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Intial ReadMe.md file
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# Butler Push
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This action pushes packages to itch.io with butler to easily automated releases.
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## Usage
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This action will call `butler push` with parameters configured by environment variables.
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Example:
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```yaml
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steps:
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- uses: josephbmanley/butler-publish-itchio-action@master
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env:
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BUTLER_CREDENTIALS: ${{ secrets.BUTLER_CREDENTIALS }}
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CHANNEL: windows
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ITCH_GAME: example-project
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ITCH_USER: username
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PACKAGE: build/windows
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```
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### Environment Variables
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- #### BUTLER_CREDENTIALS **REQUIRED**
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The key used by butler to authenticate.
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**How to get credentials**
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To get your Butler credentials, you can follow the [CI Builds Credentials documentation on Itch.io](https://itch.io/docs/butler/login.html#running-butler-from-ci-builds-travis-ci-gitlab-ci-etc)
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- #### CHANNEL **REQUIRED**
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The itch.io channel to push to. This would be the platform and artifact you would like to use.
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Some examples would be:
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- windows
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- linux
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- osx
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You can read more about channel names [here: https://itch.io/docs/butler/pushing.html#channel-names](https://itch.io/docs/butler/pushing.html#channel-names)
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- #### ITCH_GAME **REQUIRED**
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The logical name the game you want to push to.
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Eg. If your URL is `https://username.itch.io/example-project`, your value for `ITCH_GAME` would be `example-project`.
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- #### ITCH_USER **REQUIRED**
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The username of the owner of the game you are pushing to.
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- #### PACKAGE **REQUIRED**
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The directory or file to push to Itch.io
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- #### VERSION
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The version of your project to have in your release.
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*Note:* If both `VERSION` and `VERSION_FILE` are empty, versioning will be handled by Itch.io
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- #### VERSION_FILE
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The file containing your version number to have in your release.
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*Note:* If both `VERSION` and `VERSION_FILE` are empty, versioning will be handled by Itch.io
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