Non-grid UDP movement
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parent
3ee6551013
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45673816bf
@ -7,38 +7,60 @@
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class GameEntity
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class GameEntity
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{
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{
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public:
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public:
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GameEntity(std::string,std::string,int,int);
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GameEntity(std::string,std::string,float,float);
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std::string get_id(void);
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std::string get_id(void);
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std::string get_type(void);
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std::string get_type(void);
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int get_x(void);
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float get_x(void);
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int get_y(void);
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float get_y(void);
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std::string set_x(int);
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std::string set_x(float);
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std::string set_y(int);
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std::string set_y(float);
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void set_velocity(float, float);
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std::string get_dump(void);
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std::string get_dump(void);
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bool movement_tick(void);
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private:
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private:
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int pos_x;
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float pos_x;
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int pos_y;
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float pos_y;
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float velocity_x;
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float velocity_y;
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std::string id;
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std::string id;
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std::string type;
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std::string type;
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};
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};
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GameEntity::GameEntity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
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GameEntity::GameEntity(std::string entity_id, std::string entity_type, float x = 0, float y = 0)
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{
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{
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id = entity_id;
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id = entity_id;
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type = entity_type;
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type = entity_type;
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velocity_x = 0;
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velocity_y = 0;
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this->set_x(x);
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this->set_x(x);
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this->set_y(y);
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this->set_y(y);
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std::cout << "Entity created with id: '" << id << "' at " << x << "," << y << std::endl;
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std::cout << "Entity created with id: '" << id << "' at " << x << "," << y << std::endl;
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}
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}
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bool GameEntity::movement_tick()
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{
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if(velocity_x != 0 || velocity_y != 0)
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{
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set_x(pos_x + velocity_x);
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set_y(pos_y + velocity_y);
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return true;
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}
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return false;
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}
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int GameEntity::get_x(void)
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void GameEntity::set_velocity(float x, float y)
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{
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velocity_x = x;
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velocity_y = y;
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}
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float GameEntity::get_x(void)
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{
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{
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return pos_x;
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return pos_x;
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}
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}
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int GameEntity::get_y(void)
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float GameEntity::get_y(void)
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{
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{
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return pos_y;
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return pos_y;
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}
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}
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@ -48,12 +70,12 @@ std::string GameEntity::get_dump(void)
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return std::to_string(pos_x) + "," + std::to_string(pos_y) + "," + type + ":" + id + '\n';
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return std::to_string(pos_x) + "," + std::to_string(pos_y) + "," + type + ":" + id + '\n';
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}
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}
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std::string GameEntity::set_x(int x)
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std::string GameEntity::set_x(float x)
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{
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{
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pos_x = x;
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pos_x = x;
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return this -> get_dump();
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return this -> get_dump();
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}
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}
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std::string GameEntity::set_y(int y)
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std::string GameEntity::set_y(float y)
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{
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{
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pos_y = y;
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pos_y = y;
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return this -> get_dump();
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return this -> get_dump();
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@ -4,6 +4,7 @@
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#include <string>
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#include <string>
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#include <iostream>
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#include <iostream>
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#include <vector>
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#include <vector>
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#include <sstream>
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#include "gameentity.hpp"
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#include "gameentity.hpp"
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@ -15,14 +16,17 @@ class GameMap
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void set_tile(int,int,int);
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void set_tile(int,int,int);
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std::string get_tile_dump(void);
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std::string get_tile_dump(void);
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std::string get_entity_dump(void);
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std::string get_entity_dump(void);
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std::string spawn_entity(std::string,std::string,int,int);
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std::string spawn_entity(std::string,std::string,float,float);
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std::string move_entity(std::string,std::string,int,int);
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std::string move_entity(std::string,std::string,float,float);
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void set_entity_velocity(std::string,std::string,float,float);
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std::string move_enitity_relatively(std::string,std::string,float,float);
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int get_entity_pos_x(std::string,std::string);
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int get_entity_pos_x(std::string,std::string);
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int get_entity_pos_y(std::string,std::string);
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int get_entity_pos_y(std::string,std::string);
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int get_size_x(void);
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int get_size_x(void);
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int get_size_y(void);
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int get_size_y(void);
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bool entity_exists(std::string, std::string);
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bool entity_exists(std::string, std::string);
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bool remove_entity(std::string, std::string);
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bool remove_entity(std::string, std::string);
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std::string world_tick(void);
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private:
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private:
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int ** map_data;
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int ** map_data;
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@ -58,14 +62,26 @@ GameMap::GameMap(int x, int y)
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}
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}
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std::string GameMap::spawn_entity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
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std::string GameMap::spawn_entity(std::string entity_id, std::string entity_type, float x = 0, float y = 0)
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{
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{
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GameEntity entity = GameEntity(entity_id, entity_type, x, y);
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GameEntity entity = GameEntity(entity_id, entity_type, x, y);
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entities.push_back(entity);
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entities.push_back(entity);
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return entity.get_dump();
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return entity.get_dump();
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}
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}
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std::string GameMap::move_entity(std::string entity_id, std::string entity_type, int x = 0, int y = 0)
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std::string GameMap::move_enitity_relatively(std::string entity_id, std::string entity_type, float x = 0, float y = 0)
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{
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for(int i = 0; i < entities.size(); i++)
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{
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if(entities[i].get_id() == entity_id && entities[i].get_type() == entity_type)
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{
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return move_entity(entity_id, entity_type, x - entities[i].get_x(), y - entities[i].get_y());
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}
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}
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return "";
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}
