extends Area2D export var load_zone : String = "" func _ready(): connect("body_entered", self, "_on_body_entered") func _on_body_entered(body): if body.has_method("user_input"): var parent = get_parent() for i in range(0, parent.get_child_count()): var child = parent.get_child(i) if child.has_method("load_zone"): if child.name == load_zone + "Zone": if not child.is_loaded(): child.load_zone() var gui = get_tree().root.get_node("World").get_node("GUI") gui.display_zone(child.display_name) else: child.unload_zone()