
 | 
								add_child(entity, true)
 | 
				
			||||||
 | 
								entity.set_name(str(type + "-" + entity_id))
 | 
				
			||||||
 | 
							else:
 | 
				
			||||||
 | 
								display_error("Trying to load entity of type: " + type + ", but failed.")
 | 
				
			||||||
 | 
						if entity:
 | 
				
			||||||
 | 
							entity.position = pos
 | 
				
			||||||
							
								
								
									
										28
									
								
								client/tilesets/floor_tileset.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,28 @@
 | 
				
			|||||||
 | 
					[gd_resource type="TileSet" load_steps=2 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource path="res://assets/images/tiles/floor/stone_floor.png" type="Texture" id=1]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[resource]
 | 
				
			||||||
 | 
					0/name = "stone_floor.png 0"
 | 
				
			||||||
 | 
					0/texture = ExtResource( 1 )
 | 
				
			||||||
 | 
					0/tex_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					0/modulate = Color( 1, 1, 1, 1 )
 | 
				
			||||||
 | 
					0/region = Rect2( 0, 0, 16, 16 )
 | 
				
			||||||
 | 
					0/tile_mode = 1
 | 
				
			||||||
 | 
					0/autotile/bitmask_mode = 0
 | 
				
			||||||
 | 
					0/autotile/bitmask_flags = [  ]
 | 
				
			||||||
 | 
					0/autotile/icon_coordinate = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					0/autotile/tile_size = Vector2( 16, 16 )
 | 
				
			||||||
 | 
					0/autotile/spacing = 0
 | 
				
			||||||
 | 
					0/autotile/occluder_map = [  ]
 | 
				
			||||||
 | 
					0/autotile/navpoly_map = [  ]
 | 
				
			||||||
 | 
					0/autotile/priority_map = [  ]
 | 
				
			||||||
 | 
					0/autotile/z_index_map = [  ]
 | 
				
			||||||
 | 
					0/occluder_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					0/navigation_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					0/shape_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
 | 
				
			||||||
 | 
					0/shape_one_way = false
 | 
				
			||||||
 | 
					0/shape_one_way_margin = 0.0
 | 
				
			||||||
 | 
					0/shapes = [  ]
 | 
				
			||||||
 | 
					0/z_index = 0
 | 
				
			||||||
							
								
								
									
										62
									
								
								client/tilesets/wall_tileset.tres
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,62 @@
 | 
				
			|||||||
 | 
					[gd_resource type="TileSet" load_steps=4 format=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[ext_resource path="res://assets/images/tiles/wall/stone_wall.png" type="Texture" id=1]
 | 
				
			||||||
 | 
					[ext_resource path="res://assets/images/tiles/floor/stone_floor.png" type="Texture" id=2]
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[sub_resource type="ConvexPolygonShape2D" id=1]
 | 
				
			||||||
 | 
					points = PoolVector2Array( 16, 16, 0, 16, 0, 0, 16, 0 )
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[resource]
 | 
				
			||||||
 | 
					0/name = "stone_wall.png 0"
 | 
				
			||||||
 | 
					0/texture = ExtResource( 1 )
 | 
				
			||||||
 | 
					0/tex_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					0/modulate = Color( 1, 1, 1, 1 )
 | 
				
			||||||
 | 
					0/region = Rect2( 0, 0, 16, 16 )
 | 
				
			||||||
 | 
					0/tile_mode = 1
 | 
				
			||||||
 | 
					0/autotile/bitmask_mode = 0
 | 
				
			||||||
 | 
					0/autotile/bitmask_flags = [  ]
 | 
				
			||||||
 | 
					0/autotile/icon_coordinate = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					0/autotile/tile_size = Vector2( 16, 16 )
 | 
				
			||||||
 | 
					0/autotile/spacing = 0
 | 
				
			||||||
 | 
					0/autotile/occluder_map = [  ]
 | 
				
			||||||
 | 
					0/autotile/navpoly_map = [  ]
 | 
				
			||||||
 | 
					0/autotile/priority_map = [  ]
 | 
				
			||||||
 | 
					0/autotile/z_index_map = [  ]
 | 
				
			||||||
 | 
					0/occluder_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					0/navigation_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					0/shape_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
 | 
				
