extends "res://Scripts/Component/Interactable.gd" var state : int = 0 func _ready(): connect("interacted", self, "_on_interact") $Speaker.speaker_name = "CEO Grant Blevins" $Speaker.speaker = "ceo" $Speaker.connect("dialog_exited", self, "_on_dialog_exit") func _on_interact(): if state == 0: $Speaker.start_dialog("intro_meet_ceo") if player: player.clearance_level = 1 else: $Speaker.start_dialog("into_speak_ceo") func _on_dialog_exit(): if state == 0: state = 1 $Speaker.gui.display_tip("Press S and then SPACE\nto go down platforms")