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std::string GameMap::move_entity(std::string entity_id, std::string entity_type, float x = 0, float y = 0)
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{
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{
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for(int i = 0; i < entities.size(); i++)
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for(int i = 0; i < entities.size(); i++)
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{
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{
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@ -106,6 +122,18 @@ std::string GameMap::move_entity(std::string entity_id, std::string entity_type,
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return "";
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return "";
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}
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}
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void GameMap::set_entity_velocity(std::string entity_id, std::string entity_type, float x = 0, float y = 0)
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{
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for(int i = 0; i < entities.size(); i++)
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{
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if(entities[i].get_id() == entity_id && entities[i].get_type() == entity_type)
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{
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GameEntity* entity = &entities[i];
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entity->set_velocity(x,y);
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}
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}
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}
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bool GameMap::valid_x_y(int x, int y)
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bool GameMap::valid_x_y(int x, int y)
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{
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{
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if(x < size_x && x >= 0)
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if(x < size_x && x >= 0)
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@ -118,6 +146,23 @@ bool GameMap::valid_x_y(int x, int y)
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return false;
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return false;
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}
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}
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std::string GameMap::world_tick(void)
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{
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std::string dump = "";
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for(int i = 0; i < entities.size(); i++)
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{
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if(entities[i].movement_tick())
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{
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dump += entities[i].get_dump();
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}
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}
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if(dump != "")
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{
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std::cout << dump << std::endl;
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}
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return dump;
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}
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int GameMap::get_tile(int x, int y)
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int GameMap::get_tile(int x, int y)
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{
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{
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if(this->valid_x_y(x,y))
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if(this->valid_x_y(x,y))
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@ -214,7 +259,6 @@ bool GameMap::remove_entity(std::string entity_id, std::string entity_type)
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return false;
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return false;
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}
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}
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int GameMap::get_entity_pos_x(std::string entity_id, std::string entity_type)
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int GameMap::get_entity_pos_x(std::string entity_id, std::string entity_type)
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{
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{
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for(int i = 0; i < entities.size(); i++)
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for(int i = 0; i < entities.size(); i++)
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@ -7,6 +7,9 @@
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#include <sstream>
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#include <sstream>
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#include <cstring>
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#include <cstring>
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#include <unistd.h>
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#include <pthread.h>
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#include "gamemap.hpp"
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#include "gamemap.hpp"
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using namespace std;
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using namespace std;
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@ -42,8 +45,8 @@ namespace gameserver
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{
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{
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int peer_id = event->peer -> incomingPeerID;
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int peer_id = event->peer -> incomingPeerID;
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int move_x = 0;
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float move_x = 0;
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int move_y = 0;
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float move_y = 0;
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//Remove id marker from packet data
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//Remove id marker from packet data
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std::string data_input((char*)event->packet->data);
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std::string data_input((char*)event->packet->data);
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@ -53,14 +56,14 @@ namespace gameserver
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std::stringstream ss(data_input);
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std::stringstream ss(data_input);
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std::string tempString;
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std::string tempString;
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std::getline(ss, tempString, ',');
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std::getline(ss, tempString, ',');
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move_x = std::stoi(tempString);
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move_x = std::stof(tempString);
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std::getline(ss, tempString, '\n');
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std::getline(ss, tempString, '\n');
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move_y = std::stoi(tempString);
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move_y = std::stof(tempString);
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//Update player position
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//Update player position
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std::string resp = "2|" + gamemap.move_entity(usernames[peer_id], "player", move_x, move_y);
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std::string resp = "2|" + gamemap.move_enitity_relatively(usernames[peer_id], "player", move_x, move_y);
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const char* data = resp.c_str();
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const char* data = resp.c_str();
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, ENET_PACKET_FLAG_RELIABLE);
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ENetPacket* packet = enet_packet_create(data, strlen(data) + 1, 0);
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enet_host_broadcast(server, 0, packet);
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enet_host_broadcast(server, 0, packet);
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}
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}
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@ -174,6 +177,26 @@ namespace gameserver
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break;
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break;
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}
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}
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}
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}
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pthread_t ticker_thread;
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void * GameTicker(void *)
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{
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while(game_is_running)
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{
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usleep(50000);
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std::string data_string = "2|"+gamemap.world_tick();
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const char* data = data_string.c_str();
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ENetPacket* packet = enet_packet_create(data, strlen(data), ENET_PACKET_FLAG_UNSEQUENCED);
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enet_host_broadcast(server, 0, packet);
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}
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return 0;
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}
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void StartTicker()
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{
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pthread_create(&ticker_thread, NULL, GameTicker, NULL);
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}
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}
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}
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#endif
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#endif
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@ -42,6 +42,9 @@ int main (int argc, char ** argv)
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return 1;
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return 1;
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}
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}
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//Start ticker
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gameserver::StartTicker();
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//Run main game server loop
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//Run main game server loop
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std::cout << "Awaiting connections..." << std::endl;
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std::cout << "Awaiting connections..." << std::endl;
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while(game_is_running)
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while(game_is_running)
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@ -39,12 +39,12 @@ TEST(EntityTest, GetBasicDump)
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{
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{
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GameEntity entity = CreateTestEntity();
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GameEntity entity = CreateTestEntity();
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//Test intial location (0,0)
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//Test intial location (0,0)
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EXPECT_EQ(entity.get_dump(), std::string("0,0," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
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EXPECT_EQ(entity.get_dump(), std::string("0.000000,0.000000," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
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//Test non-intial location (1,2)
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//Test non-intial location (1,2)
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entity.set_x(1);
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entity.set_x(1);
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entity.set_y(2);
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entity.set_y(2);
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EXPECT_EQ(entity.get_dump(), std::string("1,2," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
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EXPECT_EQ(entity.get_dump(), std::string("1.000000,2.000000," + TEST_ENTITY_TYPE + ":" + TEST_ENTITY_ID + "\n"));
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}
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}
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//Test GameMap Object
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//Test GameMap Object
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