			||||||
 | 
					0/shape = SubResource( 1 )
 | 
				
			||||||
 | 
					0/shape_one_way = false
 | 
				
			||||||
 | 
					0/shape_one_way_margin = 1.0
 | 
				
			||||||
 | 
					0/shapes = [ {
 | 
				
			||||||
 | 
					"autotile_coord": Vector2( 0, 0 ),
 | 
				
			||||||
 | 
					"one_way": false,
 | 
				
			||||||
 | 
					"one_way_margin": 1.0,
 | 
				
			||||||
 | 
					"shape": SubResource( 1 ),
 | 
				
			||||||
 | 
					"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
 | 
				
			||||||
 | 
					} ]
 | 
				
			||||||
 | 
					0/z_index = 0
 | 
				
			||||||
 | 
					1/name = "stone_floor.png 1"
 | 
				
			||||||
 | 
					1/texture = ExtResource( 2 )
 | 
				
			||||||
 | 
					1/tex_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					1/modulate = Color( 1, 1, 1, 1 )
 | 
				
			||||||
 | 
					1/region = Rect2( 0, 0, 16, 16 )
 | 
				
			||||||
 | 
					1/tile_mode = 1
 | 
				
			||||||
 | 
					1/autotile/bitmask_mode = 0
 | 
				
			||||||
 | 
					1/autotile/bitmask_flags = [  ]
 | 
				
			||||||
 | 
					1/autotile/icon_coordinate = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					1/autotile/tile_size = Vector2( 16, 16 )
 | 
				
			||||||
 | 
					1/autotile/spacing = 0
 | 
				
			||||||
 | 
					1/autotile/occluder_map = [  ]
 | 
				
			||||||
 | 
					1/autotile/navpoly_map = [  ]
 | 
				
			||||||
 | 
					1/autotile/priority_map = [  ]
 | 
				
			||||||
 | 
					1/autotile/z_index_map = [  ]
 | 
				
			||||||
 | 
					1/occluder_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					1/navigation_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					1/shape_offset = Vector2( 0, 0 )
 | 
				
			||||||
 | 
					1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
 | 
				
			||||||
 | 
					1/shape_one_way = false
 | 
				
			||||||
 | 
					1/shape_one_way_margin = 0.0
 | 
				
			||||||
 | 
					1/shapes = [  ]
 | 
				
			||||||
 | 
					1/z_index = 0
 | 
				
			||||||
							
								
								
									
										2
									
								
								server/.gitignore
									
									
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,2 @@
 | 
				
			|||||||
 | 
					builds
 | 
				
			||||||
 | 
					.vscode
 | 
				
			||||||
							
								
								
									
										9
									
								
								server/Dockerfile
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,9 @@
 | 
				
			|||||||
 | 
					FROM fedora:32
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					RUN /bin/bash -c "dnf install g++ enet-devel gtest gmock gmock-devel gtest-devel -y"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					ADD / /dt
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					RUN cd /dt; /dt/build.sh
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					CMD ["./builds/server.out"]
 | 
				
			||||||
							
								
								
									
										16
									
								
								server/ReadMe.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,16 @@
 | 
				
			|||||||
 | 
					# LD46 Server
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					## Build Requirements
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					Enet development files:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					`dnf install enet-devel`
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					G++
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					`dnf install g++`
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					For testing:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					`dnf install gtest gmock gmock-devel gtest-devel`
 | 
				
			||||||
							
								
								
									
										10
									
								
								server/build.sh
									
									
									
									
									
										Executable file
									
								
							
							
						
						@ -0,0 +1,10 @@
 | 
				
			|||||||
 | 
					#!/bin/sh
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					mkdir -p builds
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					# Remove old version
 | 
				
			||||||
 | 
					if [ -f builds/server.out ]; then
 | 
				
			||||||
 | 
					    rm builds/server.out
 | 
				
			||||||
 | 
					fi
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					g++ main.cpp -o builds/server.out -lenet -lpthread
 | 
				
			||||||
							
								
								
