48 lines
1.2 KiB
GDScript
48 lines
1.2 KiB
GDScript
extends Area2D
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var state = 0
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var timer : Timer
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func _ready():
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$Speaker.speaker_name = "Aura"
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connect("body_entered", self, "_on_body_enter")
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connect("body_exited", self, "_on_body_exit")
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$AnimationPlayer.play("Idle")
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$AnimationPlayer.seek(rand_range(0.0,2.0))
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func _on_body_enter(body):
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if body.has_method("add_interactable"):
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state = 1
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$Speaker.start_dialog("aura_meeting")
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func _process(delta):
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if state == 1 and not $Speaker.gui.is_in_dialog():
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$AnimationPlayer.play("Shoot")
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$Speaker.start_dialog("aura_meeting_gun")
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state = 2
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elif state == 2 and not $Speaker.gui.is_in_dialog():
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$"/root/MusicManager".stop()
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if not timer:
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timer = Timer.new()
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add_child(timer)
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timer.connect("timeout", self, "shoot_scene")
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timer.start(0.5)
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func shoot_scene():
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$AudioStreamPlayer.play()
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$CanvasLayer/Blood.show()
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timer.disconnect("timeout", self, "shoot_scene")
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timer.stop()
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timer.connect("timeout", self, "start_fade")
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timer.start(0.5)
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func start_fade():
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timer.stop()
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var fader = get_tree().root.get_node("World").get_node("Fader").get_child(0)
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fader.connect("fade_complete", self, "go_to_credits")
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fader.fade(2, false)
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func go_to_credits():
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get_tree().change_scene("res://Scenes/Credits.scn")
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