[gd_scene load_steps=14 format=2] [ext_resource path="res://Assets/Art/Objects/door.png" type="Texture" id=1] [ext_resource path="res://Assets/Sfx/door.wav" type="AudioStream" id=2] [ext_resource path="res://Scripts/Entities/Door.gd" type="Script" id=3] [ext_resource path="res://Assets/Art/32x32mask.png" type="Texture" id=5] [sub_resource type="RectangleShape2D" id=7] extents = Vector2( 16.0007, 15.9043 ) [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 1 ) region = Rect2( 0, 0, 32, 32 ) [sub_resource type="OccluderPolygon2D" id=8] polygon = PoolVector2Array( -5, 18, -5, 0, -2, 0, -2, 4, 2, 4, 2, 0, 5, 0, 5, 18 ) [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 1 ) region = Rect2( 0, 32, 32, 32 ) [sub_resource type="AtlasTexture" id=3] atlas = ExtResource( 1 ) region = Rect2( 0, 64, 32, 32 ) [sub_resource type="OccluderPolygon2D" id=9] polygon = PoolVector2Array( 5, -18, 5, 0, -5, 0, -5, -18 ) [sub_resource type="Animation" id=5] resource_name = "Close" length = 0.5 tracks/0/type = "bezier" tracks/0/path = NodePath("Top:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/1/type = "bezier" tracks/1/path = NodePath("Top:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( -32, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/2/type = "bezier" tracks/2/path = NodePath("Top:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/3/type = "bezier" tracks/3/path = NodePath("Bottom:position:x") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/4/type = "bezier" tracks/4/path = NodePath("Bottom:position:y") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "points": PoolRealArray( 32, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/5/type = "bezier" tracks/5/path = NodePath("Bottom:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } [sub_resource type="Animation" id=4] resource_name = "Open" length = 0.5 tracks/0/type = "bezier" tracks/0/path = NodePath("Bottom:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/1/type = "bezier" tracks/1/path = NodePath("Bottom:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 32, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/2/type = "bezier" tracks/2/path = NodePath("Bottom:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/3/type = "bezier" tracks/3/path = NodePath("Top:position:x") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/4/type = "bezier" tracks/4/path = NodePath("Top:position:y") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -32, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } tracks/5/type = "bezier" tracks/5/path = NodePath("Top:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.5 ) } [sub_resource type="RectangleShape2D" id=6] extents = Vector2( 40.2987, 16.0621 ) [node name="Door" type="Area2D"] script = ExtResource( 3 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"] shape = SubResource( 7 ) [node name="Bottom" type="Sprite" parent="."] z_index = 25 texture = SubResource( 1 ) [node name="LightOccluder2D" type="LightOccluder2D" parent="Bottom"] occluder = SubResource( 8 ) [node name="Top" type="Sprite" parent="."] z_index = 25 texture = SubResource( 2 ) [node name="Color" type="Sprite" parent="Top"] texture = SubResource( 3 ) [node name="LightOccluder2D" type="LightOccluder2D" parent="Top"] occluder = SubResource( 9 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Close = SubResource( 5 ) anims/Open = SubResource( 4 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 6 ) [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] stream = ExtResource( 2 ) bus = "Sfx" [node name="Mask" type="Light2D" parent="."] enabled = false texture = ExtResource( 5 ) mode = 3 range_item_cull_mask = 2