									
										67
									
								
								server/console.hpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,67 @@
 | 
				
			|||||||
 | 
					#ifndef CONSOLE_HPP
 | 
				
			||||||
 | 
					#define CONSOLE_HPP
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <stdio.h>
 | 
				
			||||||
 | 
					#include <pthread.h>
 | 
				
			||||||
 | 
					#include <iostream>
 | 
				
			||||||
 | 
					#include <cstring>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool console_is_running = false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class ServerConsole
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public:
 | 
				
			||||||
 | 
					        ServerConsole();
 | 
				
			||||||
 | 
					        void stop(void);
 | 
				
			||||||
 | 
					        bool is_running(void);
 | 
				
			||||||
 | 
					    private:
 | 
				
			||||||
 | 
					        pthread_t thread;
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void * console_logic(void *)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    printf("Started server console...\n");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    while(console_is_running)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        char c [256];
 | 
				
			||||||
 | 
					        fgets(c,sizeof(c), stdin);
 | 
				
			||||||
 | 
					        if(c[0] == 'q')
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            console_is_running = false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					        else
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            printf("Invalid console command!\n");
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					ServerConsole::ServerConsole(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    //Intialized values
 | 
				
			||||||
 | 
					    console_is_running = true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    thread = pthread_t();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    pthread_create(&(this->thread), NULL, console_logic, NULL);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void ServerConsole::stop(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if(this->thread != 0)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        pthread_join(this->thread, NULL);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool ServerConsole::is_running(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return console_is_running;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
							
								
								
									
										73
									
								
								server/gameentity.hpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,73 @@
 | 
				
			|||||||
 | 
					#ifndef GAMEENTITY_HPP
 | 
				
			||||||
 | 
					#define GAMEENTITY_HPP
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include <iostream>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class GameEntity
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public:
 | 
				
			||||||
 | 
					        GameEntity(std::string,std::string,int,int);
 | 
				
			||||||
 | 
					        std::string get_id(void);
 | 
				
			||||||
 | 
					        std::string get_type(void);
 | 
				
			||||||
 | 
					        int get_x(void);
 | 
				
			||||||
 | 
					        int get_y(void);
 | 
				
			||||||
 | 
					        std::string set_x(int);
 | 
				
			||||||
 | 
					        std::string set_y(int);
 | 
				
			||||||
 | 
					        std::string get_dump(void);
 | 
				
			||||||
 | 
					    private:
 | 
				
			||||||
 | 
					        int pos_x;
 | 
				
			||||||
 | 
					        int pos_y;
 | 
				
			||||||
 | 
					        std::string id;
 | 
				
			||||||
 | 
					        std::string type;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					GameEntity::GameEntity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    id = entity_id;
 | 
				
			||||||
 | 
					    type = entity_type;
 | 
				
			||||||
 | 
					    this->set_x(x);
 | 
				
			||||||
 | 
					    this->set_y(y);
 | 
				
			||||||
 | 
					    std::cout << "Entity created with id: '" << id << "' at " << x << "," << y << std::endl;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int GameEntity::get_x(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return pos_x;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int GameEntity::get_y(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return pos_y;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::string GameEntity::get_dump(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return std::to_string(pos_x) + "," + std::to_string(pos_y) + "," + type + ":" + id + '\n';
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::string GameEntity::set_x(int x)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    pos_x = x;
 | 
				
			||||||
 | 
					    return this -> get_dump();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					std::string GameEntity::set_y(int y)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    pos_y = y;
 | 
				
			||||||
 | 
					    return this -> get_dump();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::string GameEntity::get_id(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return id;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::string GameEntity::get_type(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return type;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
							
								
								
									
										140
									
								
								server/gamemap.hpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,140 @@
 | 
				
			|||||||
 | 
					#ifndef GAMEMAP_HPP
 | 
				
			||||||
 | 
					#define GAMEMAP_HPP
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include <iostream>
 | 
				
			||||||
 | 
					#include <vector>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "gameentity.hpp"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					class GameMap
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    public:
 | 
				
			||||||
 | 
					        GameMap(int,int);
 | 
				
			||||||
 | 
					        int get_tile(int,int);
 | 
				
			||||||
 | 
					        void set_tile(int,int,int);
 | 
				
			||||||
 | 
					        std::string get_tile_dump(void);
 | 
				
			||||||
 | 
					        std::string get_entity_dump(void);
 | 
				
			||||||
 | 
					        std::string spawn_entity(std::string,std::string,int,int);
 | 
				
