[gd_scene load_steps=6 format=2] [ext_resource path="res://Assets/Art/basic_light.png" type="Texture" id=1] [ext_resource path="res://Assets/Art/Objects/wall_light.png" type="Texture" id=2] [ext_resource path="res://Scripts/Component/LightLoader.gd" type="Script" id=3] [ext_resource path="res://Scripts/Entities/Wall Light.gd" type="Script" id=4] [sub_resource type="CircleShape2D" id=1] radius = 200.0 [node name="Wall Light" type="Sprite"] texture = ExtResource( 2 ) script = ExtResource( 4 ) [node name="Light2D" type="Light2D" parent="."] visible = false texture = ExtResource( 1 ) texture_scale = 3.0 energy = 1.1 shadow_filter_smooth = 0.5 shadow_item_cull_mask = 3 [node name="Area2D" type="Area2D" parent="."] script = ExtResource( 3 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] visible = false shape = SubResource( 1 )