2020-05-15 20:02:56 -04:00

52 lines
1.4 KiB
GDScript

extends "res://Scripts/Component/Speaker.gd"
var Story_Reader_Class = preload("res://addons/EXP-System-Dialog/Reference_StoryReader/EXP_StoryReader.gd")
var story_reader = Story_Reader_Class.new()
var loading_game : bool = false
var audio_clip_player : AudioStreamPlayer
var audio_clip_one = preload("res://Assets/Sfx/intro/loading.wav")
var audio_clip_two = preload("res://Assets/Sfx/intro/processed.wav")
var story_nid = 1
const STORY_DID = 2
func _ready():
var file = load("res://Assets/Stories/english_story.tres")
story_reader.read(file)
audio_clip_player = AudioStreamPlayer.new()
add_child(audio_clip_player)
connect("updated_text", self, "update_text")
speak(story_reader.get_text(STORY_DID, story_nid))
func update_text():
$CanvasLayer/Control/Label.text = spoken_text
func _process(delta):
if(Input.is_action_just_pressed("ui_accept") and playing_speech == false):
if story_reader.has_nid(STORY_DID, story_nid + 1):
story_nid = story_nid + 1
speak(story_reader.get_text(STORY_DID, story_nid))
else:
$CanvasLayer/Control/Label.text = ""
if not loading_game:
start_load_game()
func start_load_game():
loading_game = true
$"/root/MusicManager".stop_music()
audio_clip_player.stream = audio_clip_one
audio_clip_player.connect("finished", self, "_load_next_scene")
audio_clip_player.play()
func _load_next_scene():
get_tree().change_scene("res://Scenes/World.scn")