2020-05-15 20:02:56 -04:00

60 lines
1.6 KiB
GDScript

extends KinematicBody2D
# Environment variables
export var baseGravity : float = 9.8
# Player movment variables
export var maxMoveVelocity : float = 300
export var moveAcceleration : float = 15
export var moveFriction : float = 45
export var jumpVelocity : float = -150
var moveMotion : float = 0 # Player Input ( <- & -> )
var motion : Vector2 = Vector2(0,0) # Player's current velocity
func _physics_process(delta):
# Gravity
motion.y += baseGravity
if is_on_floor():
motion.y = 0
user_input()
# Apply velocity limits
moveMotion = clamp(moveMotion, -maxMoveVelocity, maxMoveVelocity)
# Apply velocity to frame
motion.x = moveMotion
animation_manager(moveMotion)
move_and_slide(motion, Vector2(0,-1))
func user_input():
if(Input.is_action_pressed("ui_left")):
moveMotion -= moveAcceleration
if(Input.is_action_pressed("ui_right")):
moveMotion += moveAcceleration
if(is_on_floor() and Input.is_action_just_pressed("ui_up")):
motion.y = jumpVelocity
if is_on_floor() and (!Input.is_action_pressed("ui_left") and !Input.is_action_pressed("ui_right")):
if moveMotion > 0:
moveMotion = clamp(moveMotion - moveFriction, 0, moveMotion)
elif moveMotion < 0:
moveMotion = clamp(moveMotion + moveFriction, moveMotion, 0)
func animation_manager(motion : float):
if moveMotion > 0:
$AnimationPlayer.playback_speed = abs(motion)/200
$AnimationPlayer.play("RunRight")
elif moveMotion < 0:
$AnimationPlayer.playback_speed = abs(motion)/200
$AnimationPlayer.play("RunLeft")
else:
$AnimationPlayer.playback_speed = 1
$AnimationPlayer.play("Idle")