			||||||
 | 
					        std::string move_entity(std::string,std::string,int,int);
 | 
				
			||||||
 | 
					        int get_size_x(void);
 | 
				
			||||||
 | 
					        int get_size_y(void);
 | 
				
			||||||
 | 
					    private:
 | 
				
			||||||
 | 
					        int ** map_data;
 | 
				
			||||||
 | 
					        int size_x;
 | 
				
			||||||
 | 
					        int size_y;
 | 
				
			||||||
 | 
					        bool valid_x_y(int,int);
 | 
				
			||||||
 | 
					        std::vector<GameEntity> entities;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					GameMap::GameMap(int x, int y)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    size_x = x;
 | 
				
			||||||
 | 
					    size_y = y;
 | 
				
			||||||
 | 
					    map_data = new int * [x];
 | 
				
			||||||
 | 
					    for (int i = 0; i < x; i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        map_data[i] = new int [y];
 | 
				
			||||||
 | 
					        for(int q = 0; q < y; q++)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if(q == 0 || i == 0 || i == x-1 || q == y-1)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                map_data[i][q] = 0;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            else
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                map_data[i][q] = 1;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    this -> spawn_entity("spawn","crystal",size_x/2, size_y/2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::string GameMap::spawn_entity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    GameEntity entity = GameEntity(entity_id, entity_type, x, y);
 | 
				
			||||||
 | 
					    entities.push_back(entity);
 | 
				
			||||||
 | 
					    return entity.get_dump();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::string GameMap::move_entity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    for(int i = 0; i < entities.size(); i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(entities[i].get_id() == entity_id && entities[i].get_type() == entity_type)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            if(map_data[entities[i].get_x() + x][entities[i].get_y() + y] % 2 == 1)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                entities[i].set_x(entities[i].get_x() + x);
 | 
				
			||||||
 | 
					                entities[i].set_y(entities[i].get_y() + y);
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					            return entities[i].get_dump();
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return "";
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					bool GameMap::valid_x_y(int x, int y)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if(x < size_x && x >= 0)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        if(y < size_y && y >= 0)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            return true;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return false;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int GameMap::get_tile(int x, int y)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if(this->valid_x_y(x,y))
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        return map_data[x][y];
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return -1;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					void GameMap::set_tile(int x, int y, int tile_type)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    if(this->valid_x_y(x,y))
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        map_data[x][y] = tile_type;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					std::string GameMap::get_tile_dump(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    std::string data_string("");
 | 
				
			||||||
 | 
					    for(int x = 0; x < size_x; x++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        for(int y = 0; y < size_y; y++)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            data_string += std::to_string(x) + "," + std::to_string(y) + "," + std::to_string(map_data[x][y]) + '\n';
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return data_string;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					std::string GameMap::get_entity_dump(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    std::string data_string("");
 | 
				
			||||||
 | 
					    for(int i = 0; i < entities.size(); i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        data_string += entities[i].get_dump();
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    return data_string;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int GameMap::get_size_x(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return size_x;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int GameMap::get_size_y(void)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return size_y;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
							
								
								
									
										107
									
								
								server/gameserver.hpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,107 @@
 | 
				
			|||||||
 | 
					#ifndef GAMESERVER_HPP
 | 
				
			||||||
 | 
					#define GAMESERVER_HPP
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <enet/enet.h>
 | 
				
			||||||
 | 
					#include <iostream>
 | 
				
			||||||
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include <sstream>
 | 
				
			||||||
 | 
					#include <cstring>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "gamemap.hpp"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const int SERVER_PORT = 7777;
 | 
				
			||||||
 | 
					const int MAX_PLAYERS = 32;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const int EVENT_RATE = 1000;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//Game Data
 | 
				
			||||||
 | 
					static GameMap gamemap(256,256);
 | 
				
			||||||
 | 
					static std::string usernames[MAX_PLAYERS];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					static ENetHost* server;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//===================
 | 
				
