[gd_scene load_steps=12 format=2] [ext_resource path="res://Assets/Sfx/intro/processed.wav" type="AudioStream" id=1] [ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2] [ext_resource path="res://Scripts/Entities/NPCs/Aura.gd" type="Script" id=3] [ext_resource path="res://Assets/Art/Characters/aura.png" type="Texture" id=4] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 4 ) region = Rect2( 23, 0, 5, 16 ) [sub_resource type="StreamTexture" id=3] load_path = "res://.import/aura.png-d56c2c3c604fb12791bf7613004ed5a9.stex" [sub_resource type="AtlasTexture" id=4] atlas = SubResource( 3 ) region = Rect2( 19, 0, 3, 16 ) [sub_resource type="AtlasTexture" id=5] atlas = SubResource( 3 ) region = Rect2( 29, 0, 3, 16 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 62.9439, 20.084 ) [sub_resource type="Animation" id=6] resource_name = "Idle" length = 2.0 loop = true tracks/0/type = "bezier" tracks/0/path = NodePath("Torso/RightArm:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( -3, -0.25, 0, 0.25, 0, -3, -0.25, 0, 0.25, 0, -3, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/1/type = "bezier" tracks/1/path = NodePath("Torso/RightArm:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/2/type = "bezier" tracks/2/path = NodePath("Torso/RightArm:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 4, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/3/type = "bezier" tracks/3/path = NodePath("Torso/LeftArm:position:x") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "points": PoolRealArray( 3, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/4/type = "bezier" tracks/4/path = NodePath("Torso/LeftArm:position:y") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 0.5, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/5/type = "bezier" tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -4, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } [sub_resource type="Animation" id=7] resource_name = "Shoot" length = 0.5 tracks/0/type = "bezier" tracks/0/path = NodePath("Torso/RightArm:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( -3, -0.25, 0, 0.25, 0, -3.28281, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.3 ) } tracks/1/type = "bezier" tracks/1/path = NodePath("Torso/RightArm:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.791864, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.3 ) } tracks/2/type = "bezier" tracks/2/path = NodePath("Torso/RightArm:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 85.9568, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 0.3 ) } tracks/3/type = "value" tracks/3/path = NodePath("Torso/RightArm:texture:region") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ Rect2( 19, 0, 3, 16 ), Rect2( 4, 0, 3, 16 ) ] } tracks/4/type = "value" tracks/4/path = NodePath("Torso:texture:region") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "times": PoolRealArray( 0, 0.1 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ Rect2( 23, 0, 5, 16 ), Rect2( 7, 0, 5, 16 ) ] } [node name="Aura" type="Area2D"] script = ExtResource( 3 ) __meta__ = { "_edit_group_": true } [node name="Torso" type="Sprite" parent="."] texture = SubResource( 1 ) [node name="RightArm" type="Sprite" parent="Torso"] position = Vector2( -3, 0 ) z_index = -1 texture = SubResource( 4 ) [node name="LeftArm" type="Sprite" parent="Torso"] position = Vector2( 3, 0 ) z_index = -1 texture = SubResource( 5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] visible = false shape = SubResource( 2 ) [node name="Speaker" type="Node" parent="."] script = ExtResource( 2 ) speaker_name = "Aura" [node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] stream = ExtResource( 1 ) [node name="CanvasLayer" type="CanvasLayer" parent="."] layer = 19 [node name="Blood" type="ColorRect" parent="CanvasLayer"] visible = false anchor_right = 1.0 anchor_bottom = 1.0 color = Color( 0.54902, 0.105882, 0.105882, 1 ) __meta__ = { "_edit_use_anchors_": false } [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Idle = SubResource( 6 ) anims/Shoot = SubResource( 7 )