extends "res://Scripts/Component/Interactable.gd" export var item : String export var tip : String = "" func _ready(): connect("interacted", self, "_on_interact") func _on_interact(): player.add_item(item) if len(tip) >= 1: var gui = get_tree().root.get_node("World").get_node("GUI") gui.display_tip(tip) queue_free()