26 lines
707 B
GDScript

extends "res://Scripts/Component/Interactable.gd"
var state : int = 0
func _ready():
connect("interacted", self, "_on_interact")
$Speaker.speaker_name = "CEO Grant Blevins"
$Speaker.speaker = "ceo"
$Speaker.connect("dialog_exited", self, "_on_dialog_exit")
$AnimationPlayer.play("Idle")
$AnimationPlayer.seek(rand_range(0.0, 2.0), true)
func _on_interact():
$Torso.flip_h = global_position.x < player.global_position.x
if state == 0:
$Speaker.start_dialog("intro_meet_ceo")
if player:
player.clearance_level = 1
else:
$Speaker.start_dialog("into_speak_ceo")
func _on_dialog_exit():
if state == 0:
state = 1
$Speaker.gui.display_tip("Press S and then SPACE\nto go down platforms")