2020-05-15 20:02:56 -04:00

60 lines
1.2 KiB
GDScript

extends ColorRect
signal fade_complete
export var fade_on_start : bool = false
export var start_with_fade_in : bool = true
export var fade_time : float = 1
func _ready():
if fade_on_start:
# Fade on start, if enabled
fade(fade_time, start_with_fade_in)
else:
# Retain visibility
if self.visible:
modulate.a = 1
else:
modulate.a = 0
self.show()
var timePassed = 0 #Current amount of time spend displaying te
const CHECK_LENGTH = 0.05 #Interval to check for updates
var timeNeeded = 0 #Time it takes to fade out
var fadeTimer #Timer object
var fading_in = false
func fade(seconds, fade_in = false):
fading_in = fade_in
# Set timer values
timeNeeded = seconds
timePassed = 0
# Create timer if needed
if(!fadeTimer):
fadeTimer = Timer.new()
add_child(fadeTimer)
fadeTimer.connect("timeout", self, "on_fade_timeout")
# Start fader with tick speed of `CHECK_LENGTH`
fadeTimer.start(CHECK_LENGTH)
func on_fade_timeout():
timePassed += CHECK_LENGTH
# Set modulate
if fading_in:
modulate.a = 1 - abs(timePassed/timeNeeded)
else:
modulate.a = abs(timePassed/timeNeeded)
if(timePassed >= timeNeeded):
fadeTimer.stop()
emit_signal("fade_complete")
else:
fadeTimer.start(CHECK_LENGTH)