birdbot/modules/role_selection.go

143 lines
3.5 KiB
Go

package modules
import (
"fmt"
"log"
"github.com/yeslayla/birdbot-common/common"
"github.com/yeslayla/birdbot/core"
"github.com/yeslayla/birdbot/discord"
"github.com/yeslayla/birdbot/persistence"
)
type roleSelectionModule struct {
session *discord.Discord
db persistence.Database
cfg core.RoleSelectionConfig
exclusive bool
}
// NewRoleSelectionComponent creates a new component
func NewRoleSelectionComponent(discord *discord.Discord, db persistence.Database, cfg core.RoleSelectionConfig) common.Module {
return &roleSelectionModule{
session: discord,
cfg: cfg,
db: db,
exclusive: true,
}
}
// Initialize setups component on discord and registers handlers
func (c *roleSelectionModule) Initialize(birdbot common.ModuleManager) error {
roles := []*discord.Role{}
roleButtons := []discord.Component{}
for _, roleConfig := range c.cfg.Roles {
// Create & Validate Roles
role := c.session.GetRoleAndCreate(roleConfig.RoleName)
configColor, _ := core.HexToColor(roleConfig.Color)
var emoji *discord.Emoji = nil
if c.cfg.GenerateColorEmoji.IsEnabledByDefault() {
emoji = c.session.GetEmoji(roleConfig.RoleName)
if emoji == nil {
emoji = c.session.CreateEmoji(roleConfig.RoleName, core.ColorToImage(configColor))
if emoji == nil {
log.Printf("Failed to create emoji for role: %s", roleConfig.RoleName)
return nil
}
}
// If role.ID in emoji.Roles
var found bool
for _, r := range emoji.Roles {
if r == role.ID {
found = true
break
}
}
if !found {
emoji.Roles = append(emoji.Roles, role.ID)
emoji.Save()
}
}
if role.Color != configColor {
role.Color = configColor
role.Save()
}
// Create button
var btn *discord.Button
if emoji != nil {
btn = c.session.NewButtonWithEmoji(fmt.Sprint(c.cfg.Title, roleConfig.RoleName), roleConfig.RoleName, emoji)
} else {
btn = c.session.NewButton(fmt.Sprint(c.cfg.Title, role.Name), role.Name)
}
btn.OnClick(func(user common.User) {
// Assign the roles asynchronously to avoid Discord's response timeout
go func() {
// Remove other roles if exclusive
if c.exclusive {
for _, r := range roles {
if r.ID == role.ID {
continue
}
if c.session.HasRole(user, r) {
c.session.UnassignRole(user, r)
}
}
}
// Toggle role
if c.session.HasRole(user, role) {
if err := c.session.UnassignRole(user, role); err != nil {
log.Printf("Failed to unassign role: %s", err)
}
} else if err := c.session.AssignRole(user, role); err != nil {
log.Printf("Failed to assign role: %s", err)
}
}()
})
roles = append(roles, role)
roleButtons = append(roleButtons, btn)
}
components := []discord.Component{}
var actionRow *discord.ActionRow
for i, btn := range roleButtons {
if i%5 == 0 {
actionRow = c.session.NewActionRow()
components = append(components, actionRow)
}
actionRow.AddComponent(btn)
}
localID := fmt.Sprint("role_selection:", c.cfg.Title)
messageID, err := c.db.GetDiscordMessage(localID)
if err != nil {
return err
}
// Update message
if messageID != "" {
resultID := c.session.UpdateMessageComponent(messageID, c.cfg.SelectionChannel, fmt.Sprintf("**%s**\n%s", c.cfg.Title, c.cfg.Description), components)
if resultID != "" {
return nil
}
}
// Create new message
messageID = c.session.CreateMessageComponent(c.cfg.SelectionChannel, fmt.Sprintf("**%s**\n%s", c.cfg.Title, c.cfg.Description), components)
return c.db.SetDiscordMessage(localID, messageID)
}