Intial ReadMe.md file

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# Butler Push
This action pushes packages to itch.io with butler to easily automated releases.
## Usage
This action will call `butler push` with parameters configured by environment variables.
Example:
```yaml
steps:
- uses: josephbmanley/butler-publish-itchio-action@master
env:
BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
CHANNEL: windows
ITCH_GAME: example-project
ITCH_USER: username
PACKAGE: build/windows
```
### Environment Variables
- #### BUTLER_CREDENTIALS **REQUIRED**
The key used by butler to authenticate.
**How to get credentials**
To get your Butler credentials, you can follow the [CI Builds Credentials documentation on Itch.io](https://itch.io/docs/butler/login.html#running-butler-from-ci-builds-travis-ci-gitlab-ci-etc)
- #### CHANNEL **REQUIRED**
The itch.io channel to push to. This would be the platform and artifact you would like to use.
Some examples would be:
- windows
- linux
- osx
You can read more about channel names [here: https://itch.io/docs/butler/pushing.html#channel-names](https://itch.io/docs/butler/pushing.html#channel-names)
- #### ITCH_GAME **REQUIRED**
The logical name the game you want to push to.
Eg. If your URL is `https://username.itch.io/example-project`, your value for `ITCH_GAME` would be `example-project`.
- #### ITCH_USER **REQUIRED**
The username of the owner of the game you are pushing to.
- #### PACKAGE **REQUIRED**
The directory or file to push to Itch.io
- #### VERSION
The version of your project to have in your release.
*Note:* If both `VERSION` and `VERSION_FILE` are empty, versioning will be handled by Itch.io
- #### VERSION_FILE
The file containing your version number to have in your release.
*Note:* If both `VERSION` and `VERSION_FILE` are empty, versioning will be handled by Itch.io