Block a user
Room-based Generation
So now the level generation itself has been
What's left:
- Spawn & Character Generation
- Essentially just placing a single object that will be replaced with a player object
- Enemy…
Room-based Generation
So thinking about the problem while laying down and it's actually a lot more complex.
It would be different by direction.
Top: exit_pos + Vector2i(0, new_room.size.y) Left: exit_pos -…
Room-based Generation
Huge progress in cd80ab3357
Essentially, buggy implemention of the generator is there but time will need…
Update Packages, Add Status Command, and Bugfixes
Update Packages, Add Status Command, and Bugfixes