			||||||
 | 
					// Network Processes
 | 
				
			||||||
 | 
					//===================
 | 
				
			||||||
 | 
					void PlayerMove(ENetEvent* event)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    int peer_id = event->peer -> incomingPeerID;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    int move_x = 0;
 | 
				
			||||||
 | 
					    int move_y = 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::string data_input((char*)event->packet->data);
 | 
				
			||||||
 | 
					    data_input = data_input.substr(2);
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					    //Parse input string
 | 
				
			||||||
 | 
					    std::stringstream ss(data_input);
 | 
				
			||||||
 | 
					    std::string tempString;
 | 
				
			||||||
 | 
					    std::getline(ss, tempString, ',');
 | 
				
			||||||
 | 
					    move_x = std::stoi(tempString);
 | 
				
			||||||
 | 
					    std::getline(ss, tempString, '\n');
 | 
				
			||||||
 | 
					    move_y = std::stoi(tempString);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //Update player position
 | 
				
			||||||
 | 
					    std::string resp = "2|" + gamemap.move_entity(usernames[peer_id], "player", move_x, move_y);
 | 
				
			||||||
 | 
					    const char* data = resp.c_str();
 | 
				
			||||||
 | 
					    ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
 | 
				
			||||||
 | 
					    enet_host_broadcast(server, 0, packet);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void DataRequest(ENetEvent* event)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    //Create world data dump
 | 
				
			||||||
 | 
					    std::string map_dump_resp("2|");
 | 
				
			||||||
 | 
					    map_dump_resp += gamemap.get_tile_dump() + gamemap.get_entity_dump();
 | 
				
			||||||
 | 
					    const char* data = map_dump_resp.c_str();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //Build and send reliable packet to requester
 | 
				
			||||||
 | 
					    ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
 | 
				
			||||||
 | 
					    enet_peer_send(event->peer, 0, packet);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void Authenticate(ENetEvent* event)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    //Grab username from packet data
 | 
				
			||||||
 | 
					    std::string username((char*)event->packet->data);
 | 
				
			||||||
 | 
					    username = username.substr(2);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //Determine if peer already has username
 | 
				
			||||||
 | 
					    int peer_id = event -> peer -> incomingPeerID;
 | 
				
			||||||
 | 
					    const char* data;
 | 
				
			||||||
 | 
					    if(usernames[peer_id] == "")
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        //Update username array
 | 
				
			||||||
 | 
					        usernames[peer_id] = username;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        //Spawn entity
 | 
				
			||||||
 | 
					        std::string spawn_data = gamemap.spawn_entity(usernames[peer_id], "player", 127, 127);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        //Tell peers about new player
 | 
				
			||||||
 | 
					        data = ("2|" + spawn_data).c_str();
 | 
				
			||||||
 | 
					        ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
 | 
				
			||||||
 | 
					        enet_host_broadcast(server, 0, packet);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        std::cout << usernames[peer_id] << " spawned!" << std::endl;
 | 
				
			||||||
 | 
					        std::cout << peer_id << " | " << username << std::endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        std::string okay_response("1|OK");
 | 
				
			||||||
 | 
					        data = (okay_response + username).c_str();
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					        //Return success
 | 
				
			||||||
 | 
					        packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
 | 
				
			||||||
 | 
					        enet_peer_send(event -> peer, 0, packet);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    else
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        std::string resp("1|Already logged in!");
 | 
				
			||||||
 | 
					        data = resp.c_str();
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					        //Return reliable error message
 | 
				
			||||||
 | 
					        ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
 | 
				
			||||||
 | 
					        enet_peer_send(event -> peer, 0, packet);
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#endif
 | 
				
			||||||
							
								
								
