extends Node var audio_player : AudioStreamPlayer var audio_clip = preload("res://Assets/Sfx/button_press.wav") func _ready(): audio_player = AudioStreamPlayer.new() add_child(audio_player) audio_player.stream = audio_clip $StartButton.connect("button_down", self, "_on_button_press", ["start"]) $QuitButton.connect("button_down", self, "_on_button_press", ["quit"]) $CreditsButton.connect("button_down", self, "_on_button_press", ["credits"]) $OptionsButton.connect("button_down", self, "_on_button_press", ["options"]) $BugButton.connect("button_down", self, "_on_button_press", ["bug"]) func _on_button_press(button): audio_player.play() match(button): "start": get_tree().change_scene("res://Scenes/Intro.scn") "quit": get_tree().quit(0) "credits": get_parent().get_parent().get_node("CreditsDialog").popup_centered() "options": get_parent().get_parent().get_node("OptionsDialog").popup_centered() "bug": OS.shell_open("https://github.com/josephbmanley")