#!python import os, sys opts = Variables([], ARGUMENTS) # Gets the standard flags CC, CCX, etc. env = DefaultEnvironment() # Define our options opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release'])) opts.Add(EnumVariable('platform', "Compilation platform", '', ['', 'windows', 'x11', 'linux', 'osx'])) opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", '', ['', 'windows', 'x11', 'linux', 'osx'])) opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no')) opts.Add(PathVariable('target_path', 'The path where the lib is installed.', 'client/bin/')) opts.Add(PathVariable('target_name', 'The library name.', 'connection', PathVariable.PathAccept)) # Local dependency paths, adapt them to your setup godot_headers_path = "godot-cpp/godot-headers/" cpp_bindings_path = "godot-cpp/" cpp_library = "libgodot-cpp" # only support 64 at this time.. bits = 64 # Updates the environment with the option variables. opts.Update(env) # Process some arguments if env['use_llvm']: env['CC'] = 'clang' env['CXX'] = 'clang++' if env['p'] != '': env['platform'] = env['p'] if env['platform'] == '': print("No valid target platform selected.") quit(); # Try to detect the host platform automatically. # This is used if no `platform` argument is passed if sys.platform.startswith('linux'): host_platform = 'linux' elif sys.platform == 'darwin': host_platform = 'osx' elif sys.platform == 'win32' or sys.platform == 'msys': host_platform = 'windows' else: raise ValueError( 'Could not detect platform automatically, please specify with ' 'platform=' ) ############# ## Mac OSX ## ############# # Check our platform specifics if env['platform'] == "osx": # Throw error if not running on Mac if host_platform != "osx": raise "Cross compile not supported for OSX!" env['target_path'] += 'osx/' cpp_library += '.osx' env['target_suffix'] = "dylib" env.Append(CCFLAGS=['-arch', 'x86_64']) env.Append(CXXFLAGS=['-std=c++17']) env.Append(LINKFLAGS=['-arch', 'x86_64']) if env['target'] in ('debug', 'd'): env.Append(CCFLAGS=['-g', '-O2']) else: env.Append(CCFLAGS=['-g', '-O3']) ########### ## Linux ## ########### elif env['platform'] in ('x11', 'linux'): env['target_path'] += 'x11/' env['target_suffix'] = "so" cpp_library += '.linux' env.Append(CCFLAGS=['-fPIC']) env.Append(CXXFLAGS=['-std=c++17']) if env['target'] in ('debug', 'd'): env.Append(CCFLAGS=['-g3', '-Og']) else: env.Append(CCFLAGS=['-g', '-O3']) ############# ## Windows ## ############# elif env['platform'] == "windows": env['target_path'] += 'win64/' cpp_library += '.windows' env['target_suffix'] = "dll" # Configure compiler for visual studio if bulding windows on windows if host_platform == 'windows' and not env['use_mingw']: # This makes sure to keep the session environment variables on windows, # that way you can run scons in a vs 2017 prompt and it will find all the required tools env.Append(ENV=os.environ) env.Append(CPPDEFINES=['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS']) env.Append(CCFLAGS=['-W3', '-GR']) if env['target'] in ('debug', 'd'): env.Append(CPPDEFINES=['_DEBUG']) env.Append(CCFLAGS=['-EHsc', '-MDd', '-ZI']) env.Append(LINKFLAGS=['-DEBUG']) else: env.Append(CPPDEFINES=['NDEBUG']) env.Append(CCFLAGS=['-O2', '-EHsc', '-MD']) # Configure compiler for mingw if building for windows on another OS elif host_platform == 'linux' or host_platform == 'osx': # MinGW if bits == 64: env['CXX'] = 'x86_64-w64-mingw32-g++' env['AR'] = "x86_64-w64-mingw32-ar" env['RANLIB'] = "x86_64-w64-mingw32-ranlib" env['LINK'] = "x86_64-w64-mingw32-g++" elif bits == 32: env['CXX'] = 'i686-w64-mingw32-g++' env['AR'] = "i686-w64-mingw32-ar" env['RANLIB'] = "i686-w64-mingw32-ranlib" env['LINK'] = "i686-w64-mingw32-g++" env.Append(CCFLAGS=['-O3', '-std=c++14', '-Wwrite-strings']) env.Append(LINKFLAGS=[ '--static', '-Wl,--no-undefined', '-static-libgcc', '-static-libstdc++', ]) if env['target'] in ('debug', 'd'): cpp_library += '.debug' else: cpp_library += '.release' cpp_library += '.' + str(bits) # Add paths to libraries and dependencies env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/']) env.Append(LIBPATH=[cpp_bindings_path + 'bin/']) env.Append(LIBS=[cpp_library]) # Add project files env.Append(CPPPATH=['src/']) sources = Glob('src/*.cpp') library = env.SharedLibrary(target=env['target_path'] + env['target_name'] + "." + env['target_suffix'], source=sources) Default(library) # Generates help for the -h scons option. Help(opts.GenerateHelpText(env))