[gd_scene load_steps=8 format=2] [ext_resource path="res://Assets/Art/Objects/elevator/elevator-button-color.png" type="Texture" id=1] [ext_resource path="res://Scripts/Entities/ElevatorButton.gd" type="Script" id=2] [ext_resource path="res://Assets/Art/Objects/elevator/elevator-button.png" type="Texture" id=3] [sub_resource type="AtlasTexture" id=1] atlas = ExtResource( 3 ) region = Rect2( 0, 0, 16, 8 ) [sub_resource type="CircleShape2D" id=2] radius = 16.0 [sub_resource type="Animation" id=3] resource_name = "Done" length = 0.001 tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0 ), "transitions": PoolRealArray( 1 ), "update": 1, "values": [ 1 ] } [sub_resource type="Animation" id=4] resource_name = "Waiting" length = 0.4 loop = true tracks/0/type = "value" tracks/0/path = NodePath("Sprite:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/enabled = true tracks/0/keys = { "times": PoolRealArray( 0, 0.2 ), "transitions": PoolRealArray( 1, 1 ), "update": 1, "values": [ 1, 0 ] } [node name="ElevatorButton" type="Area2D"] script = ExtResource( 2 ) __meta__ = { "_edit_group_": true } [node name="Sprite" type="Sprite" parent="."] texture = SubResource( 1 ) hframes = 2 frame = 1 [node name="Color" type="Sprite" parent="."] modulate = Color( 0.0941176, 1, 0.14902, 1 ) texture = ExtResource( 1 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource( 2 ) [node name="AnimationPlayer" type="AnimationPlayer" parent="."] anims/Done = SubResource( 3 ) anims/Waiting = SubResource( 4 )