									
										114
									
								
								server/main.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,114 @@
 | 
				
			|||||||
 | 
					/* ./server/main.cpp */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <stdio.h>
 | 
				
			||||||
 | 
					#include <string>
 | 
				
			||||||
 | 
					#include <sstream>
 | 
				
			||||||
 | 
					#include <iostream>
 | 
				
			||||||
 | 
					#include <enet/enet.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "console.hpp"
 | 
				
			||||||
 | 
					#include "gameserver.hpp"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int main (int argc, char ** argv)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    printf("Starting LD46 game server...\n");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    for(int i = 0; i < MAX_PLAYERS; i++)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        usernames[i] = "";
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (enet_initialize () != 0)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        fprintf (stderr, "ENet server failed to initialize!\n");
 | 
				
			||||||
 | 
					        return EXIT_FAILURE;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					    atexit (enet_deinitialize);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    ServerConsole console;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //Create ENet objects
 | 
				
			||||||
 | 
					    ENetEvent event;
 | 
				
			||||||
 | 
					    ENetAddress address;
 | 
				
			||||||
 | 
					    
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    address.host = ENET_HOST_ANY;
 | 
				
			||||||
 | 
					    address.port = SERVER_PORT;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const int CHANNEL_COUNT = 1;
 | 
				
			||||||
 | 
					    server = enet_host_create (&address, MAX_PLAYERS, CHANNEL_COUNT, 0, 0);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    if (server == NULL)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        std::cout << "Failed to create ENet server host!" << std::endl;
 | 
				
			||||||
 | 
					        return 1;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    std::cout << "Awaiting connections..." << std::endl;
 | 
				
			||||||
 | 
					    while(console_is_running)
 | 
				
			||||||
 | 
					    {
 | 
				
			||||||
 | 
					        ENetEvent event;
 | 
				
			||||||
 | 
					        /* Wait up to 1000 milliseconds for an event. */
 | 
				
			||||||
 | 
					        while (enet_host_service (server, & event, EVENT_RATE) > 0)
 | 
				
			||||||
 | 
					        {
 | 
				
			||||||
 | 
					            printf("Parsing event!\n");
 | 
				
			||||||
 | 
					            switch (event.type)
 | 
				
			||||||
 | 
					            {
 | 
				
			||||||
 | 
					                case ENET_EVENT_TYPE_CONNECT:
 | 
				
			||||||
 | 
					                    std::cout << "A new client connected from " << event.peer -> address.host
 | 
				
			||||||
 | 
					                        << ":" << event.peer -> address.port << std::endl;
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                case ENET_EVENT_TYPE_RECEIVE:
 | 
				
			||||||
 | 
					                    std::cout << "A packet of length " << event.packet -> dataLength << " containing "
 | 
				
			||||||
 | 
					                        << event.packet -> data << " was received from " << event.peer -> data << " on channel"
 | 
				
			||||||
 | 
					                        << event.channelID << std::endl;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        char c [1];
 | 
				
			||||||
 | 
					                        c[0] = event.packet->data[0];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        /* Determine which function to call based on
 | 
				
			||||||
 | 
					                            the value of the first character of packet */
 | 
				
			||||||
 | 
					                        std::cout << "Packet Type: " << c << std::endl;
 | 
				
			||||||
 | 
					                        switch (c[0])
 | 
				
			||||||
 | 
					                        {
 | 
				
			||||||
 | 
					                        case '1':
 | 
				
			||||||
 | 
					                            Authenticate(&event);
 | 
				
			||||||
 | 
					                            break;
 | 
				
			||||||
 | 
					                        case '2':
 | 
				
			||||||
 | 
					                            DataRequest(&event);
 | 
				
			||||||
 | 
					                            break;
 | 
				
			||||||
 | 
					                        case '3':
 | 
				
			||||||
 | 
					                            PlayerMove(&event);
 | 
				
			||||||
 | 
					                            break;
 | 
				
			||||||
 | 
					                        default:
 | 
				
			||||||
 | 
					                            std::cout << "Invalid packet recieved!" <<std::endl;
 | 
				
			||||||
 | 
					                            break;
 | 
				
			||||||
 | 
					                        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                        //Destroy packet now that it has been used
 | 
				
			||||||
 | 
					                        enet_packet_destroy (event.packet);
 | 
				
			||||||
 | 
					                break;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                case ENET_EVENT_TYPE_DISCONNECT:
 | 
				
			||||||
 | 
					                    std::cout << event.peer -> data << " disconnected." << std::endl;
 | 
				
			||||||
 | 
					                    //Remove peer data on disconnect
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    // DELETE ENTITY HERE
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					                    usernames[event.peer -> incomingPeerID] = "";
 | 
				
			||||||
 | 
					                    event.peer -> data = NULL;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    // Exit process
 | 
				
			||||||
 | 
					    console.stop();
 | 
				
			||||||
 | 
					    enet_host_destroy(server);
 | 
				
			||||||
 | 
					    return 0;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										3
									
								
								server/run_build.sh
									
									
									
