[gd_scene load_steps=10 format=2] [ext_resource path="res://Scripts/Entities/NPCs/IntroScientist.gd" type="Script" id=1] [ext_resource path="res://Scripts/Component/StorySpeaker.gd" type="Script" id=2] [ext_resource path="res://Assets/Art/Characters/scientist.png" type="Texture" id=3] [sub_resource type="AtlasTexture" id=2] atlas = ExtResource( 3 ) region = Rect2( 4, 0, 8, 16 ) [sub_resource type="StreamTexture" id=3] load_path = "res://.import/scientist.png-ed3195bf022f65d4a0546af474992ee0.stex" [sub_resource type="AtlasTexture" id=4] atlas = SubResource( 3 ) region = Rect2( 2, 0, 2, 16 ) [sub_resource type="AtlasTexture" id=5] atlas = SubResource( 3 ) region = Rect2( 12, 0, 2, 16 ) [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 14.1446, 9.58948 ) [sub_resource type="Animation" id=6] resource_name = "Idle" length = 2.0 loop = true tracks/0/type = "bezier" tracks/0/path = NodePath("Torso/RightArm:position:x") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "points": PoolRealArray( -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0, -5, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/1/type = "bezier" tracks/1/path = NodePath("Torso/RightArm:position:y") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/imported = false tracks/1/enabled = true tracks/1/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/2/type = "bezier" tracks/2/path = NodePath("Torso/RightArm:rotation_degrees") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/imported = false tracks/2/enabled = true tracks/2/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/3/type = "bezier" tracks/3/path = NodePath("Torso/LeftArm:position:x") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/imported = false tracks/3/enabled = true tracks/3/keys = { "points": PoolRealArray( 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/4/type = "bezier" tracks/4/path = NodePath("Torso/LeftArm:position:y") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/imported = false tracks/4/enabled = true tracks/4/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -0.25, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } tracks/5/type = "bezier" tracks/5/path = NodePath("Torso/LeftArm:rotation_degrees") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/imported = false tracks/5/enabled = true tracks/5/keys = { "points": PoolRealArray( 0, -0.25, 0, 0.25, 0, -6, -0.25, 0, 0.25, 0, 0, -0.25, 0, 0.25, 0 ), "times": PoolRealArray( 0, 1, 2 ) } [node name="Scientist" type="Area2D"] script = ExtResource( 1 ) [node name="Torso" type="Sprite" parent="."] texture = SubResource( 2 ) [node name="RightArm" type="Sprite" parent="Torso"] position = Vector2( -5, -0.25 ) rotation = 0.10472 texture = SubResource( 4 ) [node name="LeftArm" type="Sprite" parent="Torso"] position = Vector2( 5, -0.25 ) rotation = -0.10472 texture = SubResource( 5 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) [node name="Speaker" type="Node" parent="."] script = ExtResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Idle = SubResource( 6 )