Files
the-connection/client/Nodes/NPCs/CEO.tscn
2020-05-18 00:40:31 -04:00

111 lines
3.3 KiB
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://Scripts/Entities/NPCs/CEO.gd" type="Script" id=1]
[ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2]
[ext_resource path="res://Assets/Art/Characters/business.png" type="Texture" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 16.0863, 8 )
[sub_resource type="AtlasTexture" id=2]
atlas = ExtResource( 3 )
region = Rect2( 4, 0, 8, 16 )
[sub_resource type="AtlasTexture" id=3]
atlas = ExtResource( 3 )
region = Rect2( 2, 0, 2, 16 )
[sub_resource type="AtlasTexture" id=4]
atlas = ExtResource( 3 )
region = Rect2( 12, 0, 2, 16 )
[sub_resource type="Animation" id=5]
resource_name = "Idle"
length = 2.0
loop = true
tracks/0/type = "bezier"
tracks/0/path = NodePath("Torso/RightArm:position:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1, 2 )
}
tracks/1/type = "bezier"
tracks/1/path = NodePath("Torso/RightArm:position:y")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1, 2 )
}
tracks/2/type = "bezier"
tracks/2/path = NodePath("Torso/RightArm:rotation_degrees")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1, 2 )
}
tracks/3/type = "bezier"
tracks/3/path = NodePath("Torso/LeftArm:position:x")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1, 2 )
}
tracks/4/type = "bezier"
tracks/4/path = NodePath("Torso/LeftArm:position:y")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1, 2 )
}
tracks/5/type = "bezier"
tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 1, 2 )
}
[node name="CEO" type="Area2D"]
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Speaker" type="Node" parent="."]
script = ExtResource( 2 )
[node name="Torso" type="Sprite" parent="."]
texture = SubResource( 2 )
[node name="RightArm" type="Sprite" parent="Torso"]
position = Vector2( -5, -0.25 )
rotation = 0.10472
texture = SubResource( 3 )
[node name="LeftArm" type="Sprite" parent="Torso"]
position = Vector2( 5, -0.25 )
rotation = -0.10472
texture = SubResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/Idle = SubResource( 5 )