									
									
										Executable file
									
								
							
							
						
						@ -0,0 +1,3 @@
 | 
				
			|||||||
 | 
					#!/bin/sh
 | 
				
			||||||
 | 
					bash build.sh
 | 
				
			||||||
 | 
					./builds/server.out
 | 
				
			||||||
							
								
								
									
										4
									
								
								server/run_tests.sh
									
									
									
									
									
										Executable file
									
								
							
							
						
						@ -0,0 +1,4 @@
 | 
				
			|||||||
 | 
					#!/bin/sh
 | 
				
			||||||
 | 
					mkdir -p builds
 | 
				
			||||||
 | 
					g++ tests.cpp -o builds/tests.out -lgtest
 | 
				
			||||||
 | 
					./builds/tests.out
 | 
				
			||||||
							
								
								
									
										69
									
								
								server/tests.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						@ -0,0 +1,69 @@
 | 
				
			|||||||
 | 
					#include <gtest/gtest.h>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include <string>
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "gameentity.hpp"
 | 
				
			||||||
 | 
					#include "gamemap.hpp"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//Test Entities
 | 
				
			||||||
 | 
					const std::string TEST_ENTITY_ID = "test_entity";
 | 
				
			||||||
 | 
					const std::string TEST_ENTITY_TYPE= "test";
 | 
				
			||||||
 | 
					GameEntity CreateTestEntity()
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return GameEntity(TEST_ENTITY_ID, TEST_ENTITY_TYPE,0,0);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					TEST(EntityTest, SetX)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    GameEntity entity = CreateTestEntity();
 | 
				
			||||||
 | 
					    entity.set_x(4);
 | 
				
			||||||
 | 
					    EXPECT_EQ(entity.get_x(), 4);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					TEST(EntityTest, SetY)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    GameEntity entity = CreateTestEntity();
 | 
				
			||||||
 | 
					    entity.set_y(4);
 | 
				
			||||||
 | 
					    EXPECT_EQ(entity.get_y(), 4);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					TEST(EntityTest, GetId)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    GameEntity entity = CreateTestEntity();
 | 
				
			||||||
 | 
					    EXPECT_EQ(entity.get_id(), TEST_ENTITY_ID);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					TEST(EntityTest, GetType)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    GameEntity entity = CreateTestEntity();
 | 
				
			||||||
 | 
					    EXPECT_EQ(entity.get_type(), TEST_ENTITY_TYPE);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					TEST(EntityTest, GetBasicDump)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    GameEntity entity = CreateTestEntity();
 | 
				
			||||||
 | 
					    //Test intial location (0,0)
 | 
				
			||||||
 | 
					    EXPECT_EQ(entity.get_dump(), std::string("0,0," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    //Test non-intial location (1,2)
 | 
				
			||||||
 | 
					    entity.set_x(1);
 | 
				
			||||||
 | 
					    entity.set_y(2);
 | 
				
			||||||
 | 
					    EXPECT_EQ(entity.get_dump(), std::string("1,2," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					//Test GameMap Object
 | 
				
			||||||
 | 
					GameMap CreateMapEntity(int x = 16, int y = 16)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    return GameMap(x,y);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					TEST(GameMapTest, CheckMapSize)
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    GameMap map = CreateMapEntity(8,8);
 | 
				
			||||||
 | 
					    EXPECT_EQ(map.get_size_x(), 8);
 | 
				
			||||||
 | 
					    EXPECT_EQ(map.get_size_y(), 8);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    map = CreateMapEntity(16, 4);
 | 
				
			||||||
 | 
					    EXPECT_EQ(map.get_size_x(), 16);
 | 
				
			||||||
 | 
					    EXPECT_EQ(map.get_size_y(), 4);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					int main(int argc, char* argv[])
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
					    testing::InitGoogleTest(&argc, argv);
 | 
				
			||||||
 | 
					    return RUN_ALL_TESTS();
 | 
				
			||||||
 | 
					}
 | 
				
			||||||